
Uncover the secret – Unite the clans In a town ruled by opposing clans and overshadowed by superstition and legend, a child is born with the dreaded mark of a witch. She conceals her identity until the theft of a mysterious relic brings to light a series of staggering revelations.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
根本玩不了,一按存档就卡退。
虽然我对女主塑造早有心理准备,但此作女主简直集日乙雷点之和,只有莫名其妙四个字可以形容。 一边自诩剑术还算了的、一边被人打了忍气吞声,从头到尾都在窝里横的感觉…完全不明白这水平最后是怎么打赢的;一边当圣母、不去找该找的人麻烦,反而直接恼羞成怒转头当阴郁病娇妹利用上官推哥他妹妹了(…?),简直令人惊异的脑回路。甚至变黑也是因为嫉妒哥和妹,我真的没空跟你闹了…。 在男角色面前一边当男一边当女(并不是指生理),嘴上说着从小到大都是当男孩养,看似坚强其实0件事体现出来。想写天然系、女强、独立、做男做女都精彩的女主,但总的来说就是莫名其妙,完完全全四不像。 剧情上逻辑可笑,不如黑蝶一点,日本人你们是请不起编剧了吗。短篇故事特别无聊,废话一堆不说,为了追求反转搞反转,人物动机、立场全都跟墙头草一样,谈话大概也是为了凑内容的产物,整个游戏除了配乐和制作没有可以夸的点。 甚至、作为一个乙女游戏,此作感情线更是灾难。打完全流程我都看不懂各位在爱什么…。角色就像跟把代码写进去了一样突然开始爱来爱去,不论男女都会喜欢上女主…。?最糟糕的是女配角逃不过卖R的命运…朋友,打乙女的大多数是男是女也分不清吗,要玩百合我自有去处。 结论是4/10,4分给卢格斯和缇伊。
Psychedelica of the Ashen Hawk is a deeply atmospheric visual novel that blends romance, mystery, fantasy, and emotional drama into a memorable narrative experience. Developed by IDEA FACTORY and published on PC by Intragames, the game stands out within the otome genre because of its darker storytelling approach and strong focus on psychological themes. Rather than centering purely on romance, the story explores prejudice, loneliness, hidden identities, and the emotional cost of living in a society consumed by fear. The result is a game that feels mature, emotionally intense, and surprisingly layered from beginning to end. The story takes place in a cold and isolated town where superstition and social division dominate everyday life. The protagonist, Eiar, possesses a mysterious red eye that marks her as cursed in the eyes of the townspeople. To protect herself from persecution, she hides her identity and lives disguised as a boy. This central premise immediately creates tension because nearly every interaction is shaped by secrecy and mistrust. Eiar’s struggle to survive while suppressing her true self becomes one of the strongest emotional foundations of the game. Her personal conflict is not simply about romance but about identity, acceptance, and the fear of being rejected by society. One of the game’s strongest qualities is its writing. The narrative unfolds slowly, carefully building its world and characters before revealing its deeper mysteries. While the pacing may initially feel deliberate, it ultimately works in the story’s favor because it allows emotional connections and plot revelations to develop naturally. Every route uncovers additional truths about the town, its history, and the people living within it. The mystery elements remain engaging throughout the experience, encouraging players to continue exploring different paths to fully understand the larger narrative. The characters are exceptionally well-written and emotionally believable. Each major character carries emotional baggage, hidden motivations, or painful regrets that gradually surface over time. Instead of relying on exaggerated personalities often found in visual novels, the cast feels grounded and human. Their flaws and vulnerabilities