
You play the psychotic A.I. of a warship lost in space which tries to come back to Earth. Build your spaceship from scratch. Load it with weapons. And use your creation to destroy waves of innocent aliens throughout numerous levels. Loot their carcasses, extend your ship and jump to the next sector for more action!
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MULTIPLAYER IS A LIE!!!!!! :( He even calls it "schizophrenia" ingame, you all control the same tiny ship! what a joke! besides that: once you die, you loose everything kinda unintuitive build system weapons (especially utility/special and various affixes) are not balanced. seriously why the hell are all weapons other than ion cannons so bad???? weapon stats are super random and can make up for over 5 levels the more you (permanently) unlock, the harder the game gets because your chance to get a plasma weapon shrinks. but you can alt+f4 when you die so you won't go game over, which makes it playable for me. it's sad to see the game being left in such an unpolished state, but it's still pretty cool.
Un shoot'm'up avec une telle durée de vie et un énorme taux de re-jouabilité, c'est unique! J'ai pourtant passé pas mal de temps sur R-Type Final qui était déjà assez remarquable pour sa durée de vie, mais là, c'est d'un tout autre calibre! Ok les graphismes sont pas fous fous, mais par contre, tout bouge à la perfection, ne consommant en passant que très peu de ressources machine. Pleins de petits détails sympa comme les dernières paroles des ennemis que l'on tue, la finesse dans la construction de sa machine et le choix de ses évolutions... Bref un jeu long (si vous voulez tout débloquer ingame, c'est encore pire!), un jeu difficile mais faisable dès lors que l'on creuse un peu notre équipement. Pour moi, le plus intéressant shmup de toute ma vie !
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Languages: English*, French*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Petit jeu shoot'em'up à scrolling horizontal que j'avais perdu sous la masse des promos steam achetés impulsivement. Des idées piqués de droite et de gauche dans un mélange RPG/Rogue-Like/RoboCraft/FTL, bref faut test soit même. La bonne idée et de pouvoir construire son chasseur ultime brique par brique en configurant chacun de ces composants, touches d'actions comprises. Bonnes musiques, bon graphismes, bonne prise en main, bonne re-jouabilité ... pas mal !
Had some fun, great to spend time. Me diverti, ótimo para passar o tempo.
Not gonna lie. The game-play loop here is rather repetitive, shoot everything, collect loot, upgrade/expand. repeat. That being said it IS a very fun loop. I just wish gear didn't get completely outdated in 2-3 levels. I only have a handful of hours in-game but there seems to be a lot of upgrades to find and Mix&Match to suit your play-style. Overall, I would say its worth the price and I hope to see more updates in the future :)
its good
This game will deffinitely keep the boredom astray for a while since you can customize so much on your ship.
Excellent jeu, un zest de rogue like, un mode campagne, un mode survie et c'est parti pour des heures à désintégrer du pixel. Le parti pris graphique (rendu squelette prépondérant) lui permet de tourner sur des machines modestes tout en massant les ennemis sur le pauvre petit vaisseau que vous pilotez. Vengez vous :D
時期の動きに少しだけ慣性があるみたいなのと、最初はスティックでしか操作できないので十字キーで操作できるように色々探していたのだがうまくいかず結果としては自機のエンジンのキーを十字キーに割り当てればできた。これがわかってからは、かなり細かい部分までカスタマイズできるみたいで例えば弾の発射角度とかも操作できたりセールで購入したが、こういうのが好きな人にはお買い得なのではと思います。ただ、初期の段階で自機の形をを変えたり、武器を増やしたりして見た目で変化がわかるカスタマイズ後はいいのだがエンジンやバッテリーの変化がよくわからなかった。だから、ほんとに細かい作業が好きな人に面白いと感じるんではないでしょうか。
This game isn't a disaster, but it just isn't really finished from a design standpoint. It has about 80% of what it would need to be a great game, but as it stands it's little more than a proof of concept for its ship-construction mechanic. The stage, enemy, and rogue/RNG aspects of the game need a complete and total overhaul for it to work well. It's worth looking at on a deep sale to see the concepts at play, but don't expect to get much fun or satisfaction out of it past the first couple of hours, at which point you will have seen all it has to offer. The dev is clearly a competent programmer, this game just needed more time and perhaps some different voices to reach its full potential; I don't know why it was left in this state, whether because they felt no further desire to work on it, thought it was complete, or simply ran out of resources to continue, but I hope they work on future projects and that those projects are better and more successful than this one.
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