
An old-school, tough-as nails classic linear 3D platformer with a faithful PS1 cartoony aesthetic. 25 fully original levels, boss fights, collectibles, time-trials, and many secrets.
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About
PsiloSybil is a classic linear 3D platformer with a faithful mid-90s look and brutal difficulty. You must guide plucky mushroom Sybil across a colourful world of devilish traps and defeat the evil master of all hogs, Lord Nutmeg, to set free all of shroom-kind. In each of PsiloSybil's handcrafted levels, alternating different playstyles and aesthetics, you'll meet a unique mushroom character held captive by Nutmeg's boar minions. Freeing them is not going to be easy!
The game also provides time trial challenges, and an optional arcade mode which reintroduces lives and removes collectables. It is also perfectly deterministic and employs no RNG, which makes it perfect for speedrunning.
PsiloSybil strives to reconstruct the classic look of PS1 titles. Not only are the world, characters, and objects modeled and textured with the limitations and visual trends of the time in mind: a full suite of visual effects ranging from vertex snapping to an emulation of composite analog video enhances the experience. All of this is customisable and you have detailed control over each component.
It may be an homage to a certain marsupial game.
25 fully original levels
Fast-paced old-school gameplay but with modern, responsive controls. Supports most gamepads natively
Trivial to learn, challenging to master
Much hidden and additional content, a real treat for the collectionist
Large, charming cast of fully animated low-poly characters
Fully customizable video effects
An arcade mode with limited lives for the real hardcore players
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sick ps1 vibes, love the challenge
Completed as of writing this review: Normal Ending (?) It's a tough decision but I have to put "Not Recommended" on this one. Since I am a fan of the series this game is based on (it also helped shaping me to who I am), I was really excited to try it out! Even buying it outright rather than waiting for a discount like I usually do! And I enjoyed practically everything about this game! The early 3D aesthetic, the trippy art-style & design, fitting MIDI-inspired music, cartoony but sometimes spooky enemies... It's all an amazing achievement that this game has managed to replicate the look and feel of it's inspiration! My main problem is the difficulty and it's a very popular take on PsiloSybil. It's too much. Without pointing a finger, I'll just say that this game is harder than even the hardest recent game from the series it was inspired on! And that game took me a year with a lot of long breaks to 100% it! But PsiloSybil took me 4 months with long breaks to even beat it... I don't think I can stomach going 100% due to the fact that Gold Skulls are required too. It's not really the problem of skill issue but more-so what the game demands of you. There are a lot of levels, where you're required a ridiculous precision. So much-so that you have to remember every little detail about the part you're trying to get through 'till you get to the next checkpoint. And after that suffering, you expect me to speedrun these same levels without death for Gold Skulls?! The bosses are also very unpredictable as well but at least they have checkpoints (doesn't mean I'm not frustrated by them too). It's such a shame too, since, as I've said, this game is a perfect spiritual successor in pretty much all ways except this most important one. It took me 1 hour to beat many of these levels, after which I felt burned out from this game for days. It's not even "classic-hard" that much, because it takes advantage of the fact that you have infinite lives, so you can try as much as you want... unless your PC suddenly turns off outside of your control. Happened to me once... But even with infinite lives present, I'd still suggest adding a mode with save-states as a good enough compromise for players, who are not as stress resistant. I really, REALLY wanted to give this game a "Recommended" mark but there is like a 1% of retro-fans I can actually recommend this to. What's interesting is the fact that while "this one 5 year old game, which I mentioned" had problems with it's gameplay mechanics, making it unprecise - here I can't even point that out, since the game's controls feel smooth as they should! Like come on, this game doesn't even let you cheese a level, lmao! It's that confident in itself! I guess if you want to test your patience and you're skilled in 90's platformers or indie platformers already - PsiloSybil is definitely for you! But that's it, not for anyone else. I don't take responsibility for the damage of this game's rating score, lol (this is a reference btw, I'm not that petty).
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have a question for god... WHHHYYYYYYYYYYYYYYYYYYY!!!!?? Just add one more checkpoint on the tower level please.
You have not experienced true agonizing frustration until you've tried to beat this game, let alone try to 100% complete it. 10/10.
