
Qualia 3 is a 2D shoot-’em-up game that brings a few unique elements to the classic genre. In the unknown expanse of the deep sea, survival of the fittest is taken to a whole new level. The weak and slow perish while the strong survive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game has a great soundtrack but playing it is still confusing.
*I think this game is definatly worth your time. I can see that the game isnt for those who dont like THINKING for about a game because this game is actuily fairly easy if you take the time to learn how to play. If you dont know what this game is then let me explane. You play as a small CREATURE* moving around in a box above a net of hexigons, you fight against small THINGS* that bunch together to make one larger creature which you can KILL* by using your weapons to create ripples on the net. Sounds simple right? well it is a bit trickyer then that, you have to create a fairly large wave to damage the enemys and after the first level you will have to get creative. I wont tell you any of the tecniques because working it out is part of the fun but dont expect this to be a game that you can just mindlesly storm through and dont just give up because you cant work out how to play. If that isnt enough then what about the price, £3:99 is very good for a game that dosen't have many downsides that I can see!** *sorry for spelling mistakes. **Im not %100 sure what this game is about or what you are. ***Playing for a long time might make you start seeing a hexigonal net when you close your eyes (mabey its just me).
Really slow grind to unlock more stuff for the kind of somple game it is. Feels like a miscarriage from bubble tanks or whatever that online game was, but nice visuals and music fits. All in all I wouldn't reccomend.
QUALIA 3: Multi Agent, developed by Shindenken in collaboration with EXTREME and published by KOMODO alongside MASAYA GAMES, is an unconventional entry in the shoot ’em up genre that tries to reimagine familiar mechanics through a system of evolution and modular design. Rather than placing players in control of a fixed ship or character, the game centers on a mutable organism known as a Multi Agent, a creature that can be reshaped and reconfigured as the game progresses. This concept gives the experience a distinct identity, suggesting a focus on adaptability rather than mastery of a single playstyle. The core gameplay still follows the fundamentals of a side-scrolling shooter, with players navigating confined stages while avoiding incoming attacks and eliminating enemies. Movement and positioning remain crucial, and the game expects players to react quickly to patterns and hazards. However, the defining twist comes from the ability to collect energy and unlock new parts that can be attached to the Multi Agent. These parts influence how the character behaves, altering offensive capabilities, defensive traits, or mobility. The idea is that players can continuously adjust their configuration to better handle the challenges ahead, creating a sense of ongoing evolution that mirrors the game’s themes. This system of customization is where the game shows its most interesting ideas. Instead of relying on fixed upgrades, it encourages experimentation, allowing players to mix and match components to suit different situations or personal preferences. In theory, this opens up a range of possible strategies, as different combinations can emphasize speed, firepower, or survivability. However, the execution does not always fully support this ambition. While the options are present, the differences between configurations can feel less impactful than expected, and the game does not always provide enough clarity or incentive to explore the system in depth. As a result, what could have been a defining strength sometimes feels underutilized. The structure of the game is relatively compact, with a series of stages that gradually increase in intensity and culminate in boss encounters. These bosses provide some of the more memorable moments, requiring players to adapt to changing attack patterns and make effective use of their abilities. Outside of these encounters, though, the level design tends to follow a consistent formula, with limited variation in pacing or structure. Over time, this can lead to a sense of repetition, as the core loop of moving, shooting, and collecting resources remains largely unchanged. Visually, the game adopts an abstract and somewhat minimalistic style that aligns with its themes of mutation and evolution. The environments and enemies often take on organic, almost alien forms, creating a setting that feels unusual and slightly unsettling. While this aesthetic gives the game a distinct look, it may not resonate with everyone, particularly