
You play the psychotic A.I. of a warship lost in space which tries to come back to Earth. Build your spaceship from scratch. Load it with weapons. And use your creation to destroy waves of innocent aliens throughout numerous levels. Loot their carcasses, extend your ship and jump to the next sector for more action!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
needs a sequal so bad!
This game is simply awesome. The animation is is just beautiful. More fun when you unlock more items.
MULTIPLAYER IS A LIE!!!!!! :( He even calls it "schizophrenia" ingame, you all control the same tiny ship! what a joke! besides that: once you die, you loose everything kinda unintuitive build system weapons (especially utility/special and various affixes) are not balanced. seriously why the hell are all weapons other than ion cannons so bad???? weapon stats are super random and can make up for over 5 levels the more you (permanently) unlock, the harder the game gets because your chance to get a plasma weapon shrinks. but you can alt+f4 when you die so you won't go game over, which makes it playable for me. it's sad to see the game being left in such an unpolished state, but it's still pretty cool.
Just plain fun :)
Great little rogue like space shooter with lots of customization for your ship.
When you get 100% achievements [b] The voices are silent at last! [/b]
打飞机要啥中文,航班,启动。 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,humble,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
So much unrealized potential. Don't bother unless it's ultra cheap.
Psycho Starship Rampage scratched an itch that I didn't know that I had. It's been a lot of fun in the short time I've played it. The downside to the game is that play sessions can last a lot longer than you anticipated as you go "just one more round" round after round. The basic premise of an FTL-style map and progression combined with shoot-em-up gameplay is engaging enough, and the learning curve is just enough that you feel satisfied when you get over it. I finished the campaign on my second try. The basic strat of "get lots of scrap and don't die" works pretty well, and then you're down to your rolls on gear. The ending felt pretty satisfying even if the end boss was anticlimactic by that point. Despite all the fun, there were parts of the game that were annoying: Space terrain (floating rocks) is heavily RNG: sometimes your screen will be full of enormous boulders with no way around. The space rocks aren't very obvious as well, and fail to stand out when the screen is full of bullets going every-which-way. Enemies rubber-band hard when knocked off their path, and will happily careen through rocks and the player ship to get where they're going. Even bosses: if your boss fight is full of space rocks, they're a much larger threat than the boss itself due to how much the bosses send them flying around. I've also had a few times where I've gotten boxed into a corner by a boss who would proceed to bonk against me until it exploded because my hull had more HP; not a very satisfying way to win a boss fight. Edit 07/18/2023: Survival mode, on the other hand, seems kinda rubbish. It ought to be fun, but the above-mentioned gameplay issues along with no repairs outside the repair drops mean you get to play a game of "sell damaged stuff and buy the exact same stuff new." This is the opposite of fun gameplay. "You unlock stuff when you die!" Punishing players for surviving (in a survival mode) is also not fun gameplay. The alleged "leaderboard" that attempted to load after I died still had not loaded after ten minutes of waiting, and even if it did would the score compare the death 0 run to everyone else's heavily-rng-dependent death-0 run, or to every run? To improve this mode, unlocks should activate upon achievement, not death. If you want to include a no-unlocks challenge, then make that a toggle and a separate leaderboard. Include "Repair all" to remove the annoying "sell and re-buy everything" gameplay. Suddenly you have a fun, relatively-balanced, and rewarding survival mode. In Summary, Psycho Starship Rampage is a lot of fun. Don't expect AAA-quality, just blast stuff, collect scrap, buy upgrades and that's all you need. Play the campaign until you win, or play survival while you're bad so you can collect deaths, otherwise you'll be punished by un-fun gameplay. I did enjoy it and felt the money well-spent, but after that survival I'm done.
you like shmups? you like lots of upgrade options? you like random upgrade options? You like a challenge? Then you like this game!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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