
A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen. This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 30 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen.
This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin. In his quest to join the Psychonauts--an elite group of international psychic secret agents--he breaks into their secret training facility: Whispering Rock Psychic Summer Camp. But this is no average psychic summer camp! A mysterious villain has kidnapped Raz’s fellow campers and stolen their brains. Now he must use his psychic powers of Telekinesis, Levitation, and most of all his ability to project himself into the minds of others--to find the loose noodles and keep them from falling into the wrong hands. Fight mental demons! Uncover hidden memories! Sort emotional baggage! Explore the fantastic realm of the inner mind! Join the Psychonauts!
Genres
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 950 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Psychonauts is an unabashedly creative game. It fully takes advantage of the weirdness in level design its concept allows and also happens to execute on it to perfection. Making 3D platforming stages that are manifestations of different characters minds means that no two stages are alike in a way I've never seen before. When you add on top that most of these characters are varying levels of mentally unstable, you also get many spot-on and respectful representations of various mental illnesses, and that combination of gameplay and character-focused storytelling is what (in my opinion) elevates this game to another level. Also, the humor is just genuinely very funny, which is sadly rather rare in this genre, and that means that this game can easily appeal to players of all ages.
это лучшая игра, в которую вы никогда не играли
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
| $9.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 952 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't think I have ever abandoned a video game mid playthrough. It does not matter how ♥♥♥♥♥♥ it is, I force myself to finish it, but with this one I just could not. Gameplay is extremely boring, nothing funny about the story or the characters and overall extremely annoying, nonsensical game. Maybe it all clicks perfectly in the end, but I guess I'll never know.
.
I psychically influence those who see this to play this game.
I don't know if there is a single thing I do not love about this game. The concept, setting, visual style, writing, voice acting, music . . . it's incredible across the board. They were really firing on all synapses when they made this baby.
За свою жизнь я успел поиграть во множество отличных платформеров, но именно Psychonauts я считаю одной из самых культовых игр в этом жанре. Главная задумка игры очень интересная: вместо одного определённого мира ты прыгаешь в чужие мозги, измерения с разной атмосферой и графикой, решая несложные головоломки с помощью своих способностей. Сами способности мы получаем на протяжении всей игры, а не сразу, благодаря чему интерес сохраняется очень долго. Мир игры насыщен яркими героями, многие из которых раскрываются не через диалоги, а через воспоминания внутри их сознания. Это помогает сохранить фокус на геймплее, при этом раскрывая их предысторию. В общем, советую эту игру всем, так как сам познакомился с ней только недавно и рад, что не прошёл мимо этого шедевра.
Although this game didn't sell well at its 2005 launch, we are lucky it became a cult hit on Steam. It’s a 3D platformer with an incredible story that teaches us how our minds and emotions work in an immersive and enjoyable way, all by helping others overcome their traumas and fears. Every level design is unique and introduces new mechanics. The beginning is a bit confusing (not difficult), but as you progress, you realize you're playing a masterpiece. Raz and the rest of the camp characters kept me laughing throughout. Note: If you are a completionist, check a guide because there are missable items! Conclusion: ✅ Creative levels that never feel repetitive. ✅ Mental powers are unlocked gradually and feel rewarding. ✅ Hilarious dialogue and great writing. ✅ Psychological themes treated with empathy and humor. ⏱️ Playtime: 15-20 hours. Minor Cons: ❌ There are missables, and collectibles can feel excessive. It's easy to miss just one, so a guide is highly recommended for 100% runs. ❌ Combat is simple and easy, except for bosses which require a bit of strategy.
巨踏马巨好玩,看似是个荒诞的故事,实际上有着完整的体系和世界观和人物故事,剧情也有轻重缓急,所有能力都有自己独特的作用,找回了当年那种纯粹游戏乐趣的感觉。特别赞美汉化组,真的把很多情景和梗都翻译到位了,经常看着对话会心一笑,很有美漫那种无厘头幽默的感觉。虽然BUG也有一些,但完全不影响这游戏带来的乐趣,战斗也是解密加动作,有点难但也不难,跳跳乐只有最后一关稍微有些难度,指引更是一绝,等于内置攻略完全不会卡关,而且每一关都非常有特色,体验都不一样,就不剧透了,真的非常好玩的一款游戏,很惊艳。 说一下一些BUG,我在SD上玩的,要改兼容层,然后再复制汉化补丁进去,每次重新进有游戏都要再菜单重新初始化键位,就可以很完美的游玩了。
The Milkman's milk was indeed delicious.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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