
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was rescued from a kidnapping, and what's worse, there's a mole hiding in headquarters.
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.
Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer (Grim Fandango, Brütal Legend, Broken Age).
Explore unique environments using Raz’s ability to dive into people’s brains to battle their inner demons, unlock hidden memories, and resolve their emotional baggage.
Leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience.
Wield a powerful array of psychic powers to blast, burn and levitate things, or even slow down time itself to solve environmental puzzles and battle strange enemies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这一条很主观的评价 因为特别好评打折买的 个人觉的挺无聊的 可能岁数太大了?(90年的) 喜欢3D蹦蹦跳跳,冒险类的,可以等打折入手。 我实在是玩不下去。
Good storytelling and a beautiful sequel to the original classic
Eh, eh-eh, eh eh, eh-eh! Eh, eh-eh, eh eh, eh-eh!
Just Good Old Game...👍
Разработчики не ударили в грязь лицом и спустя столько лет сделали достойное продолжение одной из моих любимых игр. Первую часть она, конечно, не переплюнула, но, как говорится, "всё ещё достоин!". Это просто база. Вот только на кислотном уровне могут выпасть глаза, будьте осторожны
I might have discovered Psychonaut 2 the other way around. First I discovered PsychOdyssey then I discoverd Psychonaut 1 and now this one... Honestly, I was really scared after playing the first one. The gameplay was really rough on some points. Platform and Puzzle were not blending properly and it was relaly hard to figure which part was being part of which one. Plateform were interrupt by puzzle which break momentum and puzzle were blending into the background making unreadable. I was scared that psychonaut 2 would be the same. But honestly, if some part had a rough shape, Psychonaut 2 is playing in a whole different categorie while keeping it's core identity. I hope there would have been more sliding part in the brains level, and I wish I would have seen more sacha and milla but at the end it was really nice. The best part for me was the sens level. Clearly the best level of all of them. Just this level alone is enough to pay for the whole game. Some puzzle are still unintuitive but with youtube I just went fine. I wish double fine will never lose this kind of fresh Identity and create new IP even if it's middle of chaos instead of some generics overused IP like we used too (also I guess if a psychonaut 3 were being out, I would not mind....xD) Hoe you the best Tim and Doublefine Team.
good game , hope there gonna be a 4 game
That was so fun! I like how they decided to take a more realistic approach with mental health this time. The setting of this world makes a really great medium to talk about this stuff. A great adventure from start to finish.
[h1][b]Psychonauts 2[/b][/h1] [h3][b]Time Played:[/b][/h3] 28 Hours [h3][b]Last Played:[/b][/h3] 6th of August, 2025 [hr][/hr] The original Psychonauts, if you've not read, is one of my favourite games, and definitely one I'd label with “timeless classic”. Thus, when the sequel was announced, I was absolutely-ecstatic, even if it took me a few years to get it. Unfortunately, this exists in a bit of a weird spot for me. [h3][b]Yay:[/b][/h3] + More Psychonauts. + The fact we got a sequel at all is no small miracle. + This is a straight continuation of the story from “in the Rhombus of Ruin” + I felt the story was the game's strongest element, but to comment more would be spoiler territory, even if the hyper-analytical sorts can pick up on some massive foreshadowing very early into the game. + That element is only half of the equation, though. + An even larger world to explore is present. + I loved the Questionable Area. + This has a much higher count of mental worlds compared to the first one. + The ones of those that were unique were highly-enjoyed by me. + Many of the collectibles from the first game return. + Way more by way of characters than the first, some of which have some rather surprising relations to ones from 1. + These all felt like real people to me. + More of the world is affected by the plot than what occurred in 1. + New, and returning abilities. + Some very self-referential humour. + The scavenger hunt returns! + I enjoyed the blorby bacteria people in one of the worlds. + Finishing the game causes an animation to change, even if the effects stay the same. + Double Fine understands you should make an interesting pair of characters that happen to be a same-sex couple, not a pair who has that as their only character trait. + Possible sequel tease. [h3][b]Meh:[/b][/h3] ~ Some of the abilities were thought to be more along the line of “gimmick” than anything that alters the world. ~ They changed how ability upgrading worked, and I favoured 1's system more. [h3][b]Nay:[/b][/h3] - In the Rhombus of Ruin is needed to at least be seen in order to get some of the story elements. - The platforming was strangely notably-more-fiddly than the first game, me glitching through something once. - Combat was deepened, to a fault...one enemy in-particular was a complete sigh every time it appeared, and it, on the whole, felt very stiff. - Some enemies also have health bars I felt to be way-too-large. - Many of the mental worlds suffer from what I call “R-Type Final 2 Syndrome”, seemingly being designed on the sentiment of “Let's do that thing from the first game again, but less-favourably!”. Yes, they may have different themes, but they're basically the same visually. - Two of the bosses are basically the same design philosophy, and when only a few are present in the entire game, this stands out way more than it would otherwise. - One of the worlds that I felt was wholly-unique, and a frustrating example of what the rest of them should have done (evolve, don't revisit) had one of the biggest slogs of a boss in any game I've ever played, being at-once very nebulous as to what you were supposed to do, and needlessly-protracted in-length. - This isn't the only unclear direction boss, either. - Mental Cobwebs were removed... - ...alongside the baggage fanfare. - This is to type I fel this one to have way less by way of personality, and charm. [hr][/hr] [h3][b]Verdict:[/b][/h3] As typed in the intro, this exists in an odd space to me. I love that we got more Psychonauts, but could not help but think of, and yearn for, an evolution of the first game, rather than the side-grade I thought this to be. Am I pleased the story I started in the early '00s got to a conclusion? Absolutely. Would I recommend this to those that utterly adored the first game? Not really. This being typed, on its own, I would not consider this to be disfavoured to the point I wouldn't wholly avoid recommending it, especially when my doing so would deter others from showing interest in a third non-VR game. Thus, while its merits may have been mixed for me, I'd still cautiously recommend it if you're able to not constantly think of the first game while playing it. [h3][b]Placed in:[/b][/h3] 3: Merit-Mixed.
Really interesting, it kept the weirdness of the first game but added a layer of freshness.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Arma 2: Operation Arrowhead | $16.5M | 22.2K | 92% | $19.99 |
| Romance of the Three Kingdoms XIII | $16.7M | 7.6K | 58% | $59.99 |
| IXION | $16.7M | 17.5K | 79% | $34.99 |
| Phoenix Wright: Ace Attorney Trilogy | $16.8M | 44.3K | 98% | $9.89 |
| Danganronpa: Trigger Happy Havoc | $16.8M | 37.9K | 96% | $19.99 |
| Brothers - A Tale of Two Sons | $16.3M | 41.3K | 94% | $14.99 |