
Face the darkness in Moros Protocol, a pixel-painted sci-fi FPS roguelite. Survive the nightmare alone or with allies as you navigate the decaying warship, stalked by horrors and guided by a voice you don’t recognize. Adapt, upgrade, and push forward. You may be outnumbered, but not outmatched.
Modeled estimate, not a reported figure. How we estimate →
About

You wake up aboard The Orpheus, a derelict warship lost in deep space and crawling with horrors. No memory. Only the instinct to fight and a voice urging you forward. The ship shifts around you, the enemies never stop, and survival means battling through blood-soaked corridors to uncover what lies ahead.
Set in a haunting, low-poly world with crunchy pixel textures, Moros Protocol blends fast-paced combat of classic '90s and early 2000s FPS games, the unpredictability of genre-defining roguelites, and the challenge of Souls-like boss fights. Battle relentless enemies and towering nightmares in a brutal test of skill and willpower. With procedurally generated levels, evolving threats, and intense action, survival is never guaranteed.
The ship is a war zone. The enemy is endless. The odds are against you.
You may be outnumbered, but you are not outmatched.
Moros Protocol combines relentless action with adaptability and customization. Shape your loadout and let the augments and weapons you find dictate your fighting style. And yes, you can kick your enemies.
Death is only the beginning. Learn, upgrade, and push further into the unknown. Each run is shaped by a combination of handcrafted environments and procedural generation. New layouts. New challenges to face. No two runs will feel the same.
A gritty, immersive world that blends retro aesthetics with modern rendering, creating a decayed sci-fi atmosphere. Dynamic lighting and eerie sound design heighten the tension as you explore the abandoned warship.
Team up with a friend for backup. Adapt and survive together as you battle through the nightmare. Experience the full game side by side, sharing the fight against the enemy.
Message from Pixel Reign: Moros Protocol has been a passion project that started back in 2010 as a concept, which we have been working on for the last 5 years to bring it to life. We are really excited to finally be able to share our vision with you and hope you enjoy it as much as we've enjoyed making it.
Moros Protocol is inspired by some amazing games: DOOM, System Shock, Binding of Isaac, and many other amazing retro-futuristic first-person shooters. Check them out too if you have not already!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian +4 more
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
https://youtu.be/H9TQ7pp04X0 Tiny combat arenas and a limited ability to use the rewarded upgrades, the loop feels constrained against the player.
Compared to other FPS rogue-lites on the market - insanely boring to be frank. Movement is slow, exploration is tedious, upgrades are dull.
my first 2 runs: 1) crash in room full of explosives 2) got stuck in the first weapon room by falling on the lower platform, forcing me to manually quit and losing all progress what a great first impression furthermore the game is buggy mess, I do NOT recommend this game to anyone who wants to have fun, you wont find it here, just frustration.
if youre going to have manual reload u need to have a clip emplty ping or a low clip sound otherwise it just feels bad -especially with single shot at a time reloads which dont always have the same clip size or automatics which arent easy to keep track of. (particularly clunky with single shot reloads without any satisfaction of a more realistic or invovled reload) Dash on rmb and a separate sprint key feels clunky compared to contemporaries (which often dont have a sprint and a faster base speed) and robs weapons of having alt-fires to spice up combat. Also dash feels less useufl than it shoudl given sprinting doesnt deplete stamina unlike both it and jumping and is omnidirectional. (its also just not a system that benefits from stamina in the first place as its not as careful and deliberate as other games with similar systems e.g fromsoft and ranged weapons dont care about it- it may as well be dash charges) Equipping augments also feels clunky and missing any sort of juice - would have been better if it werent doable at any time and instead have augment install stations. Enemy compass is bad and is just a red arrow taking up space on your screen. tilting your head in its direction doesnt even lead you to the enemy. Protagonist is carboard and ditracts from the expereince any time hes on screen, would benefit more from just not having him as a presence inner dialogue or chattering to himself feels unneccesary when he has nothing