
“Shio” is a challenging platformer game in which you deep and moving story by jumping from lantern to lantern. If you are big fan of Super Meat Boy, you will like Shio as well!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 1.6Kreviews | 79% | — | $393.4K |
| $12.99 | 272ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
21年的冬天我窝在小小的出租屋,第一次到陌生城市打工,没有熟人也没有朋友,生活单调又孤单。从没玩过游戏的我纠结了很久,用实习工资买了台国行游戏机,出租屋也没装宽带,连着热点费劲巴拉注册了账号,翻了下商城,感觉游戏都好贵。一抹红就这样闯入了我的视线。那时候我对游戏设计感受不出所以然,买它只是因为便宜,也很怀疑自己会不会玩能不能玩下去。当我伴着平静又哀伤的音乐,在红日下灯笼间穿梭,我发现……我真的不会玩。好难啊,怎么会这么难,到塔顶的几分钟内容,我大概跳了半小时,npc也不好好说话,一直叫我丢垃圾。我想我是不是不适合玩游戏啊,就搁置了,游戏机吃灰一段时间也卖掉了。 几年过去了,我有了自己的电脑,囤了不少游戏,跳跳乐也玩过很多,甚至在iwanna受虐过一段时间。最近突然想起这款游戏,打开来,思绪一下拉回迷茫的21年……是的,我还是玩不下去。orz 时隔多年再次相逢,同类型其它游戏的经验让我面对汐时手感更加稀碎。但这款游戏的美术与音乐搭配无疑是值得称赞的,能很大程度上弥补关卡设计的不足。也许未来某天我会抽空把它打完吧,尽管它不完美,但我记忆的角落永远有一轮红日等待我追寻。
找隐藏加不砍手一共11小时通关,游戏评分7/10 优点该说的大家都说了,我这里说一下我遇到的BUG,希望官方尽快修复(发现时间2017/5/6) 1,画展那里有一小节我直接掉出地图了,望修复 2,躺长椅有几率弹出报错,两次了,我已经把BUG REPORT给制作人了 3,第四关踩碎木板往上跳的一关我跳着突然黑屏了,然后报错,望修复 4,木板有BUG,有时候踩上去不会碎,非要跳一下,如果设定如此,那么我有时候走到木板上木板会碎,反正其中一个情况是BUG 5,第二关的燃烧地板如果你踩到地板边缘就起跳的话你注定会被烧死,燃烧地板的倒计时不会停止,不论你站在哪里 6,BGM大小的问题,我看有人说过了 7,风吹落叶挂死人的那关有一个墙壁建模没做好,人物能站在墙上,位置就在隐藏关的上面,一不小心就卡进去了 8,移动木板人踩到边缘会“吨”一下,然后就掉下去了,有时候踩到木板的侧面还能起跳 9,崩塌那关做的难我能理解,但是崩塌那关帧数会比其他关低,作者你看看是什么问题 10,人物频繁跳木板的时候经常会保持单腿飞行的姿态在木板上横移,希望修正下 11,很多尖锐的刺没碰到也会直接死亡,怀疑碰撞体积是长方形而不是三角形,要么修改美工,要么修改模型 11个小时的游戏时间我目前就找到了11个BUG,希望尽快处理:)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Portugal, Portuguese - Brazil, Korean, Polish
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我很难想象通关一个游戏后没有一丝一毫的成就感,只有大量的挫败感 游戏关卡没有一点正反馈,通过之后只有解脱感 那个人物操控就跟你爹那个出了车祸的车一样没有刹车,没有一点正向作用,就是纯粹为了恶心玩家报复社会 关卡设计就跟你妈一样无聊,某些关卡没有存档点,只要失误一点就要从头开始,还设计的巨长无比,配合那个人物控制,明明玩家已经知道该怎么过关,就是过不去 在我好不容易就要通关的时候再给我来一个黑屏,就是不让我舒服是吧 ♥♥
不好玩。 全程只有难度,没有一点正反馈。 完全没有容错率可言,错过一个机关就可以直接从这个小关卡重开了。 如果想玩平台跳跃建议直接去玩网页版的FC马里奥。
这就是诗
难度略高 手感一般 关卡设计很不错 整体来说还是挺爽的跳跳乐 最大问题大概就是刺的碰撞箱远大于贴图,还有人物的惯性过大手感粘滞,倒是能适应,但是后面的精细平台落点控制就很坐牢了,空中转向扭腰更是纯抽奖。 没有重试功能,错过机关就得自杀,部分隐藏进去收集完想回来正路也得自杀。 空间对准应该有做,不同灯笼的高度控制也算是引导路线了。时间对准就全靠试错了,明明死亡后回复机关状态,但是出发时机还得自己猜,一大部分时间都花在摸轴和对轴上。 把自己变成人肉tas来执行易复现的操作序列会让整体流程的抽奖成功率高不少,多堆一下尸体就能提高小节的通过率了,不过大部分时候也不需要太过背板,摸几遍图熟练就过了。 剧情和整体意境还行 但是过剧情时候人物动的也太慢了。。。如果不去找隐藏过完一遍主线应该还是云里雾里 不过收集系统做的不太行 至少本人没有补全收集的动力 打完隐藏关就跑路
[h1]盖!!!!亚!!!!!!!!!!!!!!!
这游戏对我来说还是太简单了
没有艾希联动的滤镜很难说让我买一款游玩体验这么一般的跑酷
讲真这游戏关卡设计比很多独游厂商出色很多
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $1.8M | 3.8K | 97% | $18.99 | |
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| $46.7M | 147.4K | 97% | $19.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $393.4K | 994 | 91% | $24.99 | |
| $393.6K | 3.3K | 83% | $4.99 | |
| $393.6K | 945 | 96% | $5.99 | |
| $393.7K | 737 | 94% | $14.99 | |
| $393.2K | 258 | 85% | $69.99 | |
| $393.8K | 1.1K | 72% | $19.99 |