make them far more compelling, especially as the story dives into themes of trauma, sacrifice, and emotional isolation. The romantic routes succeed because they are built on trust and emotional intimacy rather than simple attraction. Some relationships develop into comforting partnerships while others spiral into tragedy, giving the game a strong emotional range that keeps every route distinct. Eiar herself is an excellent protagonist because of how much emotional weight she carries throughout the story. Her isolation and fear are portrayed convincingly, making her easy to sympathize with even during moments when she becomes distant or uncertain. Watching her slowly open herself to others and confront painful truths becomes one of the most rewarding aspects of the narrative. The game consistently treats her as an active participant in the story rather than simply a passive observer, which helps strengthen the emotional impact of the choices players make. Visually, Psychedelica of the Ashen Hawk is beautiful in a haunting and melancholic way. The snowy town, dimly lit environments, and gothic-inspired aesthetic create a strong sense of atmosphere that perfectly complements the tone of the narrative. Character designs are expressive and memorable, with detailed artwork that captures both subtle emotions and dramatic moments effectively. The visual presentation constantly reinforces the feeling of loneliness and mystery that defines the game’s world. The soundtrack is another major highlight. The music leans heavily into soft piano melodies, emotional orchestral tracks, and ambient themes that strengthen the game’s emotional scenes without overwhelming them. During quieter moments, the soundtrack enhances the reflective nature of the story, while dramatic scenes gain additional emotional intensity through carefully chosen compositions. The Japanese voice acting is also excellent across the board. Performances feel sincere and emotionally nuanced, helping bring depth and authenticity to the cast during both romantic and tragic moments. One feature that deserves praise is the flowchart system, which makes navigating alternate routes and story branches significantly easier than in many other visual novels. Since the game contains multiple endings and several interconnected narrative paths, the flowchart prevents unnecessary repetition and encourages players to fully explore every route. This system improves replayability while respecting the player’s time, especially during a story that can already be emotionally demanding because of its length and heavy themes. Despite its many strengths, the game is not perfect. The slow pacing and extensive dialogue may frustrate players who prefer faster storytelling or more gameplay-focused experiences. Certain sections spend long periods building atmosphere and exposition before major events occur, which can occasionally make the story feel drawn out. Some supporting characters also receive less development compared to the main cast, leaving a few storylines feeling somewhat incomplete. Additionally, the game’s consistently melancholic