
Explore a hostile, living world: Uncover forgotten horrors, both man-made and supernatural, as you hunt for powerful weapons and exotic artifacts.
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Every market we collect.
About

Project Silverfish is an immersive sim, FPS where you rely on your own wits and diverse sets of tools and weapons to survive!
Venture deep into a hostile and mysterious exclusion zone to hunt powerful artifacts, fight horrifying creatures and descend deeper into lost, cold-war era dungeons!
Solve complex mysteries, tracing the paths of other explorers, and digging up terrible secrets once lost to time.
Work to uncover the dark secrets of your people's origins, and humanity's extinction...

Choose between 6 distinct pre-made classes or customize your own Inheritor of humanity's ruin!
With a variety of perk rolls and game rules, you can create a unique experience each time you play!

A massive immersive sim world where you choose how you engage with problems and threats. With a mix of tense gun-play, diverse sets of tools and equipment, and no scripted solutions or hand-holding:
You are in-charge of your own decisions!
You are responsible for your own mistakes...

Delve into dark, hidden dungeons.
Navigate treacherous Anomalies.
Face hideous monsters born of a cursed past.

In The Exclusion Zone, you're not always just a hired gun, you're also going to need to apply detective skills and deductive reasoning to find answers...
Complete Contracts and Missions by exploring the world, chasing leads and finding clues! Sometimes the truth can be stranger than any anomaly or mutant...

Among the many mysteries of the Zone, there are also powerful artifacts.
They can grant passive buffs, or when charged with Eather, cast seemingly magical effects.
Some can even be crafted into exotic firearms, allowing you to exploit their secrets in combat!
Be careful, you're not the only one hunting out here...

