
ProtonVR is a VR Roguelite Retro Shooter dream-inspired by classic 90s shooters and movies. Customize your weapons arsenal, buy attachments, upgrades and choose your playstyle. Fight commandos, cyborgs, robots, zombies and much more!
Modeled estimate, not a reported figure. How we estimate →
Media

About

An indie solo-developer dream game: Inspired by the 90s vision of futuristic battles, robots, lasers, and space, ProtonVR will throw you into no-nonsense action-movie hero mode.
Face off against ruthless Cyborgs and hyper-corporation Automatons as you navigate through randomly generated levels.
Own your arsenal of over 30 customizable and upgradeable weapons and gadgets to ensure victory over the many threats that await you.
Retro VR Combat Shooter
An Arsenal of over 30 Guns
Awesome Skills and Gadgets
Weapon Attachments and Upgrades
Player Upgrades
Multiple Modes
Procedurally Generated Levels (Rogue Game-Mode) and static hand-crafted Levels
Challenges and in-game Rewards
You are an Auditor for Titan Corporation an intergalactic security , consumer and aerospace company that is greedy to the core.
Your job is to manage threats to Titan Corporation with the employment of company-policy hostile takeovers, projectile incentivization and ballistic downsizing.
Prepare yourself for a challenging and retro pixel-art VR experience.

Commando - Unleash chaos, blasting everything in your path with unrestrained firepower.
Stealthy - Silently taking out enemies before they even know what hit them.
Tactical - Approach every corner with caution, using precision, threat-analysis and quick reactions to eliminate foes with professional efficiency.
Your game, your choice. The game will offer you a chance to test your abilities with the playstyles and builds you come up with.

Unlocked weapons spawn mid-game or you can purchase them. There are over 30 weapons to choose from and customize to your liking. Tools of destruction to bring constructive justice to the grim world of ProtonVR.
Scopes , Holographics, Ironsights, S.M.A.R.T. Targeting Systems...
Grips, Foregrips, Stocks, Shoulder Pads...
Underbarrel Shotguns, Grenade Launchers, Railguns...
Supressors, Muzzle Brakes, Focusing Crystals, Splitter Prisms...
Kinetic Accelerators, Cooling Cowls, Energy Cranks...
External Batteries, Electrical Dynamos...
( ... and more made-up stuff that exists only in ProtonVR! )
Go nuts!
Upgrades can completely change a way a weapon behaves and fires, buy these from Vendor Arcades during your run.
Some weapons allow to have multiple types of ammunition that fire unique rounds, some examples include:
Shotguns can fire Flechette, Dragons Breath, Mini-Missiles, Bouncing Betty, Explosives
Machineguns can fire Armor Piercing, Teflon Rounds, Ricochet or Splitters
Railguns can fire Regular, Rebound or Kinetic Hyper-Penetrators
Blasters and Plasma guns can fire EMP Orbs, High-Density Plasma, Gamma rounds
Ray guns can fire Welding Arcs, Phase Cutters and Disintegrator Beams

The arenas within the game will be open and dynamic with some areas being more vertical, other areas can force the player into close-up action, high places to allow for sniping, open spaces for enemies to attack in all directions and some zones with traps.
Some locations will have unique objectives to blow up, whilst others have zones to defend or capture.
Capture and Defend
Seek an Destroy
Survival (Waves)
Elimination
Incursion
Extraction
In the player's office-space-station, there is an Armory for players to upgrade, customize and test their weapons or throw a bunch of grenades onto far away trash cans.

Join the Community Discord and give your feedback to help make this game and make it your own! (Click on the links on the right)
ProtonVR is inspired by classics like COMPOUND, Doom, and System Shock, with a retrofuturistic cyberpunk atmosphere influenced by Blade Runner.
Legal Disclaimer: This game is a work of fiction. All names, characters, corporations, and incidents are fictitious. Any resemblance to real entities, living or dead, is purely coincidental.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Before I give my review, I'd like you to know that is review will change every update. This game is good, I've played the demo months ago. But there could be some things added to the game, or done to make it better: - Locked doors that you have to hack, and only open if your hacking skill is high. This can be bypassed with one time use keycards that have a chance to drop when you kill an enemy. - Being able to pump the M700 Pump Action Shotgun with one hand more easily, and load a shell into the chamber. - Being able to hold the pistol and compact SMG with two hands. - A revolver. - A gun that's basically the MP5, give it the HK slap as well. - Optimus Prime's Ion Blaster, and an Achievement for killing an enemy will mid-air. - Achievements - Bosses, please. That's what I hope will be added, unless they are being implemented, I'm sorry.
If you have ever played compound vr it feels like that but more open and with more weapon customisation currently the gameplay loop.. sucks even the dev has admitted that it dose and they are working to fix it i played the demo for it a while ago and i can say from demo to early access it has improved so i hope to see the game keep going up! im hopeful for what the game dose next
More of a proof of concept at the moment in terms of content than an actual game but it has potential.
优点:能改枪械配件的加强版COMPOUND 缺点:关卡少,没中文,地图没有COMPOUND简单易懂 以及斜握把居然比直握把还难用
Solid groundwork for what feels like Compund 2, not much here yet but the future is bright. If you decide to try it, use the development version from the betas tab, you do get some pretty annoying bugs that i dont think were there otherwise but the updated gun handling is so much better despite its current issues Definitely one to keep an eye on :>
It is short. not many rooms implemented yet. and enemies might spawn right next to you, kind of ending your run instantly. there are lots of bugs. but it is a great game all the same. at first i was bummed with the lack of controller based locomotion, dont like head-based at all. After having done a couple runs i decided to try the tutorial since i didnt understand how to use some health machine ingame... and there i found the options where hidden where i could change locomotion... still no controller based-loco, but some of the most fun ive had in compound, which this game takes heavy inspiration from, was with teleport... so i tried that one out.. and eureka! suddenly the game clicked and became both immersive and really really fun. still i die all the time, im much better without teleport.. but being better aint better than having loads of fun. I had lots more fun playing the lever named "robotics" or something than the one that the game defaults to having selected, which is nowhere near as fun for me. This game i will play loads. i know so, because of how much ive played compound from the first alpha build, which i still have saved with a bunch of other really old versions, to the final release. absolute recommend. the bugs i can live with. teleport works great for me, even though i wanterd controller-based locomotion at first(and still think it would be good for the game). but i really hope the dev keeps making more areas, and fixing the enemy spawn points. this has the foundation of being absolutely awesome.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Sender | $7.9K | 60 | 85% | $4.99 |
| 12 HOURS | $7.9K | 71 | 52% | $3.99 |
| Joana's Life | $7.9K | 232 | 31% | $1.99 |
| Pythagoria | $7.9K | 232 | 74% | $1.99 |
| The Butterfly Sign | $7.9K | 199 | 63% | $4.99 |
| The Preposterous Awesomeness of Everything | $7.9K | 147 | 97% | $3.14 |
Related
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Schedule I | $144.4M | 308.5K | 98% | $19.99 |
| Raft | $144M | 375.8K | 93% | $19.99 |
| Phasmophobia | $121.9M | 834.7K | 94% | $13.99 |