
The official Project X sequel ✨ Back after 30 years!🎮 A demanding, skill-based experience that rewards patience and mastery. Not every game is for everyone — this one is for players who love a real, fair challenge. Try the demo and see if you’re up for it. Failure teaches. Mastery rewards.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Thirty years have passed since the first battle against the alien menace in Project X. Now, the threat has returned—stronger, smarter, and more relentless than ever.
Project X: Light Years brings back high-octane, side-scrolling shoot’em-up action as the official successor to the beloved Amiga classic.
Crafted by passionate fans and shaped through close collaboration with players and members of the original development team, it honors the legacy while pushing the series to the next level.

In Project X: Light Years, players once again take command of advanced spacecraft, navigating treacherous enemy zones and battling relentless waves of foes and towering bosses.
Featuring modern graphics, refined gameplay mechanics, and a soundtrack that pays tribute to the original classic, Project X: Light Years is crafted for both long-time fans and a new generation of players.
Outfit your ship with a diverse arsenal of powerful weapons and upgrades, plan your assault, and put your piloting skills to the ultimate test. The fate of the galaxy hangs in the balance—will you rise to the challenge and repel the alien invasion once and for all?
Gameplay:
Relive the intense, fast-paced gameplay of the original Project X—now rebuilt with modern graphics, fluid animations, and refined controls for a smoother, more responsive experience.
Fight your way through a wide range of beautifully crafted stages, from treacherous asteroid fields to hostile alien worlds—each with its own hazards and surprises.
Encounter a diverse lineup of foes, each armed with unique attack patterns and behaviors. From swarms of agile fighters to colossal screen-filling bosses, every battle pushes your reflexes and strategy.
Collect power-ups and ship enhancements to boost firepower, speed, and defense. Tailor your loadout to your preferred playstyle and adapt to the escalating threats ahead.
Add explosive chaos or quirky twists to every run with more than forty randomized power-ups—ensuring no two matches ever feel the same.
A refined scoring system tracks your accuracy, timing, and overall performance. Precision and consistency are rewarded, making each run more competitive and endlessly replayable.
With a full spectrum of options, you can adjust the game for a proper bullet hell experience.
No more losing all your weapons when you go down. Get back into the action quickly and keep the momentum going.
Carry several weapons at once and freely swap between them on the fly, allowing deeper strategy and more varied combat tactics.
Take on towering bosses equipped with formidable defenses and devastating attack patterns. Victory demands strategy, precision, and clever use of your full weapon arsenal.
Join forces with a friend in local co-op mode. Coordinate your firepower, support each other in heated battles, and tackle the toughest encounters as a team.
Experience Project X: Light Years with modern enhancements including high-definition graphics, achievements, and online leaderboards. Compete globally for the highest scores, fastest runs, and ultimate bragging rights.
Alister and Chris Brimble reunite with the franchise, restoring the unmistakable legacy of the original classic.
Use your allocated credits to continue from place you died. Quit and save your session to resume later, or restart from any level you’ve already beaten.
Play on Rookie difficulty with 99 credits. Sit back, relax, and enjoy a stress-free gaming experience.
Special difficulty - Fewer waves, zero bosses, the game is 30% shorter, and it's really hard to go down. Just fly and pew-pew
High-Definition Visuals: Stunning, hand-crafted visuals bring the universe of "Project X Light Years" to life, with vibrant colors and detailed environments.
Dedicated 2 Soundtracks: Choose between an epic soundtrack that captures the spirit of the original game, or an alternative version with a harder, more intense beat.
Smooth Controls: Intuitive and responsive controls designed for both veteran players and newcomers. No inertia this time :)
Replayability: Online Seasons, Arena and Main Story, 5 game modes, 5 difficulty levels, hidden secrets, and unlockable content ensure hours of engaging gameplay.
Two Player Co-Op Mode.
