
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was rescued from a kidnapping, and what's worse, there's a mole hiding in headquarters.
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.
Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer (Grim Fandango, Brütal Legend, Broken Age).
Explore unique environments using Raz’s ability to dive into people’s brains to battle their inner demons, unlock hidden memories, and resolve their emotional baggage.
Leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience.
Wield a powerful array of psychic powers to blast, burn and levitate things, or even slow down time itself to solve environmental puzzles and battle strange enemies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I will first say, I do recommend this game but not for the full $100 AUD get it when it is on sale if you want the game. I believe the $100 price on this game is less a refelction of the games value and more like a one way Xbox is goading you into wasting money on xbox game pass. (I can understand, if someone changes games often subscriptions such as game pass are a good deal but as someone who likes to just sit down and play a small handful of games at a time it is just not for me and I prefer to not have my games tied to a subscription [yes I am aware of the state of digital liscense rn]). Now to give my honest feedback of the game, I will say it is good and filled my want for just a little more Psychonauts after the first game, but honestly other than the visuals I would say this game is a bit of a down grade to the original but I could even argue about visuals being better. Firstly, the platforming feels like a downgrade even with the new additions, it feels more rail-roady compared to the first game, there only feels like one way to do the platforming even after you have mastered the movement you often get caught on things that feel like they are only placed their to prevent you from doing it how you like for no reason. Secondly, I would say for the most part the combat is a massive improvement but with it's improvement of more enemies and things to fight, some fights did not feel thoughtout or simply unfair. Like being hit by a slowed enemy who you dodged but the attack still hits somehow. Additionally, the pins are a neat idea but they are also a let down, only having three equiped at a time is annoying especially when some are just cosmetics and it wasn't till the very end of the game I even bothered putting on a third pin and one was just a cosmetic pin since the very beginning. Lastly, the PSI-Powers feel the weakest they have ever been like some how my levitate has a short life span my PSI-Blast hits like a wet noodle and I no longer can use my PSI-Shield, even though in the story line this game happens like 3 days after the first one. Now I know all I have stated are negatives but I think comparing this game game to the first makes it a little bit of a let down. Which if you are looking to play this you have probably played the first one and wanted more and it does fill that want but this is where the wanting ends, I don't think I need a Psychonauts 3 this game filled my want and does not leave me wanting more. If this is your first game of the series then do yourself a massive favour and play the first game. I played this game blind no guides or help and I would say it has a little more content than the first but not better content. The 31 hours of playtime I have are a lie as one night I got tired accidently left the game open over night so I would say there is 20 hours of blind content or 10 hours of guided content if you watch every cutscene. TLDR: Good game but that's it, not worth $100 AUD. The first game was better IMO.
目前pc上最好玩的3d平台跳跃游戏。独特充满创意的关卡场景,怪诞童趣的美术设计,幽默却不失深度的剧情故事,造就出一场如同儿童绘本电影般的体验。 虽然玩法上不够创新,战斗也是依托,但这仍是一款十分优秀的好游戏,对于我来说也是一次独特的心灵之旅。
好玩,脑洞很大的一款游戏。
I backed this game about a billion years ago and for some silly reason never actually played it even though the first is one of my favourite games. I am delighted to report that the magic has been continued and only expanded upon. The game is somehow simultaneously deep, complex and mature and full of childlike imagination. The content will age with the players and they will notice more and more when they go back to it. The kind of game that people will make video essays about in years. Genius.
美式幽默剧情,玩法也不错,很少有平台跳跃游戏像脑航员2一样能玩不累的。
An amazing game and a great sequel. - Memorable well written characters with great humor and dialogue. It's clever, suttle while being cartoony and funny at the same time. - The levels you explore are based on their psyche and some of those levels are incredibly creative and trippy. - The platforming is fun and satisfying, The game also doesn't pull a Metroid on you : you start with all the powers you had at the end of the 1st game and you gain new ones. as you progress - The story is moving and full of twists. There's just nothing to not love about this game. Just play it DAMMIT
Masterpiece
Originally left a negative review, but changed it because it was mostly my fault. There are a few frustrating parts and things about the game, but overall it is imaginative and fun to play much like the original. I have some complaints, but not enough to outweigh the fun.