interesting going on visually or personality wise. Honestly just a mute protagonist wouldve at least made you feel more cool than a guy going whuh huh wuhhhhh ??? guhh ? (doesnt help that the people around you are cooler, like why cant we be those women instead) also women showing up and the camera angles immediately changing to show off ass and heels is kinda just the developers just getting horny mid development - its okay to have cool tall sexy women, take re8 but the moment you do nothing but ass camera and step on me mommy scenes is the moment you become misogynysic. (if you wanted to do it in a way that made more sense youd just use the players eyes as a way to show off the character especially given the rest of the games in first person and just using the low shot angle to convey her height and dommineering, changing the camera just makes the devs feel like the want to have their cake and eat it too as they make the pc not be a pervert by breaking the diagesis to do it themselves) (anyway if u want a better version of this id just go play nightmare reaper recently got a multiplayer patch too)
Унылая до ужаса, однообразная, ничего интересного тут нет. Сюжет ♥♥♥♥♥♥ полная. Ни у одной пушки нет импакта. Своих денег не стоит абсолютно. Красная цена 100р UPD. Спустя 3 часа игры я могу дополнить что не меняю своего мнения по поводу игры. Геймдизайн во многих аспектах отвратителен. Это рогалик но каждый раз вы будете видеть катсцены которые видели в самом первом прохождении. Зачем это? Я бы понял если бы это был ранний доступ и это всё не финальный результат, затычки и прочее. Но пока что я вижу очень до ужаса пустую и однообразную игру. UPD2. Я закончил все три акта которые тут есть, я давал игре шанс, но она ничего не дает по итогу. Пушки все отстойные, аугментации все отстойные, билдов тут 2? если это можно натянуть что это рогалик и тут можно что-то собрать. Финального босса я прошел с пушкой которую мне дали в начале забега, просто потому что всё остальное либо неиграбельное, либо около того. Почему тут так боятся дать что-то веселое, что-то сильное. У боссов хп много и это просто губки для впитывания урона, есть минимальные патерны атаки, но опять таки, они же просто для галочки, это не интересно. Проходите мимо этой игры, либо ждите скидку 80%. Достижение закончите 10 игр вообще для кого здесь? Надо быть безруким инвалидом и играть пальцами ног чтобы пройти её за 10 игр, пройдена за 4 забега полностью. Или кто-то собирается играть после прохождения всех актов? так тут около нулевая реиграбельность. За эти 4 забега мне кажется я увидел весь контент который она может дать.
Moros Protocol is a roguelike for people who don't like roguelikes; or - perhaps more accurately - for those whose fondness for roguelikes doesn't quite align with the amount of free time they have. People like me. Moros Protocol is tough, and you will certainly encounter your share of deaths, but it's neither too short to feel unrewarding nor too long to start demoralising the player. This is a roguelike that wants its players to see the end, and to do so in the length of the average FPS campaign. It's tightly-paced too, with the backdrop of an oppressive, overrun space station providing equal measures of frantic blasting and cautious corridor crawling, at times feeling like an arena shooter, at others like a dungeon crawler. It does have perhaps too much faith in its movement mechanics, however. The game's challenge rooms lean all-too-heavily on platforming challenges that its jumping mechanics are neither satisfying nor reliable enough to handle, feeling more like an exercise in wrestling the clunky player movement and dodgy ledge detection than genuine platforming skills. Nonetheless, I had a fun time blasting through this one, experiencing the unpredictable encounters of a roguelike in a timeframe befitting someone without the hundreds of hours needed to perfect a title like Binding of Isaac.
Highly underrated game. The 3D pixel art style is fantastic. Tight gunplay with Doom/Boomer Shooter vibes. Had a ton of fun solo & Co-op. Would love to see a dedicated rogue-like mode similar to what Minos did with a recent update.
Отсылки на MGR это конечно хорошо, но отлетать в самое начало и заново всех боссов проходить.... Не такого я ожидал от шутера.
Its an interesting game with interesting aspects, though i feel the jiggle physics were... Unnecessary too say the least. If your fine with this kind of content (I know damn well what kind of people you are) then i'd say its a good game, oh yeah, the game... Pretty much the original doom games but you can look up and down.
很吃这种科幻恐怖风格,不靠Jump Scare硬吓人,而是整个环境都让人有点紧张。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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