I'll be up front and say that I did not complete this game. I made it all the way to the final boss after doing nearly everything else before finally deciding I wasn't having enough fun to justify the frustration. Let me be completely clear. This is not a bad game. I'd say it's a good game. But Steam asked me if I would recommend this game to other players, and I wouldn't recommend a kick to the groin or a slap to the face, so I'm not recommending this game. I don't really know what this game's mission statement was, but if it was to be a linear platformer that makes the original Crash Bandicoot look like Hello Kitty Island Adventure, then it succeeded. Nothing wrong with a good challenge, but I think this game takes it a few steps too far, especially with the bosses. I mean, first boss ain't so bad because you can be very proactive if you're skilled and understand how the fight moves, but every other boss has you jumping and dodging some really tough patterns as you wait for the boss to finally reveal its weak spot. Maybe this wouldn't be so bad if it weren't for some questionable hit boxes. There were a lot of times where I died and I would go "Okay, that's my bad. I screwed that jump up." However, it felt like roughly 10% of my deaths were a mystery. I'd make a jump in seemingly the exact same way as the previous time and somehow would die. Other times I'd die and not know which of the three things on screen touched me. The confusion was what really made me frustrated. 10% might not sound so bad, but you die fast and respawn fast. I sometimes died 200 times, and by death 120, it really started to eat away at my motivation when a mystery death hit me. So, would I recommend this game to a general audience? Probably not. At some point, it no longer feels rewarding to beat a hard level, but rather like a relief. I recommend this game only in two scenarios. 1.) You're a tough-as-nails gamer looking for a real challenge where there is a real possibility you will die upwards of 150+ times attempting a single level (thank the devs for infinite lives in standard mode) 2.) You have a friend who thinks they're hot stuff cuz they play From Software Soulsborne games, like Elden Ring and you want to show them what an actually hard game looks like by gifting them this game. Like I said, still a good game. I could do with more information about what is actually killing me in this game and better hit boxes, maybe make the bosses more fun to fight like the first one was, but other than that, it's good. Just too hard and frustrating for me to honestly recommend to most players.
Psilosybil features a boastful design that declares its victory over the player. What could be a delightful throwback (with top knotch visuals and a surprisingly good soundtrack) is instead likely to be one of the hardest games you'll ever play. Not content with its difficulty, it sneers at you from atop its mountain and laughs at your attempts to circumvent its design. As intensely stylish and creative as it is, Psilosybil's design choices are so unbelievably abrasive that I'm going to do something I have never done before: give a game a thumbs down just because I can.
My feelings on this title is complicated. This game wants to be a throwback to the 90s platformers of the era. However, unlike most other titles, it is specifically focusing on the most frustrating elements of these titles. It's not the "fun" parts that it wants to emulate. To that end, this title is very niche. And a game confused at it iself. The titles in the 90s that were this difficult were often done so by accident. While sometimes "cranking up the difficulty" was practice as a means of maximizing blockbuster rentals, most 90s platformers reserved their challenging levels for the very end. Most of the games would keep the early levels fun and light. This is no news to anyone. The concept of a "difficulty curve" that rises with the player's skill is a fundamental element of game design. Games that sent straight to a high skill ceiling without giving the players time to develop those skills were panned at the time. Challenge was sought, of course, but there is a difference between "challenge" and "being unfair." And this game is unfair. This is a title you would shout "this game cheats" and throw your controller. Because it is cheating. The developer clearly set out to mess with you. Platform movement patterns are designed to be ever so slightly unintuitive, enemy placement is intentionally brutal, there is no way of increasing your hit points (unlike almost all of those games) which makes every mistake fatal, and there is a malicious hand behind it all. You will jump over an obstacle in an autorunning segment and have an enemy you never could have seen coming pop out of the ceiling. It's simply unfair. But, the kicker? It's not trying to be fair. It's advertising makes it clear that it wants to be unfair. That its audience are people seeking out these games. It makes no lies. Just watch the trailer. To that end, I have to give it a thumb's up. It succeeds at what it is and there are people who will absolutely enjoy it. If you know what you're getting into and enjoy that, then you will enjoy this game. But, I will warn you: this game is not fun. Not all games need to be fun. Games try for different emotions. This game is going for frustration. That's the emotion. It wants you frustrated, mad, screaming "that wasn't fair!" And, because of it, it sadly isn't rewarding. Which is damning. The thing that made those earlier games rewarding was the difficulty didn't feel so intentional. You didn't feel like the developer was intentionally trying to mess with you. In my experience, once you do realize that, you do get the worst of both worlds: frustration but no feeling of relief or pride when you succeed. You know the game was trying to tick you off, it ticked you off, thus it won. You beating it does not change that. It was trying to make you mad and it succeeded. Thus, winning makes no difference. In that way, this title is really more a high budget version of those "Kaizo" romhacks of the 00s and early 10s. Fun only to those who can experience this cognitive dissonance and still feel like they won. All in all, play the demo and buy it on sale.
it's technically a gaem
played an older version a few years ago, came back for the full release. a lot of tough as nails levels that even crash 1 fans would rage at lol. would not recommend for everybody, particularly those with anger issues, but it will test you reaction time and pattern recognition. that being said I'm more of a Crash 2 guy...
I really don't wanna hate this game because it's really good but the difficulty here is just unbearable, I've had a more fun time beating dev times in Crash 3, I've had more fun perfecting all my platinums in N sane trilogy and in both of those case that was hours and hours of resettings a single level until it went just right, Psoilosybil asks you that kind of rigor, just for a regular level completion, nevermind all collectible and relics I'm still gonna recommend it because it's well made, and I had fun but objectively the difficulty level here is way too much for 99% of people.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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