
Isometric card battler RPG with a touch of virtual creatures, set in a futuristic, digital world, with over-the-top villains and a very shadowy plot.
Modeled estimate, not a reported figure. How we estimate →
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About
Anode Heart: Layer Null is a side-game spinoff to the monster tamer game of Anode Heart. This game focuses on the vastly expanded card game combat, deckbuilding and becoming the No. 1 card master on the Server.

You play as Blank, a new player in the Duel Server, an in-between Layer of the Systems where everything is decided by Card Games. As you rise through the Server Ranks, you will start encountering the Shadowed, members of a mysterious organization with an unknown, but most probably evil goal.
[ ! ] There are reoccurring characters and references to the first Anode Heart installment, but it's not necessary to know them in order to enjoy this game.

Game features:
* Unique card battling system
* Local (and direct connection) PvP
* 500+ cards to collect and play with
* 12 unique levels and card bosses
* New story and characters
* Tama monster DNA collection
* an Isometric Gameboy/PSX vibe
Card game minigame from Anode Heart is now expanded into its own game, with 10 new booster packs, re-balanced card sets and refurbished rules and mechanics. There are card bosses and Tama you can fight through the card game, and a tournament ranking style system.

This is the second game in the Anode Heart universe, serving as a bridge to the Sequel that will take place on the far side of Zearth, after the ending of the first game. [Layer Null] is set in a new Layer, with focus now entirely on the card game and a new plot surrounding it. There's a new cast of characters, but you may recognize a few familiar faces and names. I've carried over the lessons I learned through the release of my first game, so whether you're new to the A:H universe or a Virtual-slaying Veteran, I hope you'll enjoy this one as well!
- Sto
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Portuguese - Brazil*, Indonesian**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Would I recommend this to people that like card games? Yes Most NPC's play fair but be aware that some very blatantly cheat and while some cheating NPC's arn't that bad, others just ruin any fun of the game with their cheating methods. The endgame is just full of people cheating constantly, it's not even fun. The first 80% of the game is pretty good, once you get near the end it becomes terrible.
ゲームシステムは基本的に面白いですが以下の点で面白さが遥かに凌駕します ・マップの作りが広すぎて迷子になる。地図等の親切心は一切無し。 ・道中も無駄に長い分かれ道を地図一切無しで走り回る。なんなら振り出しにワープさせられる時すらある。小学生が作った迷路? ・ルールに関する解説は0に等しい。基本的な仕様すらsteamコミュニティに長文で解説があるレベル。 ・敵の使用するカードが極めて不愉快。初手で最強カード並べてこちらの除去を全て無効化。大体1ターンでサレンダー。 ・の所為で勝てても運が良かっただけとしか思えない。プレイングの介在する余地はほぼ無い。 ・クエストがあるが目的地表示は無い。気合で探せ。 ・どころか目的地表示も何の当てもも無くその辺を走り回らなければいけない時間がある。ランニングゲームだっけこれ? ・会話ムービーがスキップ出来ない。 ・し、ゲームオーバーになる度に戻されてムービー見せられる。もう令和だぞ・・・ 総じて、最高級の日本の素材をイギリス人が料理したって感じのゲーム。なまじ序盤は楽しいので返金出来ないのが嫌らしい・・・15時間ぐらいは楽しめたのでまぁ・・・いいか・・・
reminds me of digimon world 3
The most interesting single player card game in years. An engaging story, that went well beyond my expectations. Tons of cards with a ton of mechanical depth for lots of fun deck building options. It feels like anything card related has turned into multiplayer f2p or rogue like deck builders. This is the kind of game there should be more of. I cannot recommend the game enough and I'm excited to see more from this developer.
