
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #72, worst BR #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 26 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was rescued from a kidnapping, and what's worse, there's a mole hiding in headquarters.
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.
Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer (Grim Fandango, Brütal Legend, Broken Age).
Explore unique environments using Raz’s ability to dive into people’s brains to battle their inner demons, unlock hidden memories, and resolve their emotional baggage.
Leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience.
Wield a powerful array of psychic powers to blast, burn and levitate things, or even slow down time itself to solve environmental puzzles and battle strange enemies.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.3Kreviews | 95% | — | $18.6M |
| $59.99 | 12.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They killed it with this one! In every way
Saw this and immediately said "yes, I do want a game that forces me to gaze upon a fine piece of gaming excellency, refined by the amazing art direction continuity from its first iteration". I would buy again if I would for a good friend of mine!
An extremly fun and original game. Reminded me of old school platformers when games didnt take themselves so seriously. From the artstyle to movement everything just fits. The game also tackles some heavier topics without making the player uneasy. I loved this game even if I didnt play psychonauts 1 and I fully recommend this one if you like platformers even just a little bit.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $59.99 |
| 6.5Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 965 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, very creative. Its a huge collectathon which kinda means that the value of each thing you collect is really low, so it does not really feel special to collect anything, you just do it for the sake of it. That being said, the gameplay is fun and the story is quite interesting so there is enough to keep you playing.
One of the best story driven games I ever played. With best mechanics too! PS: the psychology theory and ideas is amazingly executed. You gonna learn a thing or two <3
While technically guilty of being a 'just another one' sequel, when the game that Psychonauts 2 is derivative of is the original Psychonauts, delivered with as much care and attention to detail as it has been, it remains something truly remarkable. Everything good and bad you can say about Psychonauts can be said about its sequel. Same visually and mechanically creative level designs, same clever and witty writing, same overly easy combat, same pointless collectibles and upgrades. It's Psychonauts: Another One, for better and worse.
best game ever
TL;DR This game ♥♥♥♥♥♥♥ rocks. I love the first game so much with how wacky it is, and the sequel maintains that to a nice degree. This game has a weird place for me, because this is a stellar sequel, while at the same time, it has some differences from the first game with how its done which somewhat makes me dislike it a little bit. The gameplay in this one, is LEAGUES better than the original in so many ways. I love the combat in this with how in depth it is, with every ability being good for platforming, puzzles, and combat in an excellent form. The visuals look great, however I have some issues with it. Generally it's lost the classic look that makes it look so jagged, which I miss, but it generally looks great. The visuals have an issue where you can't really tell if you're in the real world or in a mental world, where in the original the real world was just so nature based, and everything being in green tones, even to the point of the sky being green just to push it further. In the sequel, it doesn't really follow this rule, which allows some nice new environments, but it makes it really tough to tell some screenshots apart from each world. The writing in this is great, but very different from the original. This holds a far more serious plot, and honestly none of the jokes were really that funny, while the original was so crazy and not serious at all, where they just had a lot of great jokes. I don't know if this was an issue with my taste of humor or generally that the humor wasn't really that good, but it wasn't the worst thing. This game is great, and I don't really have crazy issues, anything I say is generally me poking at things that are just really obvious as someone who just loves the original, but this is still amazing, and generally falls right next to it in my top favorite games. My only issue is the price of this one, but thats AAA for you.
很有创意,很天马行空的游戏
Psychonauts is a forever cult classic that will never be replaced by any other platformer. It's simply the best 3D Platformer game out there and Psychonauts 2 is the original game but everything done 10x better. Gameplay-wise, everything in the original game is perfected here and its so fun. Puzzles are charming, not frustrating and just genuinely fun. The storyline was generally very interesting and gripping. The humour is just as good as the old game, although personally, I think the old charm of the first game was more unique. But I do have some mixed opinions about other stuff: - Oh my god I HATE those fcking intern characters so much. That's my only actual criticism about this game because they add nothing valuable to the storyline and their entire existence purpose is to irritate the player. Their characters felt so forced in every scene and I just didn't like how we were supposed to accept them as "companions" towards the end because of how Raz acts towards them. It's just that Raz is an incredibly interesting character and I guess he doesn't really care about them but it made them feel important when they were really not. Also, Raz saves the entire fcking world from destruction single-handedly by conducting a secret operation, taking orders from the head of command directly and doing everything by himself, then these fckers show up last second to "save raz" when he doesn't even need them, and they get the same stupid ass promotion Raz gets. - I sincerely think that not every mission in this game got the same level of love as some of the earlier missions got. For example, Hollis' Hot Streak and PSI King's Sensorium are both amazingly well written, and gameplay-wise extremely fun and stimulating in every way. But I'm suggesting a general decline in mission quality as the game closed off to the end, starting from Cassie's Collection and onwards. Also boss fights were kinda repetitive in gameplay, it really didn't bother me until the last boss fight but every boss fight in the game is basically 3 heads/arms/apparatus you can shoot at and the phases are really similar as well. This doesn't mean they weren't fun, but got kinda cliche at the same time. The last boss fight was kinda interesting tho. Anyways, the game is still the best 3D platformer available that is stimulating and fun by offering you really unique experiences and literally the best art style I've ever seen. Absolutely buy it. But also don't skip the first game, as it offers really unique aspects that are changed in the second and both games are so charming.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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