
Prophour23 is a fast-paced, replayable real-time strategy. It's designed for short, quick plays. A single playthrough will take you about 15 minutes, if you're good. But the next one will be different. And another one as well.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a weird parchment style RTS. The graphics are pretty lazy considering RTS is done best when it looks great, like StarCraft 2, Grey Goo, and the C&C remasters. Overscan/DPI issues prevent the menu on this game from being used if you own a UHD monitor and you set DPI to make text readable. This is a simple thing to test but the developers have not done this. If you have a 4K monitor this game will be unplayable. The art style is also a lazy copout. It's important for devs to understand there's no prizes for not bothering to do important parts of the job like arranging proper PC graphics. Maybe this belongs on mobile where the mobile peasants don't have any quality standards or expectations?
Prophour23 is clearly not a game built for the mass market - it's for the gaming equivalent of mad scientists, treasure seekers and cult-genre lovers. And its a little disgusting. Well, its not for me.
大概智商不够,完全没搞明白游戏玩法 好像是有各种身体器官对抗奇奇怪怪的昆虫的RTS游戏 玩了个引导,就只知道各种器官进化来进化去
i'll surely update, as i've barely touched this. gorgeous and classy artstyle (reminds me "aviary attorney") plus perfectly themed and timed sounds. it looks old but feels modern. a gem, a difficult one.
血を生産する心臓を中心に様々な機能を持った臓器を発達させ病原体の暗喩と思われる虫から生き延びるRTS/TD。臓器は血の生産を助ける、血を自動で回収する、防壁を作る、暗闇を照らすなどの効果を持っていて筋肉をつなぐことで稼働させる必要がある。 また臓器を別の筋肉などに繋ぐとその機能を延長させることができるが当然追加の動力を消費することになる。こういった機能やコンボをサンドボックスで検証しながら、さまざまな種類の敵が襲い来るサバイバルを突破することを目指す内容。 奇抜なデザインと短時間に凝縮されたゲーム性は非常に熱いが、正直ゲームバランスは竜頭蛇尾ではないだろうか。初期の臓器スロット数の少なさと敵の攻撃の激しさから勝つために取れる戦略は限定されているし、一時的強化アイテムもほとんど取るチャンスはない。 なにより半分バグのようなテクニックが仕様として存在し最終的にそれだけあれば勝ててしまうと解明してしまったあとはなんとも・・・せめて一時的でない成長要素があればもうすこし色々やりやすくなると思うのだけど、可能なら今後のアップデートに期待したい 他に類をみない作品には違いないので果たして自分のレビューは妥当だろうかと半分混乱しながら書いてもいるのだが、ゲーム性を求めた場合セール以外で買うのはちょっと厳しいかなという印象 話は変わるが、誰かにコメントしがたい画像を送り付けるときに休眠器官の寝顔は非常に優秀だと思った
#AlinkaGaming Prophour23 Забавная игра в стиле Tower Deffence. Это игра обороны башни, где башня - ваше сердце которое вырабатывает кровь а кровь в свою очередь это ресурс для улучшения . Все дело в том, чтобы защитить свое сердце, нужно использовать защитные системы, вашего тела. Каждая ваша игра будет не похожа на предующую и это плюс. Все в ваших руках, не нужно знать анатомию чтоб построить свой организм!
Definitely an "intriguing" piece, but not a very enjoyable one, and definitely not an accessible one. It's a twist on the TD genre, but the logic is so obscure that trying to pick this one up is quite a challenge...
サンドボックスTDゲーム。 奇抜なアートワークが特徴のサンドボックス色が強いTDだ。常に虫の群れが心臓に向かって攻めてくるので、心臓から得られる血から動力源である筋肉と様々な役割を持つ臓器を作り出し、虫の進行を阻止するのが目的となっている。 各臓器は筋肉を起点として回路のようにつなぎ方で挙動が多少変化する組み合わせがある。虫の群れの進行ルートは常に変化するので、それに対応して臓器の位置を変える必要があり、周囲が見えなくなる夜もあるので操作は非常に忙しい。 臓器のつなぎ方にバリエーションはあるが、難易度が高めなのでクリアを目指すとなると方法が絞られてしまうのが残念だ。せめて難易度が何段階かあればサンドボックス的な楽しみ方ができると思われるだけに惜しい。ちなみに正確な発動条件は不明だが、棘の輪を大きくする方法を使うと簡単にクリアできる。 現状ではサンドボックス要素が今一つに感じられ、見た目が奇抜なだけのゲームの域を超えていない。しかし、最初のクリアを目指す段階では試行錯誤する楽しみはある。他にはないアートワークと試行錯誤するのが好きなら、セールで買うことをオススメする。もちろん虫が嫌いでなければ。
This game is the most intensley confusing thing I can remember doing in a long time, but I really liked its aesthetic... I think
Confusing or rather complicated start: that's whats in store for you when starting this one. The game has a learning curve to it that will take some learning and getting some used to, the gameplay is pretty much in the form of a Tower Defense, but there are no lanes and restrictions, the insects move and attack from any angle, so that is the biggest learning curve to adjust to and plan from, the game can be quite brutal and unforgiving, but it gets easier as you learn to play the game, the better you understand the mechanics and make use of them the easier this one gets. The graphics are done in quite a decent hand drawn style that really compliments the gameplay, that accompanied by a unique soundtrack that has you pausing yourself just to think it through and wonder, truly a unique combo. There is a lot of strategy in this game, casually looking at and into this game just doesn't do it justice but as you play, experience and progress in the game you see it, you feel and experience it, the developers really did and amazing job with that perspective in the game, the game may seem simple and mini in nature but the mechanics behind it ll was done brilliantly. The game offers you a real challenge and the reward for succeeding is great, that sense of accomplishment is there when you beat it, when you advance and when you progress, it comes together excellently. In the end our patience is rewarded, do note that this game can be frustrating and expect to die more than a lot, you need to take that into consideration before buying this little gem, there is no two ways about it, you require critical thinking to ensure victory with a lot of patience to retry and redo it until you win, but in the end is sure is worth it. I'll leave it at that with one last paragraph, the story behind the game was uniquely created, a bug infestation which you have to hold off against in stead of laser and flame thrower towers we use organs...yeah that's right your innards are the towers here that has to be used strategically to survive the night, a very intuitive mechanic behind this aspect makes it brutal and very fun to play and discover, connecting organs together creates new methods of fending of the invaders. All in all if you are a strategy or defensive game player your bound to have some fun here.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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