
Welcome to the Great Library of Dreams, where chaos has just been unleashed! Play as The Agent in this fantasy 3D Metroidvania filled to the brim with surprising secrets, daring traversal, confounding puzzles and menacing monkeys. Rid the library of the creatures wreaking havoc and bring back order!
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About

The Great Library of Dreams is in BIG trouble. When a librarian in training attempts to make his job a little easier he unsuspectingly unleashes chaos from dastardly dreams and nefarious nightmares.
You are The Agent, a cunning and agile hero from The Collective, an organization dedicated to maintaining order among dreams. You are the library’s only hope!
A 3D Metroidvania where secrets lie around every corner.
Manipulate your surroundings using the powerful Sleeper Rod.
Unlock mysterious new abilities that allow for fantastic forms of traversal.
Rescue hidden librarians and discover the secrets of this timeless institution.

This original product was entirely developed remotely by about 30 students of the 2020 graduates of Campus ADN, a public video game college in downtown Montreal, as their finishing school project under the lead of industry professionnals.
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Languages: English, French
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's really a beautiful, amazing and phenomenal game! The details like graphics and more, So very incredible! I love this game and played with my PS5 Controller is a very wonderful experience! 10/10 and Five Stars
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Une autre petite pépite du Campus ADN & probablement la plus aboutie d'ailleurs. Un metroidvania 3D (un peu à la Soul Reaver) au final nettement plus long que prévu (surtout pour le 100%) où il faudra explorer cette bibliothèque envahie pour récupérer des améliorations. Un agréable mélange de puzzles & plateformes où il faudra parfois y utiliser les ennemis qui sont quand à eux assez anecdotiques, le combat & les animations étant assez limitées. Il faudra revenir régulièrement dans ces mêmes niveaux pour trouver un passage maintenant accessible avec la dernière amélioration. Ça manque de sons & quelques petits bugs dont le perso qui reste bloqué en l'air la plupart du temps quand on se décroche d'une prise mais rien de dramatique, les checkpoints étant assez rapprochés. Au final, le point faible sera les cartes des niveaux (qui se dévoile au fur & à mesure) qui manque un peu d'indicateurs pour le genre comme les passages entres les étages, les portes bloqués, etc... & la possibilité d'accéder aux cartes de tous les niveaux quand on le souhaite car on a tendance à tourner en rond dans les niveaux à la recherche d'une zone non explorée, d'un passage à un autre étage où de retrouver la bonne salle. Un excellent résultat pour un projet d'études aussi court !
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
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This is my ideal game. It has easy to grasp game mechanics, and welcoming audio and visuals. While having easy mechanics, the game still requires you to think to be able to complete the puzzles and progress which I really like about a puzzle game. Once you finish the tutorial and enter the nexus, you aren't forced to start in one area and progress in a linear way. The game allows you to start wherever you want, and progress in different areas and at your own pace, that combined with a big map makes for a very immersive game you can spend a lot of time playing around and explore in. While doing the main parts in the dream and nightmare wing and after getting the first quest book, I found myself confused on what to do next. At that point I had a lot to spend at the shop, once you buy all the map locators it becomes clear. It also isn't very clear that you can't move the high boxes until you get later relics, maybe have a small message saying you require a relic to push and kick them. I like how bright the whole game is, the nexus is bright, with the different areas having different shades of lighting, with very nice transitions. I think that aspect is very nice and pleasing, it goes well with a puzzle game. Although the visuals can be buggy sometimes, this does not affect overall game play. I wont say what they are, but all the relics feel very satisfying to use and explore areas you weren't able to before. Especially the last one, and the animations for it are very nice. (I like the twirl). I noticed when I was stuck on the edge of a platform, or glitched after getting off with the claws, after a few seconds I would be placed on the floor automatically. That is a nice quality of life mechanic. I like the loading screen animation, the fish is very pleasing to look at. SPOILER WARNING. [spoiler] I would say the ending is a bit confusing, so the agent just turns into a book? I'm not sure if I missed something or if there wasn't much explanation given about that. [/spoiler] Also the codex for the library of dreams is very exciting. I would also suggest adding a keyboard controls option, like in project hive. Having to use a controller can be off putting for some people. TLDR: A fun puzzle game with lots to do that can keep you busy and thinking for hours. I would highly recommend if you like puzzle games.
DreamWatcher was made by students at Campus ADN. As such, it is excellent. That doesn't mean it couldn't have benefited from a little bit of polishing (the camera jerked around way too much because of the narrow environments, some textures were glitching in and out showing the empty world behind, the double jump didn't work sometimes, the icons of the various areas weren't displayed fully, etc.) but it's a very good start. I have one issue to address though : I got lost so many times. Every time I unlocked a new ability, I struggled to find the next objective. I replayed whole sections trying to find new abilities, which frustrated me because I found nothing (or almost nothing) new in those replays. It took me 7 hours to reach the end and earn all the achievements, but I guess I was replaying areas aimlessly for at least 2 of those hours. The ending cutscene was disappointing (no text, long time to wait until finally seeing the credits). It made me think I was encountering a bug because it last too long without changing. I killed the game twice during the cutscene, then resetted my computer, thinking I was encountering a bug. It worked after that (although it was still a very long wait), so it might still be a bug, but I think I was just impatient. Good to play if you're interested in game development, so you can see what is achievable as a first game from a small team.
Je viens de finir DreamWatcher. Alors oui, il y a des bugs, et je suis même un peu frustrée car il n'y avait pas de son à la fin et je n'ai donc pas compris la dernière scène. Mais quand on réalise que ce jeu a été développé par des étudiants dans un projet de fin d'année en grande partie en distanciel, et bien on se rend compte de l'énorme boulot et on ne peut qu'applaudir. L'histoire est très sympa sans être ambitieuse, les cartes sont grandes et les niveaux représentent un défi sans être difficile. Les décors sont sympas aussi et l'ambiance est agréable. Le gameplay est bon, on maîtrise assez vite et facilement les mouvements, l'orientation est correcte avec un peu de défi quand même. La musique est agréable même si un peu répétitive mais sans être franchement agaçante. Les bugs se rencontrent surtout dans les sauts où l'on se retrouve hors du décor, et quelques rares fois, le jeu a frizé. Rien de bien grave sachant qu'il y a des points de sauvegarde un peu partout. Je remercie donc les développeurs pour cet très agréable moment et je les félicite pour leur "achievement". Bravo!
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
Really cool game! Nice aesthetic flavour, fun design, and overall really impressive for a student work!
I am a 55 year old biker and trucker father, and probably one of the oldest people playing this game. I am a single father to my Son, who is 15 now. My son got this game for from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 12 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So i decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he let me borrow his controller. Me and my son then played in turns and I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my son many happy memories.
it's a 3d platformer ,it's not with any bug but it's good,feel free to try 7/10
Momentum
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