
Prophour23 is a fast-paced, replayable real-time strategy. It's designed for short, quick plays. A single playthrough will take you about 15 minutes, if you're good. But the next one will be different. And another one as well.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i want 24 not 23
A very weird experience, but more than worth a look.
I absolutlely love this game. Wierd and different!
s....so....difficult!
Dudes talkin about the tutorial saying how it moves too quickly; I have no idea what they're talking about. I understood all the concepts. If anything, it needed to be more fluid, as you must die each time to get to the new section basically. You could have quite easily kept me on the same screen to present all the information about, say, thorns, and how they work. One can sit and look at the complexities of how you're forming a living thing and how difficult it can be to surive. Instead I'm going to refer to it as the game that it is, instead of looking at it like a piece of conceptual art. Its a top-down tower defence featuring bees that don't fly for some reason. The heart pumps blood and that's what you use to create organs that do many things. and let me tell you, this game is logically sound. Take the stomach. It can grow into Lungs. The human body is really something. Oh, it has a concept of the passage of time, and it therefore becomes dark, mostly to inflate the difficultly, as I found out right away. You fix this, with eyes, but the eyes require musles as all things do in this game, and what they provide is a very very limited view. Graphics are suberb, and the music at the beginning when you open the game is great, but it quickly dies out. That previous sentence is a metaphor that contains two meanings: 1. The state of the 'organism' that I created once it gets dark 2. My interest
The game takes a unique spin on tower defense games and has a great art style. But that was already everything positive I can say about this game. While the hand drawn medical/biologic artworks combined with the kafkaesk feeling were promising but I am very disapointed with the gameplay which overshadows everything positive. - The tutorial is one of the worstI have seen: It's far to quick, makes no pause for reading, explains little and especially not even explains all mechanics. - There is no difficulty setting, there is no gamespeed setting. - Certain mechanics feel like they were just added for artificial difficulty, espcially the darkness just makes the game harder without adding any deepness. - The overall quality feels like that of a free flash game, not of a 10€ game. I really want to like the game more :/
breasts that all i had to tell you for now
Oddly addictive game with great art work and atmosphere.
Very nice game
Prophour 23 è una esperienza unica di gioco , tanto originale quanto folle. Il sistema del tower defense, unito ad una realizzazione grafica stupenda, è stato trasporetato ad un livello diverso, che però non potrebbe essere apprezzato da tutti. Essendo un gioco di strategia in tempo reale che viaggia ad una velocità smodata, potrebbe causare attacchi ansiogeni a coloro i quali sono abituati ad approcci ludici più riflessivi. E' comunque un gioco da provare, anche solo per poter apprezzare il lavoro certosino di Przemek Müller nella realizzazione e nell'animazione delle tavole anatomiche. By Old Players http://giocatoreanziano.blogspot.it/2016/04/prophour23-recensione-steam.html
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Wizardry 6: Bane of the Cosmic Forge | $6.8K | 288 | 77% | $4.99 |
| Horse Plinko | $6.8K | 52 | 90% | $4.99 |
| Letina's Odyssey | $6.8K | 58 | 76% | $5.99 |
| Ancient Russian Life Simulator | $6.8K | 494 | 94% | $0.49 |
| Dig Dog | $6.8K | 84 | 79% | $0.79 |
| Up N' Down | $6.8K | 91 | 78% | $2.79 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Squad | $166.3M | 240.4K | 81% | $39.99 |
| Schedule I | $144.4M | 308.4K | 98% | $19.99 |
| Raft | $144M | 375.8K | 93% | $19.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |