
Deep within the realm of sleep, Sybil finds herself pulled to a distorted castle. Grow strong, and unlock new abilities to build up a deep movement system, fight enemies, find secrets, and free the weary soul of Castle Sansa, in this retro-inspired 3D Platformer Metroidvania.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 15 → 8/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really liked this one <3
top notch movement and atmosphere
Yeah I'll never make something this cool
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.29/day in the week to Aug 10 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 604 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An outstanding movement system and a really great Metroidvania that I didn't need to look up a guide for. The N64 vibe to the environments and animation are lovely and the soundtrack had some real earworms. If I had to list one weakness, it would be that the combat is simply serviceable, but since the platforming is what you'll be doing for most of the experience it didn't drag the game down at all. It ran perfectly on the Steam Deck too.
Brilliant platformer with a slightly aggravating metroidvania map to navigate. Soundtrack is melancholic and appealingly primitive, merging with visuals from a gaming epoch it does a great job emulating. Like finding a Dreamcast gem you overlooked on release.
короткий и уютный мастерпис
a lot of small complaints, there is 0 direction given, and some inconsistent visual hinting, lackluster combat but... this is one of the best gaming experiences i've had in years exploring and using the movement just feels good, also a great game for a randomiser
The games movement feels nice, even though there is basically no help with learning it what so ever. The gainer mechanic is really terrible and theres a bunch of tech that I still don't understand that you can do when Sybil has a yellow shadow that would have helped with a bunch of the parkour. Lack of a map basically makes this game a tedious re-treading of the same areas you have been in over and over, and since it requires you to re-do parkour puzzles and challenges repeatedly it becomes a slog to find the silver keys. There is no clear telling if an area is completed, nor is there any achievements to give you hints towards your completion so I don't feel like its even worth it to go back and guess what stuff im missing. Game complete in probably around 4 hours of actual gameplay, most of it was wandering around aimlessly and experimenting with sequence breaks and trying to figure out routes for the timed challenges with less abilities than I should have had but no clear idea if I should be optimizing or finding them. If you like the n64 aesthetic, then maybe this is for you just for that reason, but for me it felt like a rehashing of the same level 4-5 times, with zero story and zero meaningful upgrades. Ironically when I got the slide upgrade to make me to "faster and further" it actually made it so I couldnt do something else I found early that allowed me to go even further, so that was stupid too. Aesthetic: 9/10 Gameplay: 3/10 Music: 8/10 Replayability: 0/10 imo
Movimentação e desafios de plataforma muito divertido e responsivo de jogar. Lugares e abstratos e músicas agradáveis. Recomendo
+REP
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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