I really wanted to like this game. I love the idea of a 3d world focused on card battles. A long form deck builder. There are SO few of those and we need more. Because the only one out right now - this game, ♥♥♥♥♥♥' sucks. This game is only positively rated because this is the only way to experience a modern long form deck builder. The graphics are nice. The controls are awful on gamepad. Especially the steam deck - the on-screen cursor is basically useless But the real problem is the balance. Not just in the game - which is also bad. Bosses just flat out cheat. Like, the game calls it cheating. Bosses get special effects that benefit them. That's kind of whatever, normal game ♥♥♥♥. But the card balance is ♥♥♥♥♥♥♥ atrocious. There are mandatory cards that you HAVE to use. All the bosses use them because they're flat out overpowered - like Card Drive. It throws a card from your discard back into your deck and you draw 2 cards. Pot of Greed on crack cocaine. If you don't waste 4 slots on that card, you're at a disadvantage. Homogenization is always boring. And you HAVE to use those cards, because this is a game of snowball. The winner just keeps winning. If your field gets wiped even once and you don't have some card draw, you're done. Like, on the spot, because you only need 3 hits to win or lose. Speaking of the winner continuing to win, the whole game is built around that. If you get unlucky and can't generate more energy than your opponent, and they go into the firewall phase with more energy than you, THEY get a card. Why not just let both players draw a card at that phase? It's insane. If you're down in any way, it's basically gg. Very little way to come back at that point. But then, cards get to be so overpowered it becomes more like YuGiOh with whoever can set up the winning field first, just continues to win. What are you gonna do when your starter piece is killed on entrance? ♥♥♥♥♥♥♥ nothing but pass, and then watch the opponent fills their field, that's what. And the firewall phase makes no sense, either. If you have enough card draw, you can just fill your field and the opponent (read, YOU) can't do anything about it because creatures are protected at that point. But you can't take advantage of that, because as soon as one player passes, the game moves immediately to combat. So you can't hold up creatures to fill your board if you fall behind, because the winner only has to pass once to enter combat. It's just a poorly designed card game all around. Drawing cards and gaining energy is an insane nearly rng balancing act, and the firewall phase is designed incorrectly from the ground up. I may give this another shot because there are so few options in this genre, but I'm probably not gonna be happy about it. Someone, please, give me an open world 3d MtG(or ripoff) game with long form deck building.
Amazing game, really reminds me of playing Digimon World 3 back in the day just for the card part. Solid mechanics and can't wait to see if more is added. 11/10 will play again.
適度に手応えがあって適度に壊れている理想的なカードゲーム。 あとはオンライン版があれば完璧なのに。惜しい
クリアまでの感想。カード所持率は9割くらい。 ひとり用カードゲーム。フレンドと対戦会はできる。 ストーリーは面白くない。 ゲームシステム自体はそんなに複雑じゃない。日本語だとカード効果がはみ出て読めないときある。 どんなデッキ作ってもだいたいコンボデッキになる。遊戯王でいうところの手札誘発みたいなカードもある。それで勝てないボスのキーカードつぶすみたいな動きはできたのかもしれないけど完成度高いデッキなら力押しで勝ててしまうのでいるかいらないかでいったらいらない。敵に使われてちょっとうざいだけ。 バランスは正直あまりよくない。デッキごとに相性があるので敵に合わせてデッキを変えていかなければならないと思いきや、一部のコンセプトのパワーがすごすぎて序盤に作れるデッキひとつだけで99%の敵をワンターンキルしてしまうみたいなことが普通に起こる。というか敵のデッキが全体的に弱い。cpuの頭も悪い。設定で変えられるが最大にしても変なプレイが目立つ。そういう部分をアンフェアなルールで補っている感じ。 まぁ正直こんだけカード枚数あっていろんなコンセプトあったらうまく調整するなんてほぼ不可能だししゃーなし。 とはいえ、個々のカードでぶっ壊れと言えるほどのものはないし、ぶっ壊れたコンセプトをいかに安定して回すか、みたいなことを考えるのはすごく楽しい。 デッキ構築が好きな人にはおすすめ。
If you enjoy rapidly prototyping and testing decks, this is the game for you.
Speaking as an enjoyer of both Shandalar and Card Forge Adventure, this game is dope and captures the exact feel of those games. Very easy recommend to anyone into RPG deckbuilders.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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