
Pushing boulders, matching gems and mining silver... that's what life's all about.
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Languages: English
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Pushcat is what you get when you cross Bejeweled with Boulder Dash. Interestingly, the game specifically draws inspiration from the NES version of Boulder Dash, which I have something of an irrational love for after I spent most of my childhood playing it. The mechanics are very simple: you need to collect a quota of silver coins from each level, but first you need to create the coins by pushing and dropping colored gems into rows of three. Later, there are some other ways that coins are created, as well as some other mechanics like blobs that eat rocks and bombs that destroy walls under certain circumstances. If you collect the coin quota and exit, you can progress to other levels, but you can also aim for a “star” quota on most levels by collecting even more coins. There are about fifty levels in all. The game has many random elements. Some levels are completely random, others are generated based on a fixed template, but the specific contents of the level will change every time it's reloaded. Naturally, the random elements will occasionally screw you over, but for the most part it works as an interesting challenge feature. But here’s the problem: about halfway through the game, there's a fearsome difficulty spike, and it basically becomes a masochism game. Ghosts will chase you, bombs will blow you up, puzzles will become super strict, and gem quotas will be so steep that you'll need to really stretch your brain about how you tackle a level and where you push things. Levels can get really long and it may take up to ten minutes just to set up a level correctly to produce the gems you need, especially for star quotas. There is no rewinding, and so dropping one gem in the wrong place could mean you need to start the whole level over again. You might also get caught by a ghost, blown up by a bomb, or trapped between rocks and need to restart. The final boss level can only be described as torture. On a positive note, there are no time limits to be seen, except when the level design creates them. There’s also no leaderboards, extra levels, level editor, or anything else to encourage replay once you’ve collected all of the stars. At the end of the journey, game certainly feels like it's missing something. Although I personally enjoyed this game, I can't recommend it to the majority of puzzle gamers. It's not an easy 100% for achievement hunters, and it's probably going to be a bit too far on the frustrating side for most people. If you really love Boulder Dash-type games and you’re okay with a challenge, you might like it as much as I did. Otherwise, there isn’t a lot to appeal to the average player or ease them into the genre, and you might wind up finding a bit too much to hate about it instead.
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Hours played at review time, across 47 reviews with recorded playtime.
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This is a pretty solid little puzzle game, and I actually bought and beat it a few years back out of interest in the concept. I highly recommend it! THAT SAID. There are two types of levels in the game. Some are hand-made and thus have a set style of solution (with mild flexibility). These are perfectly okay. The other, though, are entirely procedurally generated beyond "there is a gem/rock/dirt in this square", and thus it will change details every time you reset. Those levels? Not so good. Unless you reset every time you begin, you won't see them coming, and they can go from "Well, this is doable" and you'll never notice, to "having made 3 'wrong' moves the stage is now mathematically impossible, and you won't know until the very end". It's hard to explain without having played it, but basically, this can turn a stage from "you need to consider every move" to "I pushed a gem and half of the level cleared itself before I did anything" ALL WITH THE SPAWN OF THE STAGE. These are the biggest flaw on Pushcat, and the best part about it is that unless you want to clear every level with a star, you can skip them or fake it with just a stage clear. But if you enjoy the game, like me, you're probably going to go for those stars, and god have mercy on your soul when you hit a procedurally generated stage. (Other notes: the music is incredibly fun, being a very early cartoon/calliope style, with different layers of the song appearing as you clear the stage to various degrees. Also, some of the premade stages are incredibly clever and I wish the Steam release added new levels or something.)
