
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $364.8K — a different platform, not this one.
Unique “javelin” combat system Control the inexperienced Pronty and Bront the Javelin, a weaponized robotic swordfish that can fend off the sea creatures corrupted by toxic waste. Use Bront to repel enemies, remove obstacles, and shield Pronty from harm. A terrifying array of hostile and mutated sea life Encounter all sorts of creatures formed from a ghastly fusion of sea critters and marine debris. While some might look easy to defeat, there’s always a bigger fish…Fight giant bosses to bring back hope to the once-thriving Royla and reveal the truth behind the monsters and pollution. Swappable upgrades for customized combat Unlock new abilities and upgrades in Pronty’s Memory Board to put together strategies that work for every situation and play style. Explore this magnificent but perilous underwater city Explore the fallen underwater city, Royla, in an underwater Metroidvania experience. Magnificent and immersive underwater environments Swim through a magnificently terrifying atmosphere, designed with a colorful, clean line art style to depict the mysterious underwater world. Experience sound and music by Behind the Screen composer Paul Su. Challenge all difficulty and Boss Rush mode Replay again and again, with post-launch updates including the boss rush mode in Neptune’s Hall. FOLLOW US ON DISCORD
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $4.49−75% | 21ratings | 90% | — | not modelled |
| $17.99 | 1.3Kreviews | 91% | — | $364.8K | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 2.8K | 94% | $14.99 | |
| — | 2.7K | 94% | $19.99 | |
| — | 256 | 86% | $8.75 | |
| — | 4 | 80% | $19.99 | |
| — | 14 | 90% | $9.49 | |
| — | 70 | 82% | $19.99 |