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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
топ
This Game isn't worth a minute of your time you'd have more fun playing unfair mario or sonic
если вы мазохист/ То игра сделан для вас xd взял себе нервшки пошекотать
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
херня не интересная - своих денег не стоит
Affedersiniz ama bok gibi oyun. BOŞLUK Tuşu ile oynanan oyunda BOŞLUK Tuşunu algılamıyor.
Pukan Bye Bye: Странное и забавное приключение в пиксельном мире Artalasky, малоизвестный инди-разработчик, выпустил "Pukan Bye Bye" - игру, которая оставляет смешанные чувства. Название, безусловно, запоминающееся, и как оказалось, вполне соответствует безумному геймплею внутри. Геймплей: "Pukan Bye Bye" - это платформер с элементами головоломки( напоминает Isaac). Мы играем за маленького, пиксельного персонажа, который почему-то должен попрощаться со всем вокруг ("Bye Bye" в названии!). Персонаж довольно неуклюжий, управление, кажется, специально сделано таким, чтобы вы часто промахивались мимо платформ. Это может раздражать, но со временем, кажется, становится частью очарования игры. Уровни короткие, но наполнены неожиданными препятствиями и странными врагами (летающие тыквы? Серьезно?). Сами головоломки не слишком сложные, но иногда требуют нестандартного мышления. Графика и Звук: Визуальный стиль - классический пиксель-арт. Нельзя сказать, что он впечатляет своей детализацией, но цветовая палитра яркая и приятная для глаз. Звуковое сопровождение… эмм… своеобразное. Саундтрек состоит из повторяющихся 8-битных мелодий, которые быстро начинают надоедать, но, опять же, добавляют игре определенный шарм. Звуковые эффекты простые, но забавные. Сюжет: Сюжет в "Pukan Bye Bye", кажется, существует лишь для галочки. Нам толком не объясняют, почему мы должны со всем прощаться. Есть намеки на какой-то апокалипсис или что-то в этом роде, но все это подано очень абстрактно. Впрочем, отсутствие внятного сюжета не сильно портит впечатление от игры. Плюсы: Забавный и своеобразный геймплей. (и то хорошо) Невысокая цена ((и то хорошо)). Простая и приятная пиксельная графика. Легко начать играть. Минусы: Надоедливая музыка. Неудобное управление. Отсутствие внятного сюжета. Может быстро надоесть. Заключение: "Pukan Bye Bye" - это странная, но забавная инди-игра, которая, скорее всего, понравится любителям пиксельных платформеров с элементами абсурда. Если вы не ищете глубокий сюжет или вылизанную графику, и готовы смириться с некоторыми недостатками, то "Pukan Bye Bye" может стать неплохим способом скоротать пару часов. Я бы порекомендовал эту игру тем, кто любит странные и нишевые проекты. Стоит ли игра своей цены? Зависит от того, насколько вы готовы к абсурду. Оценка: 6.9/10 (только за странный шарм)
Jogo bem simples e nostálgico, mas muito desafiador. Recomendo para quem gosta de jogos estilo 2D bem difíceis.
удалите это из стима 3,14здец
[h2]TL;DR[/h2] Feels like baby's first 2D platformer in unity but without a matching price tag. I received the game as a joke gift from a friend years ago and am very glad I did because I would be mad if I paid $20USD for this. It is intended to be a rage game but in practice comes off as a 48h game jam product with little polish. [h1]The Good[/h1] The level design is inspired by [i]Syobon Action[/i] (commonly dubbed "Cat Mario" outside of Japan) and in most of the levels Pukan Bye Bye does a decent job of emulating the unexpected trolls from SA. I guess the menu buttons work? [h1]The Bad/Annoying[/h1] The horizontal movement acceleration is sluggish and jumping is an attempted rip from Hollow Knight. Horizontal momentum is not preserved when jumping off of moving platforms and walking onto moving vertically moving platforms frequently shoots the player upwards about 4x higher than a regular jump. Pushing boxes/jump pads is jittery on the ground and made even worse on moving platforms since they do not move with the platform, and will move against the player when rapidly tapping on moving platforms. They are also very jittery on vertical moving platforms, but this behavior is only meaningfully encountered once or twice. Hitboxes are a nightmare. You can jump on the head of specific enemies to pogo jump, but if you don't land directly on the head you will pass right through the enemy and die. It is somehow worse than most flash games out there that use only 3 or 5 points on the sprite for hitbox checking. On many levels, the surprise popup spikes have hitboxes that peek through the ground, necessitating a jump even after having retracted into the ground. Dying resets GROUND enemies and boxes but everything else in the level including jump pads, flying enemies, moving platforms, etc. remain as they were when you died. This often doesn't make a difference and can make some levels easier, but in several other levels it also makes them impossible to complete without manually fully restarting the level. It honestly feels like the developer tested levels without any hazards, or just didn't care enough to fix this issue. There are no in-game settings to adjust the volume or accessibility features for those sensitive to motion or deeply saturated colors. Graphics are meh. You can just look at the trailer/screenshots, it doesn't get any better than that. Keybinds cannot be rebound. The chosen keys are alright [i]I guess[/i], but the specific type of jump implemented does not lend well to the spacebar. A smaller and lighter key would have been nicer in my opinion. Achievements register together in groups instead of when they were actually earned and many users complain about not receiving level 8's achievement. Not sure how I managed trigger it on my replay in 2023 but not my initial play in 2018. [h1]Conclusion[/h1] Overall my biggest complaint is probably the price. If it were just a dollar or two then it wouldn't leave such a bad taste but instead it's $20USD for around 2 hours of annoyance at the movement design and poor level restarting.
This is literally the worst game I've ever played. Its physics don't work. Its controls don't work. Some levels give no indication on how to complete them. Some levels make you sit there for five minutes waiting for the cycles of the moving platforms to line up. It's designed to be a rage game, but it sacrifices playability for rage. Do not buy this game. Do not play this game if a friend buys it for you. This game should not exist.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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