
In a world where Viking mythology collides with magic, explore the world of KYN in a fast paced role playing strategy game that combines party based combat with exploration and progression.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Action RPG в которой нет смысла сражаться с врагами, ведь опыт в этой игре вам начисляется после прохождения миссии (при чем неважно сколько врагов вы завалили, вам просто по уровню накидывают). Так что можно напролом пробежать к заданию, выполнить его и все довольны. Можно собирать свою команду героев, но и тут не все так гладко. Ai героев ближнего боя тупой как угол у тумбочки. Они стоят на месте и бьют только тех, кто подходит к ним вплотную. Отсюда только одно решение, делать всю свою команду лучниками. Есть крафт вещей, но мне показалось, что легче купить предмет у торговца, там и параметры интереснее будут и по стоимости выгоднее. Есть очень-очень не удобная панель для навыков. Точнее их всего два можно вынести. А ведь в древе умений много чего интересного есть. В итоге нужно каждый раз лазить в древо и перетаскивать нужные вам навыки. Из плюсов могу выделить отсутствие привязки героев к какому-то конкретному классу. То есть когда вы встречаете нового для вашей команды героя, можно сбросить ему все параметры и развивать его так, как считаете нужным. По сюжету, что-то в духе Titan Quest, хоть и весьма отдаленно, но присутствует. Поэтому если вам нужен сюжет, то можно пройти, ведь по скидке цена не очень большая. А если вы хотите пофармить здесь, то не рекомендую.
[table][tr][td][b]Note:[/b] - This game has been provided to me for free for review purposes.[/td][/tr][/table] [h1]Overview[/h1] Kyn is a top down strategy view type real time adventure role-playing game. You play as two special warriors who just managed to escape alive from some sort of gauntlet and return to their village to find a normally peaceful tribe of orc-like creatures suddenly turned red and became aggressive. [h1]The Pros:[/h1] [list] [*][b]Strategic Gameplay[/b] - Kyn uses the Baldur's Gate concept of controlling all or individual characters, and being able to pause time to give orders. However, here you can only slow time for a limited time, so you must be quick. Also, you will find yourself in situations where a good strategy is the only way to win. [*][b]Puzzles![/b] - Kyn has a good number of challenging puzzles. These mainly involve splitting your party, pressing puttons, and trying to reach a checkpoint. It really makes you think and it's a nice break from the usual fighting. [*][b]Maps[/b] - This game is not open world, but rather splits the story into chapters, and you get to visit a decently sized map each chapter. It's great as you get to explore new areas each time and makes you want to do so, as there are goodies hiding in the corners, and you can't return to a map once finished. [*][b]Humor[/b] - The story is decent, and the developers sneaked in a few good jokes too, sometimes breaking the fourth wall too. [*][b]Focus on Gameplay, not character[/b] - The skill system is lacking on purpose because it makes it very easy to build your characters right away or switch between game styles. The game wants you to fight and be a good strategist, not a overly careful build planner. [*][b]Excellent Level Design[/b] - The maps are unique, very detailed, and the level design was very well executed. The props have good hit boxes, you won't get trapped in clutter, villages seem practical, all in all a great environment. Graphically pleasing too. [/list] [h1]The Cons:[/h1] [list] [*][b]Generic Characters[/b] - The characters don't really impress me. Most of them are simple, linear beings with only a few character traits. You won't get attached to them. [*][b]OK story, decent storytelling, but missing that spark.[/b] - I can't say the story elements are bad, but nothing was that special to really get me into it. A lot of the time, the dialogues failed to capture my attention, even if other times they did. Ultimately it's up to you if you want to go through the story or just skip it entirely, the game will be fun nonetheless. [*][b]Seemingly Complicated Crafting System.[/b] - Between missions, you return to your town to craft stuff for your party. You are presented with many crafting components, but as you progress you will find there is no need to worry, as you will gather plenty of them, making scavenging simply a byproduct of gameplay. [*][b]Idiotic take on death?