If I'm judging it from a strictly "objective" sense, Psychonauts 2 is an incredibly well made title. It's polished and smooth to an insane degree, is oozing creativity and passion at every corner, has some of the strongest art direction I've EVER seen from a AAA game in the past decade, and is exactly the kind of vision I wish we could see more of in the gaming ecosystem. It's just...missing something for me. Something for me to truly fall in love with it. Maybe it's the lack of any stakes and the shockingly convoluted plot? The first Psychonauts has such a perfect simplicity to it all - it fully embraces its nostalgic summer camp identity and guides you through countless imaginative worlds through a really basic "save all your friends!" premise. The sequel, on the other hand, took about nine hours for me to even feel hooked about anything, thanks in no small part to its frankly atrocious pacing in the first chunk of the game. I really wish there was some kind of ticking time-bomb or a hook at all, as the vague threat of "there's a mole in the Psychonauts!" and the "get x so y can happen" structure both are about as interesting as a list of chores to tackle. Maybe it's the stripped-down tone? The original has a shocking amount of adult humor and jokes for what the cover art would imply, and while I'm not expecting there to be suicide jokes this time around or anything, the humor here just feels so safe by comparison. It's absolutely still quite funny a lot of the time, it just feels a bit of an over-correction to account for potentially problematic aspects of the original. This also extends over to what the game tries to tackle with its themes. You're not supposed to take anything in Psychonauts 1 with too much weight - the opening level is LITERALLY an army general throwing children into the trenches and screaming at them to survive open gunfire - so hard-swinging into genuine commentary regarding mental health in the sequel is...a choice? Even if it's nearly the opposite direction that the original went, I think the idea of Raz helping his broken heroes come to terms with their own trauma, guilt & mistakes is really beautiful on paper. I just wish the writers had more to say about these topics minus a pretty standard therapy session. Don't get me wrong, I LIKE whacking a panic attack until it goes away, it just feels a little shallow to me and can come across as preachy at times. Add the fact it attempts to cover as heavy topics as political genocide and the titular organization being responsible for international warfare?....it just makes things so odd when all these kids are openly excited to work for the equivalent of a psychic CIA, ya know? Maybe it's also the fact that platforming and combat still feel so clunky even fifteen years after the original too. Mechanics are kind of thrown at you like Costco sample sizes and so rarely blend together into a seamless experience. I so wish the level designers could push many of these mechanics in such a way you don't see everything Raz has to offer within the first hour and you could use your full psychic toolkit to enhance your own movement potential, but that's not the case here. And just like the first game, it's up to the presentation and character writing to carry you through relatively uninteresting levels, even when said levels can have SUCH openly imaginative and creative setups & themes. I don't know. Psychonauts 2 feels so close to greatness for much of its runtime and I desperately want to see more AAA game companies taking a hard swing on bold visions like Double Fine & Microsoft did here, regardless of their supposed marketability. I just wish I could love it.
That's an awesome game exploring some serious mental issues in a cartoony and light-hearted way. Mechanics are great, is just a fun game to play. It also does not drag on for too long and is the right amount of lenght for that type of game in my view. Love it!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Arma 2: Operation Arrowhead | $16.5M | 22.2K | 92% | $19.99 |
| Romance of the Three Kingdoms XIII | $16.7M | 7.6K | 58% | $59.99 |
| IXION | $16.7M | 17.5K | 79% | $34.99 |
| Phoenix Wright: Ace Attorney Trilogy | $16.8M | 44.3K | 98% | $9.89 |
| Danganronpa: Trigger Happy Havoc | $16.8M | 37.9K | 96% | $19.99 |
| Brothers - A Tale of Two Sons | $16.3M | 41.3K | 94% | $14.99 |