
Play as one of 7 pilots in this thrilling sequel to a SHMUP classic. The time has come for a new generation of Psyvariars to rise… and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Psyvariar 3 takes place many years after the events of Psyvariar 2. After the fall of ETA, a faction of Psyvariars declared that Earth was too precious to be forsaken. They vowed to reclaim and colonize it once more, with GUIS rising from its ashes to resume its original mission.
Decades pass. The Earth colony thrives. Then… a signal. Alien. Unknown.
The moment Gluon particles are detected, dread spreads like fire. The skies darken with a familiar terror—Earth is under siege once again. The time has come for a new generation of Psyvariars to rise… and save humanity.
- Seven Playable Characters with unique shot types, buzz & bomb mechanics, and scoring systems.
- Guest character: Cotton from the Cotton series is fully playable with her own ship and abilities
- Refined Buzz System that rewards skillful bullet grazing with score boosts and shield chains
- Signature Roll Mechanic updated for modern controllers all the while preserving the original Arcade “wiggle” input for extra advantage and fluid movement
- Neutrino & Shield System that give access to shields, speed boosts, and enhanced weapons by buzzing and shooting
- Strategic Bomb Variations that include short and long types with varying effects depending on the character in use
- Multiple Game Modes: Arcade, Arrange, Mission (49 short challenges), Caravan, Endless, and Practice
- Dynamic Difficulty Selection that unlocks harder routes and exclusive boss encounters based on performance
- Seven Distinct Areas and Bosses with varied attack patterns depending on the difficulty
- Arcade-Perfect Intensity that preserves the intense, high risk/high reward action the series is known for
- Neo retro 3D aesthetics inspired by early Psyvariar games
Born in 2000 with the launch of the original Psyvariar: Medium Unit in Japanese Arcades, the Psvyariar series has since then made its mark over the years. Psyvariar 3 is the highly anticipated sequel to the acclaimed vertical Shoot ’em Up series.
Designed with deep reverence for the franchise by lovers of the genre, Psyvariar 3 is the result of the collaboration between Banana Bytes (Sophstar), Red Art Games and Red Art Studios, with the blessing of IP holder SUCCESS. It builds on the franchise’s signature “buzz” mechanic while introducing new characters, refined controls, and a variety of game modes. With its seven unique pilots, each with distinct abilities and scoring systems, it also remains faithful to its Arcade roots while delivering enhanced replay value and accessibility for today’s players.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
地味なSTGにBUZZシステムを取って付けただけ ⋯この一言で大体表現出来てるんだろう 自機が遅いのに高速弾多数 ローリングでBUZZ範囲が広くなってない? 堅さが不自然な中型機 ボリューム調整ミス? 飛びそうにない、から絶対飛ばないデザインに退化 笑撃的なエンディング(特にイージー) 敵をどう倒してゲージ調整して発生源に突撃するのかが売りだったはずなのに、もはや見る影もない⋯ アレンジモードで喜びが無い連続BUZZを死んだ目で見つめて楽しんでくれ オレは返品した
判断難しいけど、今後遊びやすくなることを期待してお勧め。 基本ルールはサイヴァリアを踏襲しているけれど・・・2のルールってこんなだったか? ・自機が無駄に大きい ・少し広い被弾エリア ・時々背景に溶け込む敵弾 ・ペラペラで重量感を感じないボス共 結果 ・しっかり避けないと必ず被弾する ・ボスのデザイン見てモチベ急降下 サイヴァリアの解釈違いなんだろうけど、 敵弾に吸い寄せられたり、ギリギリの所で掠って避けたり、 画面を埋めつくす弾をすり抜けて突破するM的な要素が3では薄まった気がする。 敵弾が淡い色で構成されてたり、点滅が眩しく感じたりするのは直してほしい
Interesting sequel to the Psyvariar series After playing it for a couple of hours I initially wasn’t really feeling it but overtime the game grew on me. I’d like to think it’s because of the difference and how it stands out versus its predecessors. The game itself has around 7 stages. Everyone plays psyvariar for its main mechanic which is the buzz/graze mechanic. This mechanic upon level up gives you a window of invulnerability to graze even more bullets. This time around instead of the game focusing purely on just linear grazing/health management, the game really emphasizes more on shield chains. Instead of the neutrino rate being tied to stages it changes dynamically throughout stages having you pay attention more to the situation. I will say that the seven pilots to choose from make it enjoyable since they all play somewhat differently around this mechanic. The game has a variety of options like practice mode, caravan mode, challenges and even endless. I decided to clear the game with G-Net on Arcade Extreme. There's your roll button that is more like a focus button and of course you can still roll with the manual wiggle you can do. Depending on your ship it’s more advantageous to wiggle instead of just using the roll button as you’ll be able to catch more graze that way. You also are able to gain “bombs” at a decent rate. You won’t get another set of bombs by dying though. The game's difficulty is pretty manageable once you start to get the mechanics. In my opinion, I think the game isn’t too enjoyable if it's not played on hard or extreme. I say this because for a beginner it seems like not much goes on. Not only that but the point of the game is to level up consistently and playing on easy kind of doesn’t allow that. If you also want to even see the TLB you’ll have to be at least level 256. The game’s art style is pretty neat and while at first I couldn’t help but feel like it didn’t live up to the hype, it definitely felt like Psyvariar once I played through extreme. Decent game, recommend if you have time. https://www.youtube.com/watch?v=2mY9K9OknDg
BULLET COLECT EM UP AND EXPLODE MORE LIKE. ALMOST IMPOSSIBLE TO SEE WHAT YOU ARE DOING MOST OF THE TIME. ANOTHER IMPOSSIBLE RETRO SHMUP THATST NOT FUN TO PLAY AT ALL. UNINSTALLED & GOOD RIDANCE.