[/b] - Without giving spoilers, the story has a few deaths and the characters seem pretty devastated by them - yet the first skill you're available to use from THE START OF THE GAME is revival. You even have some quests involving reviving some NPC who died attacked by creatures or whatnot. You can even revive dead guards. But a main character dies, and suddenly your party is sad. Why? Just revive the damn corpse! [/list] [h1]Bonus Points:[/h1] [list] [*][b]This is a two person indie game[/b] - Serious props to the two friends who had a vision together. The end product is very impressive for a team that small. Good job, guys! [/list] [h1]Conclusion:[/h1] Kyn is not perfect. It has good points, it certainly has bad points, but it's a nice RPG that holds about 25-30 hours of gameplay and it's a goog combination between thinking and pure action. [table][tr][td][i]If you liked this review or want to see more of my recommended games, you can view my reviews [url=http://steamcommunity.com/groups/jads_list/discussions/2/]here[/url], and be sure to follow our curator group: [url=http://steamcommunity.com/groups/Original_Curators_Group#curation]Follow Original Curator Group[/url][/i][/td][/tr][/table]
A great game.A lot of variety in the missions.They are well thought out.These missions take an entire map to explore in order to complete.It can take hours to complete one mission. I like the skill system that can be adjusted on the fly. The combat is similair to Arklash but Kyn has a paused slow mo on a timer.If you like to individually control each group member,pick their skills and craft their items then this game is for you. If you play Grim Dawn,Victor Vran,Arklash,Van Helsing or any other similair game then make room in your library as this deserves a spot there. I guess if your into exploring every corner of the map then your looking at roughly 35-45hrs of game play with time spent at hub getting crafted gear.I'm playing on hard and there are two more harder levels above hard. I can't imagine anyone enjoying ARPG not liking this.Oh yeah you can control a 6 member party and configure each members play style.
i read someone's review and saw that he was complaining about not locking the mouse in screen when using multiple monitors. and i just saw in update that you fixed it. thank you on his behalf for fixing it. I appreciate it that devs are listening to other people. So here is my real review. (my first ever) I have done about 5 missions now, and what an AWESOME game. Not only to be created by no less than 2 people, which is a feat worth applause in my opinion. Pros & Improvements + created by 2 people + gameplay is effective and works (no bugs as for me so far) + not a 3 hour game (looking at my 9,4 hours of gameplay, which includes side quests, and being at the 5th mission) + smooth map scrolling + the slow time effect DOES give you an strategic advantage (if used correctly ofcourse) +/- map rotation is a bit of an obstacle (since when looking for chest some trees dont dissappear / fade) +/- no option to choose what kind of character /class you want to begin with (so you need to equip your character yourself with desired equipment) +/- I had one chrash so far (dont know what caused it tho, could be my pc) +/- Somehow at loading screens it looks like the pc is not responding for just a little time and then it works again. (could also be a pc problem but this is the first game it occurred with) So basically it is DEFINITELY worth your money!! Because it doesnt have gamebreaking bugs, and it flows like a riverstream. And the +/- in my review are definitely NOT the reason why you should NOT buy the game!! So lets have fun!!
Pros: -Crating -Missions -Character Resets(Don't want to that guy to be a tank anymore? Reset him to an archer for free) -Puzzles, some of which are optional, but if solved, reward you with a nice piece of loot Cons: -Graphics are a bit lacking -Bugs -Clunky camera and controls. -Game just feels slow over all, like I'm bored out of my mind, and their isn't anything to keep me wanting to play -Very linear zones -Most NPCs' dialogs are flat, and don't provide you with anything. Basically if their isn't an icon over the NPC's head, don't bother chatting -Loot is almost always a crafting mat -Story or Charactes, or both, couldn't hold my attention As some others have noted, hard to give a thumbs up or down on this one. It has some good elements, but has some very obvious bugs, like the level 1 trap skill deciding not to activate, even with swarms of enemies standing on it. It is really bad when the first skill you get in the game, has a bug. Most mobs are easily dispatched, but I find the healing/caster mobs annoying. It seems their full hp heal has no cool down or a very low one. It becomes a bit challenging, on the higher difficulties, if you ever get two of these together, as they will just spam heal each other. Character development is a bit too bland, you don't get xp points for killing enemies or performing quests, instead you get stat points for performing missions. Skills are unlocked when you have x stat points allocated.