those who prefer more detailed or polished presentations. The visuals serve their purpose in reinforcing the game’s concept, but they are not a major draw on their own. One of the more noticeable challenges lies in the overall feel of the gameplay. Precision and responsiveness are critical in this genre, and while the controls are functional, they can occasionally feel less refined than expected. Moments that require tight maneuvering or quick reactions can expose these inconsistencies, which may lead to frustration during more demanding sections. Combined with the relatively short length of the game and its limited variety, this can make the experience feel more like a brief experiment than a fully developed title. Even with these issues, QUALIA 3: Multi Agent remains an interesting attempt to push the boundaries of its genre. Its focus on adaptability and transformation offers a different perspective on how progression can work in a shooter, even if the surrounding systems do not fully realize that potential. It is a game that shows flashes of creativity and originality, but struggles to maintain that momentum throughout its duration. In the end, QUALIA 3: Multi Agent stands as a curious and somewhat uneven experience. It introduces ideas that set it apart from more traditional shooters, but its limited depth and repetitive structure prevent it from reaching a higher level of impact. For players interested in experimental designs or niche indie titles, it can provide a short and intriguing diversion. For others seeking a more polished or substantial experience, it may feel incomplete. Rating: 6/10
Je m'attendais à un shooter, pas à ... Ben, je ne sais toujours pas ce qu'est QUALIA. J'ai joué dix minutes, sans rien comprendre au principe du jeu. On a deux armes : des mines et des disques d'absorption. L'espace est fluctuant, probablement pour représenter les courants aquatiques. Du coup, les mines bougent sans cesse et s'éloignent de leur cible au lieu de se rapprocher. (Non, je n'ai pas envie de ressortir mes cours de mécanique des fluides pour apprendre à les placer et bouger correctement.) Je ne sais pas ce que font les disques d'absorption, à part un bruit bizarre. On ne peut pas tirer constamment, il y a un temps de latence, mais qui n'est indiqué nulle part. Le premier boss semble parfaitement insensible aux attaques, pourtant sa barre de vie descend... lentement. [b]Bref, en résumé :[/b] je me suis ennuyé, ce jeu ne valait même pas les 75 centimes qu'il m'a coûté en solde.
Most negative reviews come not surprisingly from people who have played the game only for a few minutes or had wrong expectations what the game is about. I'm playing with my keyboard (you only need Y, X, C) as my generic Xbox controller only works for movement and I can't attack. The game renders in 800x600 but is displayed in 16:9 fullscreen stretched on my display. I made a short video to give an impression of the first minutes in the game https://www.youtube.com/watch?v=0rcunwmRDzM Qualia has unique gameplay mechanics, visuals, and a cool soundtrack. For the €0.49 in the midweek madness, it's a steal. Edit: Configuring the controller with Xpadder did work for me Edit: The Abyss Fascination achievement drops after 4 hours instead of 2 as in the description
Can't say I really enjoyed this game. It's a fun concept game but feels like a student project. The upgrades aren't very exciting and seem only based on the push/pull aspect of combat. Speaking of combat, it's fine, place bomb and hope it floats to your target. The bosses (that I fought) can only be hit in 1 spot and nothing on them is breakable so it's just frustrating having to grind the same slow levels you can beat and hope you can unlock something that might help. The music is fun at first but does get repetative. Fifty cents for this game, fine. Investing more time into it, nope.
Супер-пупер-мега-дупер-купер-врупер-букер за 2 р
Personally at first glance, I think the game feels incredibly slugish, like you're playing in thick mud. You use bombs in order to destroy enemies and everything can and will shift at every little movement which can make trying to damage the enemies frustrating. Destroying enemies yield's currency, on one side, they'll collect together if they're close enough; on the other hand however if you get hit then it's destroyed making it a pain if you happen to be near a group of enemies. Personally the small time I played with the game was enough, and I don't think I'll pick it up again any time soon.
爆風を当てるのか?と思いきやちょっと感触が違い、「波」で敵を倒すシューティングです 波と言っても「重力場」や「時空の歪み」のイメージで、「力場」を敵に当てて「吸い潰したり」「吹き飛ばしたり」します いかにして密度の高い「力場」を発生させるかがこのゲームの醍醐味であり、慣れると爽快に敵を消し飛ばせます
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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