
A village builder / survival game. Expand your village by day and fight monsters at night. Learn how to survive, and try to prevent your imminent demise . . .
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun but surprisingly tough. Still have not built the pyramid, but I believe!
The ideal colony builder sim. Simple and straightforward. but very engaging gameplay loop. It'll take several runs to figure out a strategy, but it's not too complex as to be frustrating. Also, the art is cute as hell.
Super hard, super addictive, love the graphical style, total bargin
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pyramida é um jogo de estratégia e gerenciamento que, apesar de apresentar gráficos bastante simples, destaca-se pela qualidade de seu design artístico e pela atmosfera cuidadosamente construída. Os cenários possuem um visual agradável e harmonioso, enquanto a trilha sonora e os efeitos sonoros criam um ambiente calmo e imersivo, contribuindo significativamente para a experiência do jogador. A principal característica do jogo está em sua elevada complexidade estratégica. O jogador deve administrar de forma eficiente os recursos disponíveis, planejar o crescimento de sua vila e tomar decisões que garantam sua sobrevivência e desenvolvimento ao longo do tempo. Cada escolha influencia diretamente a evolução da partida, exigindo planejamento constante e boa capacidade de gerenciamento. Embora o jogo transmita inicialmente a impressão de não possuir um objetivo final definido, sua dificuldade aumenta de maneira gradual à medida que a vila se expande. O crescimento das demandas de administração, aliado à necessidade de otimizar continuamente os recursos, faz com que novos desafios surjam constantemente, mantendo a experiência dinâmica e exigindo adaptações estratégicas permanentes. Em razão da combinação entre sua proposta diferenciada, atmosfera envolvente e elevado nível de desafio, Pyramida representa uma excelente opção para os apreciadores de jogos de estratégia e gerenciamento que buscam uma experiência profunda, progressivamente desafiadora e com alto fator de rejogabilidade.
Great game. Cute base building that is easy to figure out but hard to master. Great money to fun ratio.
Whenever I feel a light, happy and funny mood, I play this game, thank you for the good memories
Very cute, and actually pretty fun to play. I didn't bother playing through all of the content, but I had a good time. I could imagine revisiting this one eventually.
[b]Pyramida[/b] is a short but stylish settlement builder. The gameplay focuses on resource management, maintaining food availability, and surviving the night. Despite its simplicity, the game supports a variety of playstyles. While there is a modest end goal, the game continues after it is achieved. [b]Pros[/b]: - Intuitive building hierarchy - Clear end goal - Cute graphics [b]Meh[/b]: - No music and very limited ambient sound - Workers occasionally fail to pathfind correctly - No shortcut to adjust game speed [b]Cons[/b]: - Hit chance for antelope hunting feels too low - No control tutorial [b]100% Achievement Difficulty[/b]: 2/10 [b]Hardest Achievement[/b]: Speedrun [b]Overall[/b]: This is a recommendation if you are looking for a simple, bare-bones settlement builder, similar to Banished or Endzone.
This is too difficult, my civilization failed 12 times in a row. I wouldn't pay $0 for this, the dev just doesn't know how to make a video game. You're supposed to give people at least one way to succeed, and usually several. There is no way to win in this game, the enemies are invincible, kill all villagers, and spawn inside your village. No you cannot build defenses because the enemies will walk into your village LONG before you have resources to build defenses. You're set up to fail and the developer doesn't know how to make a fun video game. It seems like a coder who thought just coding is enough to know how to make a game. No. Knowing how to program is not enough to build a game. You need to understand "fun" which you clearly do not.
Value for money that's for sure
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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