Online leaderboards


*Game has no AI generated content
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Deutsch / German (FYI - English Review, pls scroll down) 1992 von Team 17 Entwickelt erschien Project X für den Amiga. ich kann mich noch gut erinnern wie ich damals das Spiel buchstäblich aufgesaugt habe heute sagt man wohl eher "INHALIERT" das Spiel lief bei mir eigentlich rund um die Uhr, immer auf der Jagdt einen neuen Highscore zu ergattern, mir ging es irgendwie nie darum das Spiel komplett durchzuspielen, ich glaube das hatte ich auch nie geschafft gehabt weil es teilweise doch bockschwer war und mit den damaligen Joysticks die immer schnell den geist aufgeben hatten, na ja... Damals hatte man noch Blessuren an der Hand von den Dingern 😂 heute wohl eher weniger bei den "Modernen Controllern PS5 /XBOX usw. sowas kennen die meisten doch gar nicht das man überall Blessuren hatte und dennoch weitergespielt hatte auch wenn die Finger bzw Hände schmerzten, das war echtes Gaming Freunde 😂 🥵 Nun 2025/26 erschien dieses schöne Spiel in einem Remake wieder, was noch viel viel besser ist als das Original ohnehin schon. Man hat viel mehr Auswahlmöglichkeiten als damals, eine Fülle an Spielmodi, Reloaded Version, alte Version usw. neue Grafik, alte Grafik, für jeden etwas dabei, glaubt mir dieses Spiel die Neuaflage ist ein "Meisterwerk" des damaligen "Project-X" es ist schlicht viel besser, alles wurde überarbeitet selbst Musik, Sounds, Sprachausgabe, Grafiken und und und.... Der Entwickler hat hier echt ein Meisterwerk geschaffen das ich so noch nirgends von einem Spiel aus der Retrozeit Amiga - C64 & Co. gesehen habe. Alle die mit den C64 Amiga oder C16 was auch immer aufgewachsen sind und solche Spiele mögen, können ohnezu zögern Zugreifen, ihr solltet sowas einfach unterstützen, auch ist der Entwickler sehr bemüht wenn es um Fehler geht, es folgen am selbigen Tag Updates, sollte es Fehler im Spiel geben, einfach Bescheid geben und dann wird es sehr schnell gefixed. Man bekommt wirklich runherum ein sehr gutes Remake des ohnehin schon perfekten Spiel damals für den Amiga 500. Ich wünschte wirklich das mehr Entwickler so mit Herzblut an ihrem Projekt herangehen wie MK Games, einfach nur schön was Du uns für ein Spiel geschaffen hast, Danke ❤️ Vielleicht sehen wir ja in Zukunft auch andere super schöne Retrospiele von damals wie Turrican 2 oder Katakis und so weiter. Meine Bewertung ergibt sich aus 11/10 weil es bahnbrechend GENIAL ist 😊 Gespielt : Linix Mint 22.3 Zena, läuft einwandfrei. Sehr empfehlenswert, man wird es gar nicht erst bereuen, das Wort existiert bei solchen Spielen sowieso nicht. Ist das Spiel schwer ? Zu spielen nein, zu meistern, eventuell aber wer genug Zeit hat, sollte es schaffen 😊 Soviel Auswahlmöglichkeiten wie man aktuell hat, glaubt mir, das hatten wir damals nicht. In diesem Sinne "Es ist ein Brilliantes Spiel aus meiner damaligen Zeit" das ich nicht missen möchte, für mich was es die beste Gaming Zeit meines Lebens" Ich wünsche Euch viel Spaß beim spielen 🤗🎮 English Developed by Team 17, Project X was released for the Amiga in 1992. I can still clearly remember how I literally soaked up the game back then—though today, people would probably say I "inhaled" it. The game was running pretty much around the clock for me; I was always hunting for a new high score. It was never really about beating the game completely—I don't think I ever managed that, actually, because it was brutally hard at times, and the joysticks back then gave up the ghost so quickly... well... You’d end up with hand injuries from those things back then 😂—something you rarely see with modern controllers like the PS5 or Xbox. Most people today don't even know what it's like to have sore hands and blisters but keep playing anyway even though your fingers or hands were aching. That was real gaming, folks! 😂 🥵 Now, in 2025/26, this wonderful game has been released as a remake—one that is far, far better than the already excellent original. You have so many more options than back in the day: a wealth of game modes (Reloaded version, classic version, etc.), new graphics, old graphics—there’s something for everyone. Believe me, this new edition is a masterpiece based on the original "Project-X"; it is simply much better. Everything has been overhauled—music, sound effects, voice acting, graphics, and so on. The developer has truly created a masterpiece here—something I haven't seen before with any other game from the retro era (Amiga, C64, etc.). Anyone who grew up with the C64, Amiga, C16, or similar systems and enjoys these kinds of games should grab this without hesitation. You really ought to support this sort of thing. Plus, the developer is incredibly responsive when it comes to bugs; updates often drop the very same day. If you find a bug, just let them know, and it gets fixed really quickly. You get a truly excellent remake of what was already a perfect game back on the Amiga 500. I really wish more developers would... It’s wonderful to see MK Games pouring so much heart and soul into their project; the game you’ve created for us is simply beautiful—thank you. ❤️ Perhaps in the future, we’ll see other fantastic retro titles from back in the day, like *Turrican 2*, *Katakis*, and so on. My rating is an 11/10 because it is groundbreakingly brilliant. 😊 Played on: Linux Mint 22.3 Zena; runs flawlessly. Highly recommended—you won’t regret it; in fact, "regret" isn't even a word that applies to games like this. Is the game hard? To play? No. To master? Possibly—but anyone with enough time should be able to do it. 😊 Believe me, we didn't have this kind of variety back in the day. All in all, it’s a brilliant game from my past—one I wouldn't want to be without. For me, that era was the best gaming time of my life. Have fun playing! 🤗🎮
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AMAZING TRIBUTE TO THE ORIGINAL! A MUST BUY FOR EVERYONE!!!!
For Rico Holmes <3 For Allister Brimble <3 To dev: You wrote: "Advanced Continue System A modernized continue system gives you full control over your progress. Use allocated credits to continue your run, quit and save your session to resume later, or restart from the highest level you've reached. Play at your own pace without losing your hard-earned momentum." Pls give infinite continues, aka Freeplay as some of us are getting old and cant get past lvl1 and we want to see the rest of the game. Edit1: Im turning the review to negative now after the dev response. "full control over your progress" means "full control over your progress" As I wrote and u obviously did not read, cant get past lvl1 ... why not give freeplay for those that want it??? Edit2: Thanks, freeplay would be better but this is ok. Sol il turn it positive. That last line u wrote was not necessary. I have completed 100% All FromSoft games (just check my profile). Its not about that. You should read the feedback u receive more carefully. As I said. YOU SAID: "full control over your progress." thats why I wrote what I wrote. Dont over promise. Edit3: Ok Im done, when a developer flatly lies in between a civil discourse Im the one being gracious and granting him +review and asking the local Amiga Federation to buy heaps of this game. Il reverse that recommendation. My dude. You just wrote; "Wanna an easy ride? Oh, say no more — you got it. I’ve graciously unlocked all the levels for you." The problem is you did NOT!! The levels are locked!! You removed some bosses in a easy mode. PLS tell why on earth just a simple what I and many others asked for. JUST ADD INFINITE CONTINUES. I dont think there is many lines of code is needed for that to happen... Edit4. "“Mistakes happen. What matters is having the courage to admit them.” Indeed. and thak you for having the courage to admit that. Thats was all I asked from the beginning. Posivte review left, and + recommendation given to the local Amiga club. /cheersm8
Excellent, its faithful to the original with a modern edge, love it
Ah quante ore passate sul classico Project X per l'Amiga! E' questo un degno successore? SI. Analizziamo: +Gameplay buono...non ottimo però(le navi potrebbero essere un pelino più veloci) +Musica e suoni eccellenti. +Grafica carina +Un sacco di rigiocabilità con un sacco di modalità diverse. -I boss sono noiosi...non so voi ma a me piace spolpare i boss(si spacca un pezzo e il boss passa in un'altra fase), qui basta sparare ovunque e anche il loro design è noioso, capisco per l'Amiga che non aveva abbastanza memoria ma adesso è inaccettabile. -Come detto le nostre navi sono lente(anche la più veloce potenziata), molto più lente rispetto a molti altri shmups. -Parecchi bugs amatoriali. Insomma 7/10 bel prodotto, se solo non ci fossero stati i bugs e le navi un pò più veloci sarebbe stato un 8,5 se non 9...ma si vede che è un progetto fatto con il cuore e lo sviluppatore continua a rilasciare patch, Stra-consigliato ai fan dell'Amiga e degli shmups!
Ein absolutes HAMMER-Game! Seit kürzlich ist es auch wirklich gut spielbar und nicht mehr so schwer wie auch schon, und die Grafik + Sound sind spitze! Wie auch das Level-Design und die Gegner. Vielen Dank an den Entwickler, der das Spiel stetig verbessert! #1 der Raumschiff-Shooter-Games, SUPER!!
One of the greatest SHMUPs ever, a true classic on the Amiga, gets an official PC reboot/sequel and it's an absolute belter. Not only does this provide an almost perfect recreation of the Amiga experience, but the tactical gameplay options offered by the new modes build effortlessly on the already top-notch playability Team 17's original. If you remember the 1992 version and have even the slightest nostalgia itch, do your memberberries a favour and grab a copy of this. Then wave goodbye to a significant chunk of your free time. And possibly your family. On the other hand if you don't remember the original, but are a fan of horizontal shooters, buy this anyway. With a range of modes and difficulty settings offering everything from zen-like contemplative meanders through the gorgeous environments to full-on bullet hell madness, it's hard to imagine anyone being disappointed with this. And if all else fails, just load up the title screen and relive those heady days of the early 1990s by squeezing into some skinny jeans and a Global Hypercolor T-shirt before throwing some shapes to the still banging theme tune.
Project X: Light Years brings a classic Amiga-era shoot 'em up concept into a modern setting while maintaining the demanding arcade identity that defined its predecessor. Developed and published by MK_Games under license from Team17 Digital Limited, it serves as an official successor to the original Project X. Rather than relying entirely on nostalgia, the game expands its familiar horizontal shooting formula with modern progression systems, multiple modes, accessibility options, cooperative play, and competitive features. It is clearly aimed at players who appreciate old-school shooters, but its flexible structure also makes the experience more welcoming to newcomers. The story provides a simple reason to return to battle. Decades after humanity's previous confrontation with an alien enemy, the threat has resurfaced in a stronger and more dangerous form. Players once again pilot an advanced spacecraft through hostile regions filled with enemy formations, environmental obstacles, projectiles, and large bosses. Narrative development is not the main attraction, and the game wisely concentrates its attention on combat. Survival requires quick reactions, careful positioning, knowledge of enemy patterns, and the willingness to learn from unsuccessful attempts. Its fundamental gameplay follows the traditional horizontally scrolling shooter structure. Enemy formations appear in increasingly dangerous arrangements while hazards force the player to constantly adjust position. Simply firing continuously is rarely enough because understanding where enemies appear and how their attacks develop becomes increasingly important. Boss encounters provide major tests of these skills, demanding precise movement while players search for opportunities to deal damage. This creates an enjoyable learning cycle where difficult sections gradually become manageable as their patterns and dangers become familiar. The weapon system adds welcome flexibility. Players can improve offensive power, movement speed, and defensive capabilities while carrying different weapons that can be switched according to the situation. More than forty randomized power-ups introduce additional variety, preventing every attempt from unfolding in exactly the same fashion. Scoring also encourages more than basic survival, rewarding skilled performance and giving experienced players an incentive to repeatedly revisit stages. Online leaderboards complement this approach by turning personal score improvement into a competitive challenge. One of the game's strongest improvements over uncompromising arcade design is its adjustable difficulty. Players looking for intense bullet-heavy combat can pursue that experience, while less experienced pilots have more forgiving alternatives. Rookie difficulty provides a huge supply of credits, and the Tiny Wings option dramatically reduces the pressure by decreasing enemy waves, eliminating bosses, and creating a shorter, safer journey. Death is also handled with greater generosity than in many older shooters. Players do not automatically lose everything they have collected, credits can be spent to continue, progress can be saved, and completed stages provide convenient points from which to resume. There is considerably more content than a straightforward campaign. Five game modes and five difficulty settings create different ways to approach the action, while