Remember [b]Dungeon Siege[/b]? That cool looking [b]RPG[/b] by [b]Gas Powered Games[/b] (currently known as [b]Wargaming Seattle[/b])? It was pretty slow game, but there was certain something in it that makes people remember it even today. Even more so because the third installment in [b]Dungeon Siege[/b] series was completely different from previous two and was more like consoles-oriented action game than what everybody used to enjoy. Why am I telling you all that? Well, the thing is, [b]Kyn[/b] is a lot like the very first [b]Dungeon Siege[/b]. Actually, you can even tell that it's a [b]Dungeon Siege III[/b] everybody wanted. In a way. In this game we get a lot of things we used to like in [b]Dungeon Siege[/b]. Familiar controls and battle mechanics (actually, those work even better here thanks to a pretty nice slow motion mode that acts like paused mode in [b]Baldur's Gate[/b]), a big inventory with a lot of items, big maps that sometimes require different characters to perform different tasks at the same time... The game looks and feels like a proper [b]Dungeon Siege[/b] spiritual successor. Unfortunately, unlike [b]Dungeon Siege[/b], [b]Kyn[/b] isn't a big [b]AAA[/b] title. It was developed by a small [b]Dutch[/b] indie team in a pretty small house that you can easily find and see in [b]Google[/b]. It may not be a big problem in other case, but it's a big problem here. The thing is – [b]Dungeon Siege[/b] was pretty slow and pretty dull game. It was really fun and addictive, but it was one of those cases, where graphics played a big role. The game wanted you to watch your team running from [b]A[/b] to [b]B[/b] for minutes with nothing happening at all, but since everything there looked [i]OMG[/i] how good, it wasn't really a problem. Quite the opposite, it was [i]fun[/i] to watch your team running. Exactly [i]because[/i] the game used to give you a chance to stop playing and start enjoying the views. And in this game... there's nothing to see, really. It isn't ugly, no, but it sure doesn't look like [b]Witcher 3[/b]. It's barely on [b]Torchlight[/b] level even on max settings. So, watching your team slowly moving from [b]A[/b] to be [b]B[/b] [i]here[/i] sure isn't as fun as it was in [b]Dungeon Siege[/b]. And problems don't stop there. Unlike many other indie games in [b]Steam[/b], this one doesn't feel broken and abandoned, but it sure feels like developers wanted to put more stuff in it and just didn't have enough time. The game doesn't have enough optional stuff (every single quest in the game have its own achievement and there's nothing else), every new part of the main quest is done like a separate map and you can't even re-visit the previous areas. Some features (like camera rotation) are unfinished, there are minor bugs here and there, while the balance is all over the place. For example, it looks like the game was supposed to rely on crafting a lot. You'll get tons of crafting materials, even as the rewards from well hidden chests, but crafting itself doesn't even worth it most of the time. Not like I'm complaining, I hate crafting in video games, but it just feels weird to have such a big part of the game relying on something so... useless. Finally, there's a humor... Yeah, that cheap humor that feels more like a complex. Like you know, when developers feel uncomfortable about their product and try to say “[i]Hey! Why so serious?[/i]” without having any taste of humor. A lot of indie teams have this problem and that's exactly what we have here. Pathetic, really. Especially since the main story barely exists and you'll want to skip it like you usually do in the [b]MMO[/b] games. Like “[i]OK, OK, whatever! Just let me to press buttons already![/i]” Not sure how I feel about the leveling system too. There's no experience in this game. Instead, after the every mission, when you get in the safe town, you get some points to spend on three (yep, only three) main attributes. In this game we have only “Mind”, “Body” and “Control”. "Mind" for magic, "Body" for close combat and "Control" for archery. The trick is – you can freely move points from one stat to another, which may be pretty fun, because you can easily turn your pure mage into a heavy tank on go in just a few clicks. It [i]is[/i] fun in a way, but at the same time it's pretty dull and you'll want to spend more time developing your characters. So yeah, I don't know how I feel about all that. And still, I don't want to downvote this game. For [b]$20[/b] you get some [b]Dungeon Siege[/b] nostalgia that... well... works a bit, I guess. What [b]Kyn[/b] did absolutely perfectly is that it captured the pace. When it's about pace, it [i]is[/i] [b]Dungeon Siege[/b]. So, if you hated that nonsense called [b]Dungeon Siege III[/b] and want to turn on some audiobooks, or favorite music and enjoy something slow like the first [b]DS[/b], instead of re-playing it for [b]9999[/b]x time... A single run in [b]Kyn[/b] probably worth it. Familiar pace and controls, weird leveling system and cute (unfortunately, only cute) look, together with some nice maps can provide you some good mood during a cold lonely night. And if there'll be a big discount one day, I'd say give [b]Kyn[/b] a chance for sure. But don't expect anything big. Even though [b]Kyn[/b] is pretty cute title, it's still an indie game that tries to achieve more than it possibly can and failing in oh so many ways.