新作のサイヴァリアシリーズ、メッチャ楽しんでます! いずれ次に、Exa-Arcadia版に移植したらゲームセンターの皆は大喜びそうです。 ロールボタン連打しても動きはまだ遅いので、前作のサイヴァリアシリーズのように 次のアップデートでロールボタン連打で動きが速くなるよう、お願い致します。
セール中に購入。とりあえず買っときます。 プレイして改善してほしいところ。 自機遅い(初めに雑魚から出す弾に当たっておだぶつした) サウンドエフェクト小さい BGM小さい(ゲーム内音量上げても小さい) 自機がなんかデカい?ような気がする アプデ繰り返せばいいゲームにはなる。はず。 アプデ後追記 自機の速度とかサウンドBGMの違いがアプデ前とよくわからん。
全実績の解除が終わったので感想を 改善点は少なくありませんが、現時点でもシリーズが好きならば楽しめると思います。 逆を言うと、サイヴァリアを3から始めるのであれば、先ず、過去作動画や比較評価などのチェックをおすすめします。 以下レビューはその殆どが先行レビュアー様と同意見です。バージョンアップの目安として追加票を投じます。 良い ・BUZZ / LvUpの楽しさは健在です。サイヴァリアしてます 要改善 ・遅すぎる自機の速度 ・Buzz範囲表示 と 実際のBuzz範囲 の視覚/体感的差 ・自機の被弾サイズ ・ヘルプ内の説明が薄いため、各キャラクタの性能や用語の意味を掴むのに必要以上に時間がかかる ・自機がショットする場合、敵弾の視認性が悪い(個人差はあると思います) ・ボスの爆発演出、リザルト共に冗長 比較的簡単な修正による全体のUX向上で評価が大きく変わると思います。 今後に期待しております。
The game is really fun, in all difficulty levels, which really surprised me. I love the music and the visuals. I didn't time to get good at it yet but it's never boring, it makes me want to keep playing and even try the previous ones. I'm not a huge fan of the genre so this is the first in the series I've played but it's a really good game and now I want to find others like it. Also, I thought the story was interesting and the variety of ships and characters is definitely a bonus!
game itself just didn't feel good to me - felt like it was way too easy to oversteer into bullets and my hitbox felt ginormous. it wasn't fun to go for risky plays or grazes because it felt like i was the size of a small planet and would just get blown up. i know i didn't 'get' the game fully and it's probably a great time underneath it all but i just didn't think it was fun enough to put in that effort. great graphics and sound though, would only touch up a few things here and there. i didn't realize Cotton from Cotton was in here too and she's always a nice inclusion. i wish there was a Mixed option on steam, this is a Mixed game for me
Honestly really good.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Free Fire: 9th Anniversary | $3.8B | 129M | 87% | Free |
| Temple Run 2: Endless Escape | $2.2B | 9.9M | 82% | Free |
| PUBG MOBILE | $2B | 48.6M | 86% | Free |
| Free Fire MAX | $1.7B | 31.4M | 89% | Free |
| Sniper 3D:Gun Shooting Games | $1.4B | 18.2M | 92% | Free |
| Among Us | $1.4B | 13.6M | 78% | Free |
Related
| The Hungry Fly | $11.5K | 121 | 92% | $5.49 |
| Paragon Pioneers 2 | $11.5K | 59 | 93% | $5.99 |
| Empire Game:Pixel Hero | $11.5K | 70 | 57% | $4.79 |
| TRAILCAM | $11.5K | 74 | 65% | $4.99 |
| 叙事曲2:星空下的诺言 / Ballade2: the Celestial Promise | $11.5K | 93 | 95% | $5.99 |
| New York Rat Simulator | $11.5K | 152 | 83% | $2.99 |