
Face the darkness in Moros Protocol, a pixel-painted sci-fi FPS roguelite. Survive the nightmare alone or with allies as you navigate the decaying warship, stalked by horrors and guided by a voice you don’t recognize. Adapt, upgrade, and push forward. You may be outnumbered, but not outmatched.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You wake up aboard The Orpheus, a derelict warship lost in deep space and crawling with horrors. No memory. Only the instinct to fight and a voice urging you forward. The ship shifts around you, the enemies never stop, and survival means battling through blood-soaked corridors to uncover what lies ahead.
Set in a haunting, low-poly world with crunchy pixel textures, Moros Protocol blends fast-paced combat of classic '90s and early 2000s FPS games, the unpredictability of genre-defining roguelites, and the challenge of Souls-like boss fights. Battle relentless enemies and towering nightmares in a brutal test of skill and willpower. With procedurally generated levels, evolving threats, and intense action, survival is never guaranteed.
The ship is a war zone. The enemy is endless. The odds are against you.
You may be outnumbered, but you are not outmatched.
Moros Protocol combines relentless action with adaptability and customization. Shape your loadout and let the augments and weapons you find dictate your fighting style. And yes, you can kick your enemies.
Death is only the beginning. Learn, upgrade, and push further into the unknown. Each run is shaped by a combination of handcrafted environments and procedural generation. New layouts. New challenges to face. No two runs will feel the same.
A gritty, immersive world that blends retro aesthetics with modern rendering, creating a decayed sci-fi atmosphere. Dynamic lighting and eerie sound design heighten the tension as you explore the abandoned warship.
Team up with a friend for backup. Adapt and survive together as you battle through the nightmare. Experience the full game side by side, sharing the fight against the enemy.
Message from Pixel Reign: Moros Protocol has been a passion project that started back in 2010 as a concept, which we have been working on for the last 5 years to bring it to life. We are really excited to finally be able to share our vision with you and hope you enjoy it as much as we've enjoyed making it.
Moros Protocol is inspired by some amazing games: DOOM, System Shock, Binding of Isaac, and many other amazing retro-futuristic first-person shooters. Check them out too if you have not already!
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−40% | 940reviews | 81% | — | $474.3K |
| $24.99 | 23ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting roguelike, but the metaprogression is almost entirely useless. You start the game with around 100HP. A typical upgrade increases your HP by 2. Yes, TWO. Another upgrade increases the healing by TWO POINTS. As the game progresses, they get more expensive, so in a given run you might be able to increase your HP by 6 points. Or increase reload speed by 1%. Or damage by 2%. Some nodes can be purchased more than once, but all in all, after 10-20 runs, you should have a ridiculous 5% increase in reload speed and 10% extra damage. Talk about balace.
After finishing the game I don't think I can recommend it. Meta progression is very basic without a single upgrade that will actually change how you play, everything is a slight stat boost or an augment slot for your armor. Speaking of augments (random upgrades you find during a run), while there's a couple interesting ones, most of them are also simple stat boosts. Health upgrade has like 5 different augments of varying value. Where it shines is presentation. Graphics make it really stand out and the first few runs can be fun, but after that they start feeling very similar. If I was playing it alone I probably wouldn't bother finishing it, it just felt very bland. Bland and buggy. But if you want to get your ass kicked by a dommy mommy it might be worth it anyway. It wasn't for me.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $474.4K | 428 | 98% | $34.99 | |
| $474.2K | 709 | 96% | $24.99 | |
| $474.1K | 1.9K | 91% | $9.99 | |
| $474.7K | 1.3K | 93% | $14.99 | |
| $474.7K | 1K | 66% | $19.99 | |
| $474.8K | 3K | 88% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 23 | 74% | $24.99 | |
| $0 | 3 | 0% | Free | |
| $1.7M | 4.7K | 79% | $12.99 | |
| $516.3K | 901 | 82% | $19.99 | |
| $116.9K | 346 | 72% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian +4 more
Hours played at review time, across 116 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(Obligatory if there was a mixed button, I would press that instead.) This is a polished sci-fi Boomer Shooter hiding beneath layers of mediocre and uninspired roguelike elements. Visually, the game looks great, and its overall presentation is competent and sleek. The gunplay feels good, and the QoL is notably strong. This game’s roguelike side isn’t the worst I’ve experienced, it’s just insanely mediocre. All upgrades, whether intra-run relics (‘augments’ as they’re called here) or permanent changes, are minor stat upgrades that neither feel nor are impactful. They fail to make runs feel unique, nor do they force you to engage with the game’s systems in novel, varying, and challenging ways. In essence, this game plays like a Dungeon Crawler, but unlike [i]TBOI[/i] or [i]Hades[/i] (where build choices are endless), the only build potential here is for the different guns you can acquire.
Compared to other FPS rogue-lites on the market - insanely boring to be frank. Movement is slow, exploration is tedious, upgrades are dull.
https://youtu.be/H9TQ7pp04X0 Tiny combat arenas and a limited ability to use the rewarded upgrades, the loop feels constrained against the player.
I can't help but think that's it's a game that doesn't know what it wants to be. It's not a particularly good roguelite. And it's not much of a boomer shooter either. Perhaps, I'm being harsh, but you can just play better games in both genres for a cheaper price tag. Art style is cool though.
Highly underrated game. The 3D pixel art style is fantastic. Tight gunplay with Doom/Boomer Shooter vibes. Had a ton of fun solo & Co-op. Would love to see a dedicated rogue-like mode similar to what Minos did with a recent update.
The game is a blast and costs next to nothing.
Akward and ♥♥♥♥♥♥ cutscenes with an over-sexualized anime woman. Otherwise pretty fun/good
This is a roguelike for people with limited time. A game you can actually complete. Sure the skilltree is unexciting (1% increases boo). The art is nice but not particularly varied. Some playstyles aren't really viable (can't melee some bosses). The game is pretty shallow and the story is barely there. But the gunplay is fun, there's a good variety of weapons, hidden bosses are pretty cool, it's well optimized and affordable. I enjoyed my time with it. The horror vibes were cool at first but a sequel could definitely use more varied environments that aren't so damn dark.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.