
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite..
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns within the Knox Event Exclusion Zone our survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming. Continued survival relies on cunning, luck, and the ability to evade a relentless horde...
Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
Online multiplayer survival with persistent player-run servers.
Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
Full line of sight system and real-time lighting, sound and visibility mechanics. Get spotted? Fire a gun? You’re in trouble…
Absolutely vast, and growing, map that’s loosely based on real world Kentucky. A huge area in which you explore, loot and set up your fortress.
Vehicles with full physics, and deep and realistic gameplay mechanics.
Tools and items can be used to craft weapons, barricade and cook. Build zombie-proof forts by chopping trees, sawing wood and scavenging supplies.
Deal with depression, boredom, hunger, thirst and illness while trying to survive.
Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
Farming, fishing, carpentry, cooking, trapping, character customisation, skills and perks that develop based on what you do in-game.
Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
Atmospheric dynamic music that matches your Knox Event adventure.
Imaginative Challenge scenarios, on top of our regular Outbreak, Rising, Apocalypse and nightmarish Extinction modes.
Local split-screen co-op.
Full, open and powerful Lua modding support.
Xbox Controller Gamepad support on Windows. (Other gamepads can be set up manually)
The return of Kate and Baldspot, the initial story-driven stars of the Project Zomboid tech demo.
In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
Constant expansion/overhaul of the countryside, towns and city that have been ravaged by the Knox Event
More items, crafting recipes, weapons and gameplay systems.
Steam Achievements support.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 482.4Kreviews | 94% | #86 | $301M |
| $24.99 | 784ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The EA That never ends.. I have played zomboid for i believe three to four years on and off now and it has been a bumpy ride let me tell you. The game itself is amazing and full of replay value but once you figure out how the game works and how to "Beat" it the game is never the same. EA Deadlock- Its not a secret that this game has been in EA for about 13 years and there's no end in sight as the devs seem more interested in adding pointless additions like pottery instead of things to improve the mid to late game. Build 42 has been in its own valley of eternal development for close to three F****** years! Which is crazy when you think of the things added to this update things like pottery, blacksmithing, hunting, and many other things that modders had already made for the game well before this update. Pointless stuff that no one asked for nor really use. Some things are nice like the new lighting system and map updates but for the most part this Build sucks A**. Nothing Nothing ever changes.. The endgame of Project Zomboid is essentially how long your willing to keep playing. Once you have a car, weapon, and some kinda base setup the game is over, Start a new run. There is nothing interesting to do outside of the basic find S*** and dump it back at your base. I mean yeah you can build up the base and grow crops but there's no reason too the map has plenty and i mean essentially unlimited food, meds, and ammo to keep you going well after you get bored and quit. There's no looming threat of a big horde night, or bandits pounding on the gates. Unless your in MP the game is so stagnant it borders on pointless. Adding NPC's and enemies that challenge your dominance would fix this problem but the devs have more important things to make like how much skill does it take to nap a flint into a spearhead or some s***. This will never change don't expect it. Moving on Gameplay- Gameplay is pretty dull once you figure out how to kite and swat zombies to death. They of course "fixed" this by making the act of swinging tire your poor wittle man baby's arms out in two swings like im playing a mid 30's basement goonmaster. So combat has become tiresome as its easier to just to ignore the whole point of the game, the zombies, by kiting them and grabbing stuff as you go. The game is not harder by any means just more boring to play and modders had to jump in to remove this dog**** addition because no one liked it. If that doesn't bore you the simple act of looting identical rooms and layouts will. There's hardly anything interesting to find in a game where looting is all you f***** do. Mods add music, unique weapons, and plenty other things to spice stuff up once in a while. But base game your lucky to find something that can even evoke more than a subtle sigh as you go back to searching for more cans of beans. And base building is so pointless i really don't understand why anyone bothers doing it. The Zombies will never sack your base nor threaten you in any way unless you agro them by running around and screaming. So your free to pick a good crossroads and begin hording everything in your amazon warehouse unimpeded. Better yet take your s*** on the road in a truck and never stop to worry about unloading because whats the point? To horde more cans of beans or another m16? Sure playing pvp lobbies could make gameplay more interesting and fun but combat in itself is based on hit chance and dice rolls similar to RuneScape so its not like there's any strategy other than catching someone off-guard to pop a few shots into him before your arms tire out. Then it turns into two characters shoulder bashing together like some f****** up mating ritual because your characters can't be bothered to duke it out with anyone due to exhaustion. from the simple act of swinging a hammer more than the recommended three swings per day. A little of a exaggeration sure but the gameplay is dated to say the least and the new updates to it have made it stupid. Idk what else to tell you really there's some detailed mechanics to the game but honestly once you figure out the three things you need and how to get them the game is baby mode easy. Sure i could let the zombies sprint and make everything decay in 2 milliseconds but that is a challenge mode not the normal mode of play. For anyone who is hoping/ waiting for a full release id just buy it and play build 41 until you get bored like i did. The new content is overall lame and mostly useless, im sure not everyone agrees but id rather have bandits and NPC's to quest and help so the endgame is actually worth playing than braindead animals to hunt and pottery to make until i bore myself to sleep. Idk im mixed for new players its a easy 10/10 zombie game that will challenge you and give you your money's worth. But if your like me and waiting on some actual content to dive back into the game then your s*** outta luck as the game has been in a never ending devlock for over a decade and really not much to show for it other than more boring and useless mechanics that 90% of the playerbase never uses. Until they sit down and add stuff to fix the terrible endgame its a rough 3/10 for me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CN #36, worst BR #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 326.86/day in the week to Sep 1 → 367/day in the week after.
Of the 12 markets with a position on both sides, 12 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Russian +12 more
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
少有的能让我玩好几年的游戏,另外小浣熊别鸡巴惦记你那外包了,好好做你的游戏
慕名而来,很失望,怎么连最基础的文本显示都做得这么差
拉完了
play this game buy it
Non-existent game optimization and stuttering are killing all the possible joy.
Having real fun... The game hits you hard at first, but once you get your feet ate a few times, you'll enjoy the game.
👍
Disappointing in a lot of ways. The game is okay but outshined by others in the genre like CDDA, NEO Scavenger, and even something like Kenshi which is adjacent to these permadeath open world survival games. What really makes me upset thinking about the game is the lack of developer support as it's grown in popularity. While I'm not a dedicated fan, hearing the stories about the crawl of a development and forgotten promises over the last 13 years is really sad. It bums me out a lot to think about the lack of closure that people in the Zomboid community will likely never get.
Gracias Aitor por recomendarme este juego
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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