[h1]Описание:[/h1] Аркадная головоломка в, которой нам предстоит примерить на себе шкурку фиолетового котика, который путешествует по разным опасным пещерам. На каждом уровне нашей задачей будет собрать определенное количество монет, чтобы открылся люк с переходом на следующий уровень. Чтобы получить монеты нам нужно будет двигая различные формы кубов собрать драгоценные камни - три в ряд. Но не все так просто, каждый уровень сделан так, что необходимо включать голову по полной, ведь если сделать неверный шаг, то можно смело переигрывать, а также не стоит забывать, о том, что на большинстве уровней за нами будет гоняться злая приведенька, которая очень сильно хочет нас сцапать. Заучить уровни невозможно, ведь каждый раз расстановка кубов генерируется по новой и от этого становится в разы интереснее. [h1]Плюсы:[/h1] ¥ В большинстве уровней кубы генерируются каждый раз по разному. ¥ Интересные неповторяющиеся уровни. [h1]Минусы:[/h1] ¥ Нет русского языка (только меню перевести и вводную о кубах) ¥ Нет абсолютно никакого сюжета. [h1]Достижения:[/h1] В игре есть простые для выполнения достижения которые выполняются за одно полное прохождение игры. Но к концу игры остаются два достижения которые нужно делать на автомате. Например нажать рестарт 999 раз, к концу игры на 50 звезд, у меня было нажато менее половины и пришлось запускать процесс на скрипте. [h1]Итог:[/h1] Приятная и интересная головоломка, в которой смело можно провести несколько вечеров. Однозначно рекомендую. [h1]Оценка: 6/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании
Surprisingly good! The mechanics are fairly simple, but the puzzles get increasingly harder (but not to the point of frustration). I have a soft spot for puzzle games in which you play a character (Wario's Woods, Super Puzzle Platformer, etc.) and this is a good little game.
Pushcat is a match 3 game, with digdug elements. You match gems to produce enough coins for you to progress, but its often not that simple due to the terrain and level design. Well worth your time if you like match three games.
Flawed game. It has an interesting concept: mixing the classic top-down puzzle game with match-3. However, gameplay is confusing, the protagonist lacks charisma and the game feels bland and unfinished.
remember boulderdash series? i loved those games and have looked for something like that and i think i found it you play as a cat who needs to find coins to unlock the catdoor, its match 3 concept however in a boulderdash kind of way you push stuff around to match gems the gems turn into coins and coins open the door very simple but amazingly deep gameplay forget about graphics this is a pure gameplay game i give it 8.5/10
やはり倉庫番は最高や
As for somebody who doesn't really play arcade puzzlers, this was challenging but not too hard. Even if it took far too many hours to finish. I would say its biggest downside is the grid/block based movement which started to feel worse and worse the more I progressed, you have to react fast in some levels so it became my downfall often enough. 6/10. Follow my Steam Curator for more: https://store.steampowered.com/curator/43514354/
Arcade block pusher + match 3 with charming pixel/chip style. (In the trailer, the camera pans around segments of several boards from the game, but in actual gameplay each whole level is fully visible when you play it) Pushcat matches up colored gems to turn them into coins, collects coins to unlock the exit. Action & movement are similar to classics like Dig-Dug, Mr. Do, and Boulder Dash. Pushcat can move freely in 4 directions, but blocks & coins will fall down until they either land on a surface or fall off the board. In addition to pushable gems and junk blocks, there are stationary wall blocks and diggable tiles. Each level has a coin quota you must reach in order to unlock the exit (as well as an optional higher quota to earn a "star" rating for the level), and most levels offer a limited supply of gems with which to create those coins. The trick lies in planning your moves so that you can make enough matches without getting stuck. There's no hard time limit, but some levels feature a ghost which will move slowly toward Pushcat, ignoring walls. Some of the block matching reminds me of Tetris Attack (or Puzzle League/Panel de Pon, whichever). Sometimes you're moving back and forth to drop blocks down a chasm, other times you're pushing a foundation of blocks in order to transport a few on top. I really like this game, but there are two intentional features that I don't fully appreciate: -In many levels, the music is sort of incomplete - some instruments won't kick in until you reach your coin minimum. I actually like when games play around with the instrument tracks like this, I just wish it didn't take until the exit opened for the effect to take place. You really only hear these songs fully when you stick around to try to earn a bonus star. -You have to push and hold against a block for a bit before it actually moves. There are very good reasons for this delay: You pretty much can't accidentally push a block (important, as there's no "undo", only "restart"). On top of that, allowing you to push blocks with no delay would likely allow you to intercept falling blocks. This would have puzzle-breaking potential. There are times when I let go too early because I misjudge the delay, and I have to go back and push again. Yes, this is my own error, but I feel like making the delay a bit shorter would help this somewhat. Still, those two minor gripes considered, this is a fun arcadey puzzle game. Give it a try. Mussorgsky/10
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