
Pyramis is a H.R Giger & retro-scifi-inspired survival horror game, that will bring back the genre to its roots and modernize it in the process. The game is driven by its story, beautiful environments, exploration, and horrific themes.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
你说中国啥了??
Unfortunately this game is extremely unpolished. It needed a lot more time to smooth-out many things like movements, text sizes, lighting, menus etc. As someone who plays on controller and avoids keyboard/mouse combo (because I can't arch forward to play with them), I was highly disappointed that this game does not have a proper controller support. The Steam load-out doesn't work much. The Story looked good but I just could not play beyond a few levels because the controls were becoming annoying.
La verdad no le tenía gran expectativa y me salio un señor juego. Me gustó muchísimo, tiene un aire a Aliens Insolation combinado con amnesia que le funciona de maravilla. Visualmente se ve muy bien, me sorprendió y mucho y el apartado sonoro de ensueño. Por lo que veo es un juego de una única persona en el trabajo de desarrollo y edición, impresionante. Vale la pena y mucho. Puestos a pedir ojalá alguien le apoye con el subtitulo en español.
There is a point to the game where if the reactor core is off the laser it will soft-lock your progress if you die.
Nie polecam ani trochę. Gra to o wiele słabsza wersja Penumbry. Mniej więcej pierwsza połowa to głównie ucieczka i skradanie się oraz czytanie maili i notatek pozostawionych przez różne postacie. Druga połowa z kolei zamienia się w strzelankę. Wszystko byłoby ok, ale gameplay jest strasznie drewniany i niedopracowany. Animacje wrogów zdają się być rwane i nienaturalne. Trafiasz przeciwników, a mimo to nie zadajesz im obrażeń. Brzmienie broni jest męczące dla uszu. Odpadłem od gry pod koniec przy ostatnim bossie, gdy po wczytaniu gra uznała, że odbierze mi całą amunicję, a przeciwnikowi zregeneruje całe życie. Gra jest bardzo frustrująca, a szkoda bo widać tam duży, ale niestety zmarnowany potencjał. Fabuła jest bardzo interesująca, a świat i muzyka klimatyczne. Nie przeszkadzają mi drewniane mechanicznie gry, a mimo to tutaj odpadłem.
Увидел в трейлере интересный такой хоррор-шутанчик, а за час игры в итоге лишь по тёмным коридорам поползал с фонариком на 10 минут, ну не дело это так прятать интересные части от игрока. А так - это хоррор квест. https://youtu.be/BNAM9QsVFP0
Jouez à ce jeu de BG Production (les mêmes créateurs que Nuclear Nightmare), il est vraiment trop méconnu et mérite bien plus d'attention ! C'est une sorte de mélange survival-horror d'Alien et d'Hlaf-Life, le lore est très intéressant et original. Achetez-le en rabais parce qu'il ne vaut pas son plein prix, mais il vaut le coût en rabais. Also, allez voir Nebraska, l'autre jeu solo de BG Production, il est d'une bonne qualité.
Amazing game! It’s heavily inspired by Penumbra, but the atmosphere, quality, and campaign length make it entirely worth the price. My only gripe is the final boss fight; it's brutally difficult(or impossible) if you aren't prepared for it.
tldr; Like Alien-isolation but with actual horror and actually good. But enemies make it frustrating. Very dark but you always have a blue glow around you, which makes it able to play even when you completely run out of flashlight batteries. The story is forgettable but the environment looks pretty good. It's paired with an "use item x on y" type of progression system that includes lots of backtracking. You will also look up a guide for some of them because there are a few that are not intuitive at all. There are also weapons but you will rarely use them, mainly due to ammunition shortages. Tbh, the best is just to ignore enemies all together and just respawn constantly because this way you lose no items. Oh and you will find lots of placable nightvision cameras. But there seems to be only a single spot where you can connect to the them. Seems like either an unfinished feature or somethings the dev's forgot to remove. I didn't finish the game. Going by a walk through, i got stuck half an hour before the end. The part with the gas mask was just way too hard and dying constantly with no way to progress is just no fun. You respawn, so you don't actually lose progress. But you still lose the items you used - mainly ammunition. Oh and some enemies even respawn upon reentering an area, causing me to also run out of health packs. Tbh, could be an awesome game if you simply remove most of the enemies. The game could also do with some more play testing, just so the dev realizes that some of his decisions are detrimental to the gameplay. Like you stare at the good after going through a loadzone - why do that? Why purposefully make me stare at the door so i have to turn around? Makes no sense. Or not stopping time when using the terminal, so you get mauled while you buy ammunition - realistic? Yes. Fun? No. I wanted to give this a thumbs down. But looking back, it is actually a good game. Just please, for the love of everything unholy, please devs! Stop enemies from respawning and tone down the difficulty!
Pyramis is like meeting someone you're instantly interested in, but any time you start to make progress via conversation they take a big 'ol steaming dump on your chest. The setting is cool. Great idea of a story, it definitely pulls you in. But, the game itself doesn't really keep you hooked outside of this thought in the back of your head that maybe things are going to get better. After 2 hours I just don't have it in me to keep trying. The puzzles are... Obtuse. Progressing through the way too dark base(because you got lost and ran out of batteries) is like slowly grinding your face along a brick wall. You have items that you can pull out of your inventory and they'll glow if they are in front of something you can use. It might not be something you can use with that object, but it is something you can use all the same. Usually. It's an odd UI choice, and feels clunky. The things you have to interact with don't always make sense, and aren't always easy to find. Probably because it's so dang dark. Heck, there's power to the station but they couldn't be bothered to keep the lights functional? I mean, I know the place is in disarray but I might as well be nearly blind given how little I can see. There are some quirky bugs. I almost tossed my hands up in defeat when I kept getting burned alive because the "defrosters," would go off as soon as I tried to run past them during their short cooldown. I once died and kept respawning directly in the fire and had a few minutes of writhing in agony, and went to make some green beans because I was hungry. They were good. And then... There are aliens. Or interdimensional beings. Whatever you'd like to call them. Cool designs, but oof.. Combat sucks something fierce when you've just got the knife. I'm not sure if we're supposed to be able to kill the Grey/Reptilian dudes, but the knife does nothing to them from what I can tell. And after dying a few times to this random angry alien and thinking about how frustrating the experience had been so far I quit. An unfortunate non-recommendation from me. Perhaps if you have more patience you'll find this more enjoyable, as the story is good for anyone into aliens/ufos/hollow earth stuff.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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