tone may feel emotionally exhausting for players looking for lighter romance or more uplifting storytelling. Even with these flaws, Psychedelica of the Ashen Hawk succeeds because of its emotional sincerity and carefully crafted atmosphere. It does not rely on shock value or cheap twists to create impact. Instead, it builds emotional investment through strong character writing, gradual storytelling, and a world filled with sadness, fear, and fragile hope. The game constantly explores how people cope with pain and isolation, giving the narrative an emotional depth that lingers long after the final ending. For fans of story-driven visual novels and darker fantasy narratives, Psychedelica of the Ashen Hawk is an unforgettable experience. Its combination of mystery, emotional storytelling, romance, and psychological themes creates a unique identity that separates it from many other otome games on the market. Players willing to immerse themselves in its slow-burning narrative and emotionally heavy atmosphere will discover a deeply rewarding story filled with memorable characters and powerful emotional moments. Rating: 9/10
量大管饱精致美味的一款,不到二十入手cdk爽玩只觉太值。配乐像凯尔特女仙吟唱的摇篮曲,雪厚重湿冷黏腻,心之壁包裹着小镇。上次玩到这么引人入胜的雪境氛围是绘旅人的叶塞大陆……通关前一直担心真相又是一部巨大的《雷雨》,真吓死我惹!长辈的爱恨情仇还是太狗血了(目移)但几个主要角色我都很喜欢ww 最喜欢旅行者、法师、兄弟俩的结局,前面拉凡和杰德在教堂模拟结婚也很喜欢,揭开秘密的面纱前,守护秘密和守护真心都痛痛的,你是一颗我不能去咬的苹果,只要闻到香气就忍不住战栗。要是能给缇伊来个结局就好了,或者也整个鹰族兄妹三人幸终……()
女主有点恶心的,明明知道妹妹喜欢自己,就因为看到妹妹和哥哥一起走路亲密一点就自己乱想,害妹妹被差点没了。很离谱啊,前面两个男主都说喜欢女主然后女主不给反应,妹妹什么都没干就激起女主的雌竞心理了???这个剧情有什么必要?? 除了这个情节之外的剧情大部分也是一坨,画风也差了很多,和黑蝶不能比,很少乙游让我玩一半不玩了,真的
(스포없는 후기) 장점: -스토리가 정말 탄탄하고 흥미진진하다 -반전요소도 있어서 더 흥미로웠다 -뭔가 플레이할수록 진실을 알아가는 전개(떡밥회수 잘함) -op ed 곡이 좋다 플레이 한 후 여운에 잠길수 있음 -흑접을 플레이한 사람은 연관된 요소를 발견하는 재미도 있다 -플로우차트가 있어서 엔딩수집 편리 -cg 이쁨 단점: -개별루트가 있긴한데 너무 짧고 당도가 적다(공통루트 비중이 높다) -중간중간 쇼트 에피소드랑 마을사람들 기억 얻어야 하는데 너무 지루했다 근데 또 캐릭터 관련 엔딩을 보려면 관련 쇼트 에피소드는 다 봐야한다 마을 사람들 기억이 몇십개씩 있으니까 올클하려는 사람은 지루함도 감안해야함 -버그가 좀 심한것 같다 사람에 따라 다르겠지만 나는 실행할때 너무 많이 튕겼고 op ed곡 나올때도 계속 튕겼다 추천: -한편의 소설같이 스토리 완성도 높은 겜을 원하는 사람 -점점 어두워지는 분위기 좋아하는 사람 - 그림체 이쁜겜 하고싶은 사람 -중성적인 숏컷 여주 좋아하는 사람 비추천: -달달한 오토메겜 원하는 사람 -진주인공(특정 공략캐 서사 몰아주기) 있는거 싫은사람 -지루한거 싫은사람 -컴퓨터 사양이 안좋은사람(나처럼 버그 많을수도)
因为前作黑蝶实在太棒而玩的。去年打的了。整体是部佳作,因为op的瘦小黑毛男兴致昂昂冲进来结果发现是女主失落了好久,这部因为隐藏线提升了分数,第二章还是第三章有点太无聊了。我对一部游戏的评价是看泪水流了多少,这部没怎么哭过 对三个明面男主不感什么兴趣,以下是一点吐槽和剧透…… 大家诟病的女主伤害缇伊剧情是因为女主嫉妒缇伊,她能幸福而自己不能便伤害了她,还蛮符合我喜欢的邪恶女主角的口味,但女主前期塑造是个热心肠好人,所以这段剧情崩崩的,哪怕是在心理描写嫉妒不做实质性伤害都还好,后期看见缇伊对女主很好更是酸涩,虽然女主也对缇伊作出补偿,缇伊也原谅了。我将女主人设认作有恶但不多的,所以观感还好,不过不喜欢这类型的可能不接受。 路人居民的塑造很差,不过也算符合围剿魔女的愚众形象,因为一点谣传就把帮助过他们的女主推上火架,看得心里起火不亚于打染色体时看见路人责怪奥林匹亚 个人认为塑造最好的男主形象是莱维和隐藏线的真灰鹰,前者是因为“纯白杀人魔”形象,在最喜欢的结局狼族兄弟里屠民爽的我直呼快哉,后者是因为剧情似meta 魔女之眼的设定很棒,女主生母用它看到了未来的女主,而女主则因为这只眼睛看透人心,不过设定都魔女了,要是有战斗技能就好了…… 还有的排雷点是,女主的养母是恋哥癖以及,剧情漫长且有大段篇幅无聊,我睡着了好几次
[spoiler]首先,哪怕在那个时代背景下,我觉得女主作为一个被当做男性养大的孩子,有些细节却相当娇羞,我不认为这合理,且给我感觉相当割裂,其次,女主虽然是养子,但至少玩到目前看起来是在狼族,一个强大的家族真心关爱下养大的孩子,家庭很幸福,也没感觉到多少区别对待,有些情节表现的却很怯懦(并不是女主一个人的情况下,一个人为了自保我觉得是合理的),我也不认为这合理。最后我个人是玩到女主跟男主比赛,已经赢了,结果女主自白觉得是男主在让[/spoiler],我实在是绷不住了,弃掉了
很赞
画面的精细程度比黑蝶进步了很多,不再是一团黑乎乎的看不清细节了。剧本方面还是那个味道,能感觉出来雨宫歌的手笔。游戏里每个小节都有很多小故事,跟所有npc对话的设计也不错,可以一点点充实故事的背景,靠侧面挖掘出一些隐情
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