
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite..
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Russian +9 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 888 reviews with recorded playtime.
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
É um jogo bem detalhado, com muitas informações, muito a se evoluir e aprender, é realmente bem desgraçado porque você morre muito fácil, mas é isso que transforma o jogo em uma experiência magnífica o fato que não é só jogar, você precisa pensar, analisar seus movimentos e aprender como a lógica do jogo funciona, é realmente ótimo!
Project zomboid is a game
The contextual combat makes absolutely no sense; one second you are shoving zombies the next you are stomping a random ground target while in grabbing range of another; You died: "But only because the combat is nonsensical." I can count on one hand the amount of times I've died to poorly timed looting or not checking a corner. The sheer amount of times I've died to the game misinterpreting my intent is a testament to a complete failure of the control scheme. Stomping should be [Shift + Spacebar]. Shoving should remain [Spacebar] this would create a separation of offensive and defensive actions in a meaningful and intellectual manner that leaves room for the chaos you so desire while honoring the intent of the player; I regularly play veteran to avoid these kinds of "loss of control" situations and as a veteran myself can say without a doubt that I wouldn't try to stomp out a random zombie when I have 15 other threats in front of me. Fix the combat please!
una de las mejores formas de perder tu socialidad :3
esta bacan
goood
just died. run it back.
I love the resource-management focus on this game but you basically do nothing at the start of the game and when you actually have to do something, you're probably thirsty or peckish and that's it, no hordes to your house lmao.
Se esse jogo tivesse um RP, eu teria no mínimo umas 200 horas
Nice
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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