Be prepared to discern friend from foe out in the field!
Several factions are vying for power out in the Zone. Some looking to control its secrets, others seeking to destroy the very source of its anomalies.
It's up to you to decide who you're willing to work with, or even join should they convince you...
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 203 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I adore this game
i really like this game a lot, i hope it comes out as full release ...
未だ早期アクセスながら素晴らしいゲーム。 始めたばかりであるが、ひとまずの感想を書いておく。 まず初めに書かなくてはならない事がある。 FPS経験者など以外には非常に難易度が高く感じるだろう点だ。 このゲームは沢山の銃器が出てくるが、その多くはアイアンサイトだ。これがまぁ見難い。そこに加えて敵の性能だ。敵は基本的に非常に遠くからこちらを発見してくる。一応声を出すから発見されたと分かるが、自分以外のNPCは基本3人組だ。つまりフルオート*3が次の瞬間にぶち込まれる。距離があれば半分で済む時もあるが、基本障害物だらけなので近距離で出くわして死ぬ。 投げモノも敵は多用する。最初で半死で障害物の陰へ、飛び出して逃げるにも包帯一個は使いたい、手榴弾で死ぬ。凄い距離を正確に投げてくる。大工場の屋根や鉄塔の上でも爆殺される。 更に、障害物に隠れる手段が怖い。車などに隠れるとフレーム間や下の空間を抜けて被弾する。 と、基本的に多勢に無勢、かつ敵AIの認識距離が長く、非常に積極的に攻撃してきます。 これらをクリアするには隠れる……と言いたいが、ハイド服で草藪にしゃがんでても見つかって撃たれます。 なので敵の精度が下がる距離を取って、動き回る敵をアイアンサイトで撃ち、フルオート*3とのダメージレースに勝つ必要があります。 これが難しい点です。モンス以外は全部3人組なので何とかする必要があります。 また不完全ながら日本語翻訳もありますが音声は英語のままなので、中立状態の相手に声を掛けられても理解できず、ひとまず銃を下ろしたら突然撃ち殺される事が良くあります。 ただ問題は明確なので、それらが解決できる方には非常におススメです。 軽く、バグもほぼ無く(ややスタックPがあるが近接振ったら出れた)、銃器の表現も味があり、カエルや虫もおいしく食べれる。なんて良いゲームなんだ! ただ繰り返しますが、良いゲームではあっても決して万人受けするゲームではありません。 お値段も相応にしますので熟慮の末に判断を。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 204 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
furry stalker? I wish I had one of those!
Absolutely loving the gameplay so far. Combat, movement and stealth, anomalies all feel really good. The only suggestions I have are a couple of QoL features like being able to add markers to the map to highlight points of interest as well as maybe the ability to apply markers to items for easier blueprint or barter tracking. As much as I know Multiplayer is a pain to integrate should development allow it I think it'd bring a lot of fun as well as more tactical options into the world. Even if it doesn't recieve such the game is still absolutely worth trying and just immersing yourself in!
[h1]Кайфовый фурри сталкер, всем советую[/h1] Аномалии страшные, зона, не смотря на то что игра в бете, интересная, стрелятся прикольно, + фишка старых игр где тебе из указаний "ну вот там найди это" а где это там ещё придётся выяснить, но не слишком душно, задания обычно указывает ориентиры. Но всё же продукт сыроват ещё, хоть в этом плане на много лучше чем нынешние ААА игры
"Why is it 5am? I just started the game!"
Excellent. It's obviously not finished, but if you're not bothered by the incomplete story and quest lines, there's enough here to more than justify AAA pricing, so it's a complete steal. A wonderfully tense roadside picnic, which runs flawlessly, and Perdition was so ♥♥♥♥♥♥♥ good I want to wipe my memory and start the game over.
Absolutely incredible, and easily worth the price. I got it on a whim when the imsim itch flared up, and suddenly it was sitting amongst my all time favorites. It's still unfinished and rough around the edges, especially in terms of the story and quest progression, but the basic gameplay loop and worldmap is rock solid. I've been able to squeeze dozens upon dozens of hours of fun out of a WIP early access game, so regardless of whether it ever gets finished, I believe I have gotten my money's worth. If you are a fan of the STALKER series, open-world RPGs, or ImSims, or just have an appreciation for atmosphere and creativity, I highly recommend giving this one a try. My only gripes with the game so far that I think are fair to point out (complaining about the clearly unfinished parts in an EA game seems unfair): 1. Intermediate assault rifle dominance. This is an issue with a lot of games that try for realistic combat, admittedly, and goes to show why they are the dominant type of smallarms IRL as well. But in the context of the game, I always felt like assault rifles were a bit too convenient overall. Because they have low weight, decent ballistics, more ammo available, and said ammo is relatively light, they just end up being the all-round best option for almost any engagement. In CQB they are just as effective as SMGs, and at medium-distance they are just as effective as Battle Rifles. It also doesn't help that they have more unique ammo types available to them than almost any other weapon class (aside from shotguns), meaning their tactical flexibility is even further enhanced. I would really, really, really love it if it was feasible for me to do a dedicated SMG/Battle rifle run, but as it stands I'd just be better off running two different assault rifles. 2. Humanoid VS monster threat levels. There's a bit of a disconnect between how dangerous the liminal abominations of the Zone are, versus Joe Schmo with a FAMAS. Don't get me wrong, I LOVE the creative designs of all the game's monsters, especially the Angels and Knights; but the actual threat posed by most of these fellas is about 1/10th that of a random squad of grunts. Given how rare it is to run into something like a NotDeer, I feel like the threat they pose should be proportional. 3. Rifle ammo naming. Okay, this is just me being dumb, admittedly. But the game is set (as far as I can tell) in an alternate Europe, where you are literally fighting against Evil NATO, and yet the full-power rifle ammo is labeled as 30.06. Which was the default rifle/machinegun cartridge used by the United States during the first half of the 20th century, up until the 1950s. NATO standardized on the 7.62x51mm as their rifle and MG caliber, so shouldn't that be the ammo we find in game? The in-game intermediate cartridges are literally labeled 5.56, (i.e. the NATO-standard intermediate round), so why is the rifle ammo not 7.62 NATO? That's about all I've got. I am ever so eagerly looking forward to the day when this game is completed, but even as it stands I am more than happy with what we have on offer already.
there are no bugs only anomalies
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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