
The world of Gloriana, with all its wonderful diversity, awaits you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I doubt very much that this review will get any traffic. This game series isn't high on many players' todo lists. And, I may very well be biased as I played these games as a kid as they released... not to date myself too much. I say all that to say, these games came from a time when the story and the emotion behind the game was more than the technology, by necessity. We didn't have all the crazy graphics, immense data packages that can hold 15 different endings. And yet, the very first game technically had two different endings. This game series is packed full of humor, emotion, character... it's worth picking up if for no other reason than to pay respect to the games that paved the way for things like Assassin's Creed or Saint's Row... Just some schmuck's two cents... Be well and take care.
Quest for Glory Collection is a landmark compilation that preserves one of the most inventive and influential hybrid series in PC gaming history. Originally developed by Sierra and now published on Steam by Activision, the collection gathers all five main entries of the Quest for Glory saga into a single package, offering a sweeping journey that blends point-and-click adventure design with role-playing systems in a way that still feels distinctive decades later. Rather than being a loose anthology, the collection presents a connected epic in which a single hero can be created, developed, and carried across multiple lands, cultures, and narrative arcs. At the core of the experience is the series’ defining hybrid identity. Each game asks players to solve classic adventure puzzles—using items, deciphering clues, and engaging in dialogue—while simultaneously developing RPG-style skills such as strength, agility, magic, and stealth. Choosing a character class at the beginning, typically fighter, magic user, or thief, meaningfully alters how challenges are approached. A locked door, a hostile enemy, or a guarded secret might be handled through brute force, clever spellcasting, or sneaky infiltration depending on the hero’s abilities. This class-based flexibility gives the games remarkable replay value and makes the world feel responsive to player identity rather than rigidly scripted. One of the collection’s most impressive achievements is its sense of continuity. Characters can be imported from one game to the next, carrying forward skills, inventory items, and personal growth. This creates a rare feeling of long-term progression, as the hero you begin as a struggling novice gradually becomes a seasoned adventurer shaped by past successes and failures. Few games of its era attempted this level of narrative and mechanical persistence, and even today it stands out as an ambitious design choice that strengthens player attachment to their character. The settings across the five games are strikingly diverse, drawing inspiration from a wide range of mythologies and folklore. Players travel from fairy-tale European forests to sun-scorched desert kingdoms, from lush jungles to dark, gothic realms steeped in horror, and finally into a more action-driven finale that reflects the evolving design trends of the late 1990s. Each location feels culturally distinct, reinforced by local customs, unique puzzles, and region-specific problems that must be solved with an understanding of the world rather than brute memorization. Tone is another area where the Quest for Glory series excels. While the overarching stories often involve serious stakes—curses, invasions, political intrigue, and ancient evils—the writing is infused with warmth, humor, and self-awareness. Puns, jokes, and playful character interactions abound, giving the world a sense of personality that offsets its dangers. This balance between comedy and sincerity is a hallmark of Sierra’s best work and helps the games remain approachable even when puzzles or mechanics become demanding. Mechanically, the collection undeniably reflects its age. Interfaces are slower and less intuitive than modern standards, movement can feel stiff, and some puzzles rely on old-school logic or careful pixel hunting. Combat systems, especially in earlier entries, are simple and sometimes clumsy, while later experiments—particularly the more action-oriented final installment—may feel awkward compared to contemporary RPGs. These rough edges can be challenging for newcomers, especially those unfamiliar with classic adventure game conventions, and patience is often required to fully appreciate what the series offers. Despite these limitations, the depth and charm of the games continue to shine through. Puzzle design often rewards observation, experimentation, and understanding of the game world rather than arbitrary guesswork. The skill system encourages practice and gradual improvement, making even mundane actions feel purposeful. Over time, players learn not just how to solve problems, but how to live in the world—training at guilds, earning money through odd jobs, and interacting with townsfolk who recognize and react to your growing reputation. From a preservation standpoint, the Quest for Glory Collection is valuable precisely because it does not radically alter the original games. Rather than remaking or modernizing them, it presents the series largely as it was, allowing players to experience the design philosophies and creative ambitions of a formative era in PC gaming. For longtime fans, this offers a powerful sense of nostalgia; for new players, it serves as a living history lesson in how adventure and role-playing elements once coexisted and influenced each other. Taken as a whole, Quest for Glory Collection is more than just a bundle of old games—it is a cohesive saga that rewards curiosity, creativity, and long-term commitment. While its mechanics may feel dated and its pacing slower than modern titles, its strengths in storytelling, world-building, humor, and player choice remain compelling. For anyone interested in classic adventure games, early RPG design, or the roots of genre experimentation, the collection stands as a rich and enduring journey that still earns its place among the most beloved PC game series of all time. Rating: 8/10
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I just absolutely love these games. I first started playing them with my grandmother and she is no longer here with us but every time I play them I feel like she is right next to me. I still randomly play just to get that feeling.
Classic game from childhood. Retro adventure awesomeness.
If you played them years ago they need no endorsement. If you're new to the series I'm envious of you, getting to do them for the first time again.
wish they were still making this series .... i have a feeling this is where most of the games today got there inspiration from
classic game, classic fun
This is pure nostalgia for me, I miss Sierra games.
It's Quest for Glory, the VGA remake of Hero's Quest. It's great. Play it. Beware the Antwerp.
I played this back when it was installed with 3.5 floppies. Years later i played it on DOS Box. It made me feel stupid paying the $3 for steam but they make it just enough easier to play it that i feel it was money worth spending.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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