Kyn is a unique isometric ARPG, which offers linear missions and slow-mo tactical combat. Skills/abilities are limited to two per class plus an additional based off items. Tangrin based in the Netherlands is essentially a two-man operation. These creators definitely show their love for RPG's and game development but lacked the necessary broad stroke. Kyn suffers in a few areas. That isn't to say it's a bad game. It just could've been more. The Good: Visuals mixed with an exciting soundtrack. Inventive re-working of a tactical combat system. Level design and interactive puzzles. Challenging gameplay experience. The Bad: Camera controls that feel lacking. UI which feels generic. Skills/Abilities which are not expansive. Underdeveloped NPC interactions. The Ugly: Storyline, with the dialogue. It's extremely bland and is underwritten. Extremely underwhelming animations. AI tracking system for mobs. Character customization and item customization. Overall, Kyn is a decent ARPG. You'll have fun with it, if you're into the genre. The character customization could have been better. Yes, you can craft and ingredients drop from everything but it just had a bland approach. The three skill tree have 80 or so skills all together. Certain skills are more powerful than others and it really didn't feel balanced nor synergized. I will give it a recommendation if you're looking for a tactical ARPG. There are much better options for the $19.99 price tag on the market. Giving it a 6.5/10 score.
I wanted to like Kyn. I was interested in it since it looked like a party-based Diablo-like, just the thing to scratch that itch for more Dungeon Siege. It even had a 'real time with pause' feature like DS! It fell short of that mark and I ended up giving up on the 13th mission, of apparently 18, so I got pretty far. Kyn is a strange breed of action RPG. Instead of character levels and experience points, you get stat points for every mission you clear. Stat points then unlock new skills in three trees, which are further separated into three linear class archetypes. The only way to level up skills is to invest more stat points into the matching skill tree. And instead of having an open map, you instead have missions and there's no way to go back to prior maps. Your heroes recover health and energy very quickly out of combat, but in-combat healing is somewhat limited, so you won't generally limp your way to the next fight where a weak foe will just push you over. I just didn't really have fun with the game. Even ignoring that it wasn't to my expectations, the combat didn't grab me at all and there were very few situations where I had to try to smartly position my team...provided that even worked. [h1]What Worked For Me[/h1] You actually are able to customize a lot of things about your character from their armor/clothing colors to the profile picture they use, to even the size of their model(!). You just can't change names. You're also able to respec your stat points at any time outside of combat, changing a mage to a tank or just changing someone's points enough to let them use a new skill. You can't open your inventory to change skills during combat, so if your healer dies and everyone else is getting chunked, you're probably going to wipe since someone can't sub in on the fly. A couple of missions do some interesting things with your party. Like one puts your newest member out of reach of your main team, and he has to safely get around/through enemies to open a gate so everyone can converge, else if he dies while stranded, it's instant Game Over. Another mission is set up similarly but you're given control over who is trapped on which side. For the most part, every other mission has everyone together and you can sort of set up a formation for them to follow by manually moving each person to the positions you want and then moving as a group. This unfortunately doesn't have much impact on how battles play out. The inventory is probably one of the biggest I've ever seen in an RPG. There are several boxes that individual items fill (a suit of armor is one box as opposed to a 2x3 one in other games), and there are even tabbed sections for everything to go! Crafting items get their own tab apart from weapons and apart from armor too. You'll probably never actualy fill any one inventory tab, but the thought is nice. The feedstones were kind of a neat feature, if a little limited. They filled through things that happened either during combat or in the environment as opposed to being a reservoir like Spirit, and the feedstones powered a third skill everyone could slot, provided they had the right combo of feed skill and stone. One could fill when people were healed, and it powered a skill that provided healing, so it could in effect fuel itself. Another gained charge "when living beings are nearby" and your team counted for that. Each attribute had three feed skills tied to it, and one of three different stones could be attached to the skills from that attribute. [h1]What Didn't Work[/h1] The loot wasn't interesting. At the point where I quit, whole gear items rarely came out of enemies and actual treasure chests almost always awarded me a small amount of gold and a crafting item. Another review I read mentioned how you could go out of your way to some area and there'd not even be a chest to open, but then one being there never was worth it. You could explore