
FPS/mecha hybrid europolice sim with emphasis on interacting with NPCs and different gameplay systems.
Modeled estimate, not a reported figure. How we estimate →
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About
Psycho Patrol R is a mecha FPS hybrid policing and punishment simulator set in the decaying state of Pan-Europa. You play as an officer of the European Federal Police, a V-Stalker pilot of Psycho Patrol, a special unit tasked with counter-psychohazard operations and neural meltdown prevention using cutting edge criminological frameworks. The battleground of the 21st century is the human brain, the base unit of the hyperconjoined egregore Twin Terra. The soul of the planet is on the verge of collapse. Your chances are 0.001%.

The gameplay is a mix of free exploration based detective mystery with RPG elements, high intensity tactical FPS combat, combined seamlessly with operating your V-Stalker mecha unit to decimate your enemies. The world is open with a variety of different goals to achieve. The boundless blue skies signal endless opportunity.
Different weapons, from small arms to 120mm tank guns and DNA sniffers.
Customize your V-Stalker for a massive tactical advantage.
Choose from a wide variety of routes and approaches.
Open, non-linear world. Every quest is a side quest.
Unique NPCs to meet and interact with.
Solve the mystery of the Orgone.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Çok güzel, yapımcının oyunu geliştirirken zevk aldığı belli oluyor. Cruelty squadı beğenmiştim ve psycho patrolu da o yüzden almıştım. İki oyunun birbiriyle hikaye açısından alakası yok ama oynanış tarzları benzer, psycho patrolun oynanışı her ne kadar erken erişimde olsa da bana çok daha rahat hissettirdi. Mecha genresıyla hiç alakam yoktu ve olacağını da düşünmüyordum ancak isteseniz de istemeseniz de bu oyun size “mecha”ları sevdiriyor. Hikaye olarak yine bir faşizm eleştirisi ile bizi karşı karşıya bırakıyor. Oyunda güvenlik güçlerinin ve polislerin terör estirdiği, masum insanları rahatça katledebildiği ve hatta kozmik enerjilerini (sanırım daha fazla wilhelm reich okumam gerekiyor) kullanarak dünya-ruhunu? şekillendirdikleri distopik bir evrende deli patronuna aşık bir polisi canlandırıyoruz. Daha sonrasına bazı japon tarikatlarına yardım ve yataklık ederken bir yandan bir cruise gemisinde kumar oynayıp (büyük zarar ettim) bir yandan V-stalkerınızla ralli yapıyoruz. Savaşma mekanikleri cruelty squada göre daha gizlilik odaklı ve düşmanlar bizi gördüğü anda içimizi dışımıza çıkarabiliyorlar, bu durum can sıkıcı gözükebilir ama sizi yanıltmasın oyunun manyaklığını da hesaba katınca çok eğlenceli bir hale geliyor. 10/10
when i first bought this game i don't think i would have recommended it to anyone. with the latest update, chapter 2, that opinion has changed completely. this is a phenomenal game and if youre a fan of cruelty squad and CS's work in general i'd absolutely give this a go. it's just those ♥♥♥♥♥♥♥ new york maoists that keep people from buying it...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so friggin psychohazardous
Thank you Ville for more slop
i like it when you go to the store and then come back home from the store. one of the best things to do is make a sandwich and then eat it
With chapter 2 now released, the game feels a lot more lively, and content that may have been easy to miss becomes something fun and interesting to seek out during the interlude between case 1 and 2. The investigation aspect of the game can be very strange, for instance, I played it thoroughly and for the most part was guided by dialogue and clues through the first case. However, while exploring a new area, I randomly found the final area for case 1 and solved it, which did take away from the sense of progression and investigation, but was also my fault for brainlessly exploring new areas. there is plenty of content in each area, though you will need to be adept at combat and understand the game to fully explore this areas, there were many things i missed because areas were just full of ♥♥♥♥♥♥♥♥ who blew me to bits in seconds. even though the game initially comes off as a hostile experience with non hand holding, once you spend 10 minutes looking at the mech stuff, player levels and upgrade modules it becomes a walk in the park combat wise.
This game sucks. would reccomend.
slurp coin needs to return
Cocaine: The Video Game.
Best game evr literally changed my life
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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