
Push For Emor is an open world(s) SciFi FPS RPG with light RTS building elements thrown in for good measure. Fight your way across 11 planets, engage in space combat, disable enemy craft and board enemy wrecks, explore abandoned space stations and defeat evil planet governors.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
_______Edit Review_____________________________________ I'm updating the review at the devs request. It's honestly nice to see developers interacting with the community to fix problems. A triumph of the Steam platform and Indie development!. That said, I'm sorry to say this game is still rough for a VR experience. The manual locomotion still sucks. Teleport is still okay. The dev should look at what Onward or Pavlov have done and copy that for manual locomotion. That style has become the standard for manual locomotion. There are skins for the motion controllers but using the controllers feels less like using your hands and more like waving wands around. It's immersion breaking and a real miss for a single player vr experience. The gun felt stale to use. Point., click, pew. No manual reloading or cocking. Doors and other objects aren't scaled properly. Again, I didn't make it past the vehicle. It works this time but the controls were not great and it was at that point that I'd seen enough. Lack of the above still make me feel like I'm playing a ported flat screen experience. For me, that's a deal breaker. There's probably plenty of things to like buried underneath the rough UI of this game but the UI is offputting enough that I don't personally care enough to find out. _______Original Review____________________________ You can tell the developer has made a number of considerations for VR. There's full manual reload / gun aiming. A lot of the menus work well if a little awkward. Also, the number of movement tweaking options is great. The teleport locamotion was fine, but the trackpad movement has a weird delay that makes it jarring. A number of otherdesign choices keep making me feel like Im playing a ported 2d game (lack of hands / arms, resetting the camera, and voiceless characters). I made it about as far as the first vehicle which just kind of glitched in and out and wouldn't move. It sucks, because I love the idea. Sprawling VR sci-fi RPG is the kind of thing I desperately want to see. I want to give a game like this a recommendation based on that potential, but I almost feel like releasing a game this early hurts both the developers and the consumers. Until developers can metaphoricaly look me in the eyes and say, "What I'm selling you is worth X dollars" I want to ask developers to keep their games off steam. What I'm buying has to be at least close to what your final asking price is going to be or someone might end up getting screwed. So that's my metric these days. This game doesn't feel like it's worth what they're asking as it is now. There's tons of potential here, but I'm getting tired of buying that stuff.
Edit: I'll add some more info after the first update. Onward locomotion is here, it's quite identical, setting the speed at 3/5 (the game has a setting for walk speed, this is the mid) almost same walk, almost same run when you double tap the corner. The wobble during stairs is solved. Two great improvement than make the game more playable and more comfortable. It's the best thumbpad implementation I saw after Onward, because it's basically identical. Some work on vehicles too, it's better than before but still not perfect (it very depends on the vehicle, some are still sicknening). I count in next patches to be able to run some floating stuff without camera oscillations. Vehicles on this game are very cool and nicely rendered, it's a shame not be able to use it. Maybe for the new SteamVR beta feature for asyncronous frames, maybe for optimizations, but the game looks very smooth just now and with the maximum AA even extremely sharp in distant objects, one of less aliased game for Vive I've ever tried. Still needed more contents, but with the Onward control it's way more polished and playable tha before. One of most promising game at the moment, and even in this partial release with most of contents missing one of longer. ---------------- I'm updating my review after ending this very early release with 4/11 avaliable worlds. For a strange bug Steam missed to add a session of almost 2hrs, so it took me >5hrs to do so. This game has many visible bugs, but offer an huge potential as well. It's cleary an unfinished game, and even those 4 worlds only should require at least the triple of the time in a common context. Your own inventory is unneccessary big, because objects are not included yet. Dialogues are super minimal and those worlds almost totally desert, NPGs are rare as diamonds. You expect from a such game a lot of crossed quests, as you can fly in any planet in free order, but almost all (of very few) avaliable quests are in just one direction. Space pirates are just in one level (yes, you can get on board of the pirate ship!). Just one single dungeon. Just one single miner, with an huge planet and lots of units on that. It's full of vehicles without almost anything that justify his usage, the dev insert a wonderful usable mech just for shot a single target! The list of what this game could, and I'm sure will implement is so long. Even without all this stuff, it's one of longer games you can find for VR. This says all, it's a damn big game and when will be ready (I fear it will took a lot) will be seriously time consuming. It's also super WIP and rough, lot of serious bugs just now, if you're looking for polishing wait at least a pair of patches if not the full game. But even as it is now, worth all his price for me, and deserve our best support. If only more users could invest on those projects, maybe we'll see less archery games or wave shooters. Beware: the game is quite comfortable, with a rough but effective artificial locomotion full of options and a teleport The Lab style. Is going to support the Onward locomotion too. Anyway vehicles are super sicknening just now, this had to be solved.
I had no high expectations for this game, stumbled accross it and thought worth a look. Consideration given for creating a VR experience and also by a single developer. But honestly in it's current state, you need a strong stomach and quite a lot of patience to enjoy this. The controls don't feel awfully polished and given i couldn't even pick up the first gun, first mission all i can say is at this point if you wish to buy, you may find some enjoyment, but more so just help the dev honestly. They've gone the ambitious route, which is a lot more promising than a 30 min VR demo.
Tried playing yesterday. Spent 10 minutes trying to acquire the first gun using every possible technique...moving over it...pushing buttons to grab it...got so annoyed I stopped playing and removed it from my system. I AM SO TIRED OF CRAPPY INDIE GAMES ON VIVE MADE BY BEGINNERS. Would get a refund, but cant....
Refunded this as it's too glitchy
Amazing achievement for a single Dev.He is Commited, Very active and working hard to improve the strong foundations further. Push for Emor will continue to grow. I have followed PFE from very early and seen the game grow. Dev has put a lot of work in and will keep on working to make the best experience possible
This game could have been something. Now it is more or less abandoned. Don't bother.
VR | Oculus Rift | GTX 1060 Gameplay: https://www.youtube.com/watch?v=OjcOqCH5BMI My Thoughts: It's nice to be pleasently surprised with early access games, especially VR ones. This has a lot going for it and yes, it may have some bugs.... but it was fun and is shaping up to be a great VR experience. Game Details: Push For Emor is an open world(s) SciFi FPS RPG with light RTS building elements thrown in for good measure. Fight your way across 11 planets, engage in space combat, disable enemy craft and board enemy wrecks, explore abandoned space stations and defeat evil planet governors.
Dead game
This is a very well made game for vr. Obviously it has some cleaning needed to be done being early access. But the movement style, piloting and vehicle operating is very well done. This is how I picture the future of vr games that are rpgs.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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