Arena challenges, Online Seasons, achievements, secrets, unlockable content, and leaderboards encourage continued play. The expanded RELOADED edition introduces a Career mode with roguelite characteristics, giving repeated runs additional purpose through progression and variation. Local two-player cooperative play is another valuable inclusion, particularly because chaotic arcade shooters are naturally entertaining when two players are simultaneously attempting to survive crowded battlefields. Visually, Project X: Light Years chooses modernization without completely abandoning its retro identity. Hand-crafted high-definition artwork gives environments, ships, enemies, and effects substantially more detail while retaining the colorful science-fiction atmosphere associated with classic shooters. Movement has also been modernized, with responsive handling and the removal of the original-style inertia helping the spacecraft feel more precise. That responsiveness becomes particularly important during dense projectile sequences where even a slight delay could determine whether the player escapes or loses a life. Music reinforces the connection between the new game and its heritage. Players can choose between different soundtrack approaches, including music designed to recall the character of the original and a more aggressive alternative suited to the increased intensity of combat. The involvement of Alister and Chris Brimble strengthens this connection to the franchise's history. Combined with the updated visual presentation, the audio helps Light Years feel like a continuation rather than an unrelated shooter borrowing an established title. The experience will nevertheless appeal most strongly to a particular audience. Its core structure depends heavily on repetition, pattern recognition, score improvement, and gradually developing mastery. Players primarily interested in extensive storytelling or constant progression without repeated failures may find the formula restrictive. Randomized power-ups can also make individual attempts less predictable, which is entertaining for variety but may not satisfy players who prefer completely fixed competitive conditions. The generous difficulty settings alleviate some frustration, but they do not fundamentally change the game's arcade-focused personality. Overall, Project X: Light Years is a thoughtful revival that respects its roots while recognizing how shooter design has evolved. MK_Games preserves the challenging side-scrolling combat and emphasis on mastery while adding better accessibility, responsive controls, varied weapons, cooperative play, competitive systems, additional modes, and roguelite progression. These improvements give the game an identity beyond simple nostalgia. For dedicated shoot 'em up fans, especially those familiar with the original Project X, it offers a substantial modern continuation with enough flexibility to accommodate both serious score hunters and players who simply want an energetic science-fiction shooter. Rating: 9/10
Great game! Faithfull creation of a timeless classic! I've just made a review video about the game. You can see the real footage from my Amiga 4000 and 1084 monitor, followed by the modern Light Years version. Hope you like it! https://www.youtube.com/watch?v=2FHF4g88TwY
We have been granted an incredible bounty, of side scrolling Sh'mups, in 2025. A plethora of amazing games have been released, and resting at, or at least very near, the top of that list is Project X: Light Years. You'll not find a harder working solo developer, who is constantly present in the discussions, and working daily to resolve minor issues. He is happy to interact with the community, and listen to our concerns. I have purchased 31 games on Steam, just since October, and I am drowning in new games to play, a wonderful problem to have, after the terrible drought we have all been under this past decade. Given side scrolling Sh'mups are one of my all time favorite genres, been playing this type of game since the 70s, and given the thousands of hours I have spent playing these sorts of games, you can expect a similar amount of time will be spent playing Project X: Light Years, just as soon as I free up the time to do so. Once I have finished a few play throughs, I will update my review with more details. But, what I have played has been very promising,, ultra tight controls, great visuals, and an excellent challenge. First impressions have been enough to tell me I will be spending vast amounts of time in this game. Check out this game, and support this developer, he has very much earned that much, at the very least.
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Where this game's players are, estimated from review languages.
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