
Guide Pronty and its Javelin partner Bront as it defends the once great city of Royla. Explore the deep sea, fight mutant sea creatures, and discover the secrets behind this new Atlantis in this beautiful action-packed adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0.14/day in the week after.
About

Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 1.3Kreviews | 91% | — | $364.8K |
| $4.49−75% | 21ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还可以,内容不少的,打的也挺爽,最大问题就是喝药红温,强制你把控战斗节律,其他还行,个人评分8分,值得一玩的恶魔城
无重力深海银河城的框架很新颖,摆脱横版固定上下跳跃,全方向自由浮游探索,搭配主角 + 机械剑鱼勃朗特分体作战模式,本体躲弹幕、剑鱼输出的攻防玩法辨识度拉满,战斗兼具弹幕躲避与近战斩杀双重乐趣。 末世海底都市的剧情叙事完整,伏笔回收顺畅,搭配几段动画演出,故事氛围感足够;收集图鉴、怪物档案补齐世界观,通关还有额外深渊挑战内容拔高游玩上限。 成长体系完整,四十余种技能、记忆模块自由搭配,蓄力护盾、换位瞬移、标记增伤等玩法组合丰富;九大区域地图连通性出色,隐藏房间、彩蛋、收集要素充足,主线 + 全收集可游玩 25 小时以上。但地图传送点排布稀疏,大片区域需要长途浮游折返解锁新能力,大量重复跑图赶路。 分体战斗操作学习成本偏高,鼠标指挥剑鱼攻击存在路径卡顿,蓄力攻击前摇长、实战泛用性低,多数对局只会连点平 A 输出,丰富的技能模组大半沦为摆设,战斗后期容易固化玩法。 小怪模组复用问题明显,大量怪物仅更换弹幕样式与血量数值,中后期清杂体验同质化严重。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese, Simplified Chinese, Korean, Russian, Portuguese - Brazil, Turkish, French, German, Arabic*languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun until the final boss. Then it's just a slog. Didn't care enough to finish.
还不错的游戏 没火主要因为两个原因: 1 主角的形象实在太“具特色” 2 BGM表现力太差。整个游戏几乎只有闷闷的各种音效,每张图之间没区别,打boss和打小怪也一样。音乐这种能极具张力的表现形式在本游戏内作用趋近为不存在
整體遊玩下來心得 (-1/10) 1.探索方面很OK 地圖有沒有撿乾淨一目瞭然 (3/10) 2.BOSS沒什麼太大記憶點 (1/10) 3.過場動畫很用心 這點很加分 (5/10) [spoiler]4.紅潮區域(兔子隱藏BOSS) 用腳做的懶覺王 為難而難 (-10/10)[/spoiler]
一部体验微妙的深海类银,整个游戏从画面音乐到玩法剧情都透着一股深海般的神秘感,像是安琪拉之歌和空洞骑士的结合产物,尽管质量不错优点很多但遗憾的是缺点更多z -探索方面,从深海地图到主角技能(如护盾、缩小、发光等)都可以看出对安琪拉之歌的高度致敬,而且优化了后者作为古早游戏的一些缺陷,例如放技能不再需要唱歌、发光不再需要手动续航、传送和存档也更为方便等,但是本作并没有安琪拉海域的漂亮风景和优美音乐,取而代之的是各种魂游画风的毒池粪坑垃圾场臭水沟和潜渊症曲风的阴间BGM,还有《BOSS战复活点不在门口而在距离不近不远的篝火》《喝药回血动作慢得仿佛设计出来是专门为了挨打》《升级时可以选加体力耐力然而实际上哪个都不够用》等无处不在的魂味细节设计z -战斗方面,类似空洞骑士或者黑魂等抖M游戏,近战怪要么多动症要么爱突脸,远程怪要么弹幕海要么锁头狙,主角自己则是性能残疾游泳慢血量少唯独打人不刮,虽然有冲刺护盾弹反等自保手段但是对时机把握要求苛刻如同魂游翻滚和空洞下劈,甚至这游戏一大主要输出手段还是用冲刺穿过敌人对其打标记——每当想到我要发挥自己老年人的动态视力用主角这个既短(指距离)又短(指无敌帧)的冲刺去标记那些既快(指移动)又快(指出招)的巨型BOSS就很难不气笑z +虽然本作难度如此硬核,不过我在游玩期间大部分时候都仍然打算给它好评,因为官方提供了自定义难度或者说内置外挂,即使是我这种手残党也可以轻松通关甚至全成就,具体来说就是调整耐力消耗可以实现无限冲刺逃课所有竞速,调整伤害倍率可以实现无敌锁血逃课所有战斗,而且考虑到本作没有死亡惩罚,在一些死胡同直接自鲨回篝火比原路返回更快,因此80%-90%减伤比完全无敌的100%减伤跑图更方便,总之在使用内置外挂剔除掉堆怪和跑酷等硬核挑战后,本作剩余内容基本都是些对得起售价的优点,包括锁钥设计合理的银河城地图、机制丰富的各种猎奇深海怪物、完善的收集引导、简洁的系统UI、有趣的图鉴百科等等z -然而我最终还是打了差评,因为本作剧情不仅黑深残而且过于幽默,编剧花了一大半篇幅去讲述最终BOSS大洋罗刹和塔克父女怎么凄惨怎么窝囊怎么被反派压迫难以反抗,给他们的戏份比主角波弟和勃朗特还多,却一点没有清算反派高氏维安集团的意思,也没有在档案里提及罪魁祸首高天翔最终落得什么下场,从现有剧情来看,他很可能已经和大部分人类一起坐火箭成功逃离,不管主角是否成功净化地球都不影响他在外太空逍遥快活——这样看来大洋罗刹和古神兔个个都是小丑,嘴上喊着复仇喊着审判滥鲨无辜把人类赶出地球,结果大开鲨戒之后居然能把头号仇人给放跑了,连带着我这个累死累活收集它们故事情报的主角波弟也显得像个小丑z
BOSS寧根有bug吧 沒碰到吸血球還被吸 修好好不好
台灣自己出的當然要給推 劇情方面還算是有深度的, 提醒大家要重視環保,愛護地球 但操作上對用把手的玩家就不太友善,左手要顧主角的閃躲,右手要一直將瞄準線對齊敵人才能打它 常常忙不過來最後手忙腳亂(用滑鼠沒這問題,但鍵盤操作我實在無法流暢) 但整體而言是個不錯玩得類惡魔城銀河戰士類遊戲, 愛好這類遊戲的值得一玩
This game has some of the best boss design I've ever seen in a metroidvania game. Hard and VERY challenging on the highest difficulty, but never frustrating. Very cool story line as well.
Neat metroidvania. Not too difficult, not too easy (on last difficulty), bosses are mostly fun to fight. You can notice lack of polish in places, but it doesn't make the game bad or unfinished.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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