Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Experience your favorite PlayStation 2 games on Android with PSX2, a emulator based on pcsx2. 🎮 Key Features: • High compatibility with thousands of PS2 games • Enhanced graphics with upscaling and texture filtering • Multiple game formats: ISO, CHD, CSO, ZSO, and more • Intuitive touch controls with customizable layout • Full Bluetooth and USB controller support • Save states for quick save/load functionality • Per-game settings for optimal performance • Automatic cover art downloading 📱 System Requirements: • Android 8.0 (API 26) or higher • ARM64 (64-bit) processor required • 4GB RAM minimum (8GB+ recommended) • OpenGL ES 3.2 or Vulkan support 🔧 Performance Options: • Multiple renderer options (Vulkan, OpenGL, Software) • Resolution scaling from 1x to 8x native • Aspect ratio options including widescreen ⚖️ Legal & Important Information: • No games or BIOS files included • You must own original PlayStation 2 games and console • For educational and preservation purposes only • Based on the open-source PCSX2 project 🔗 Open Source: Based on the renowned PCSX2 project (https://github.com/PCSX2/pcsx2) and PCSX2_ARM64 (https://github.com/pontos2024/PCSX2_ARM64). Source code available at https://github.com/izzy2lost/PSX2. 📋 Supported Formats: ISO, CHD, CSO, ZSO, BIN/CUE, IMG, MDF, NRG 🎯 Compatibility: PSX2 aims for high compatibility with the PlayStation 2 library. Performance varies by device capabilities and game requirements. 📞 Support: Report issues and get help through our GitHub repository (https://github.com/izzy2lost/PSX2) or contact support at izzynochill@gmail.com. --- PlayStation and PlayStation 2 are trademarks of Sony Interactive Entertainment. This project is not affiliated with or endorsed by Sony Interactive Entertainment.
PSX2 has grossed an estimated approximately $33K on Google Play.
About approximately $33K gross, estimated range approximately $8.3K to approximately $132K — roughly approximately $24.3K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Estimated range $8.3K – $132K. Not checked against reported figures. How we estimate →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $33K | 302 | 86% | Free | |
| approximately $33K | 802 | 90% | Free | |
| approximately $33K | 365 | 92% | $9.99 | |
| approximately $33.1K | 414 | 62% | $1.99 | |
| approximately $33.1K | 246 | 90% | $4.99 | |
| approximately $32.9K | 204 | 53% | Free |