every corner of the rather large maps, but you were never rewarded for it. And there'd be a lot of running through empty stretches while you backtracked, too. There's no EXP, but enemies don't respawn anyway so you can't grind for gold/materials. If you get stuck, the best you can do is just reload until you figure out a way to get your team past the enemies in your way. If not, the game at least autosaves at the start of every mission and when you return home, but I don't like not having the option to go back to an old area and farming out gold or materials just to be able to make better stuff. Affixes were pretty boring on items too. Armor was always some mix of +health +spirit +armor +elemental resistance +physical resistance +health regen +spirit regen. Weapons were +damage +attack speed +elemental damage. Green items had some affixes, purples a few more, Legendary reds had more...but there was nothing unique, at least on anything I saw at the point in the game I stopped. You could get away with upgrading your stuff every couple of missions because the best of the best of what's available would be supplanted by something in the same class/rarity with just a few points advantage before long. Crafting was kind of annoying because of how the menus were set up. You go to the crafter and check what gear he can make, and it tells you at the bottom what that item needs in terms of materials and which ones you have none of. You close the window and go over to the materials shop and are given pages upon pages of materials with vague terms of sorting things out. There's no search, so hope you have a good memory of what you need to buy. You go back to the crafter and make the item. At first I thought because there was a gold value on the item popup at the crafter, you needed that much gold to craft it on top of the gold you spent at the materials shop, but thankfully this isn't the case. Apart from the few quests that asked for it, 100% of my gold went to the materials shop. There was no reason to shop at the ready-to-use gear shop or the discounted item shop. I also found that trying to do the above with moving allies around separately didn't work very reliably. Trying to move allies past a group of shield enemies to attack their vulnerable backs sometimes just didn't work, and sometimes I'd try to use skills only for nothing to happen and the skill to go on cooldown. The AI left a lot to be desired, where I could have my melee guy just stand there while enemies were in range at the same time that archers would be filling them with arrows, with the same amount of input on my part. I also very often found my team showing their red "I'm attacking this guy!" arrows locked onto something way off in the distance instead of on the enemies right in front of them and I never figured out what caused this. Combat just wasn't engaging. Almost all of my fights were "select all troops -> attack enemy-> swap between people and hope the skills fire". The pause feature didn't last very long and actually drained out faster on higher difficulties, but I never needed any more time than to just try to queue up skills and hope for the best. I couldn't keep my healer in the back of the formation because it'd break as soon as combat started and having to manually set it up got annoying. A lot of skills weren't interesting either. [h1]Verdict[/h1] Kyn has some nice ideas, but they're overshadowed by several things it did wrong in my eyes. If you're looking for a Diablo-like game, pass on this. It kind of could work as an introduction to action RPGs, but why not cut your teeth on a better game? The mission structure of the game turned me off and the itemization just fell flat too. And the more I played, the more it felt like the game just needed more polish. I can't suggest this one.
Well here’s my 5 years late review of Kyn. Its not a bad game, its not a good game either. Sort of an action RPG of sorts but I didn’t get far enough to say any more. I had the usual 4k monitor problems. Game runs at 3840x2160 looks nice enough, except the interface is so small as to be unreadable. Positively microscopic. So back to 1920x1080 we go. It was written in 2015 after all. Gameplay feels a bit clunky, character movement especially. R-Click, R-Click, R-Click, R-Click, and R-Click, again. In my 1 hour gametime, I had one crash to desktop. Playing on Normal I couldn’t get past the first “mission” or very early combat where you face 4 enemies. Tried twice. There is no AutoSave so you have to start at very beginning. Like so many people have said it’s a shame Steam don’t have a Neutral vote. But they don’t so im saying this game is worth a 49% meaning it just about gets the thumbs down. Some games hook you in and you can’t wait for more, im afraid this one didn’t. Hour 2,3,4,5 might be amazing but if you aren’t hooked in the first hour your never gonna see it. I wonder if this was the devs first game, and if it was they did very well, but its not quite there.
I have read a lot of negative whining reviews. Some people need to get off their high-horses - no doubt they are the same people that complain about the $2 burger they purchased. This is an indie developer. It seems people were expecting some Divinity: Original Sin masterpiece.... I'm enjoying the game. A good value for money when on special. Well done.
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