
Explore a hostile, living world: Uncover forgotten horrors, both man-made and supernatural, as you hunt for powerful weapons and exotic artifacts.
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About

Project Silverfish is an immersive sim, FPS where you rely on your own wits and diverse sets of tools and weapons to survive!
Venture deep into a hostile and mysterious exclusion zone to hunt powerful artifacts, fight horrifying creatures and descend deeper into lost, cold-war era dungeons!
Solve complex mysteries, tracing the paths of other explorers, and digging up terrible secrets once lost to time.
Work to uncover the dark secrets of your people's origins, and humanity's extinction...

Choose between 6 distinct pre-made classes or customize your own Inheritor of humanity's ruin!
With a variety of perk rolls and game rules, you can create a unique experience each time you play!

A massive immersive sim world where you choose how you engage with problems and threats. With a mix of tense gun-play, diverse sets of tools and equipment, and no scripted solutions or hand-holding:
You are in-charge of your own decisions!
You are responsible for your own mistakes...

Delve into dark, hidden dungeons.
Navigate treacherous Anomalies.
Face hideous monsters born of a cursed past.

In The Exclusion Zone, you're not always just a hired gun, you're also going to need to apply detective skills and deductive reasoning to find answers...
Complete Contracts and Missions by exploring the world, chasing leads and finding clues! Sometimes the truth can be stranger than any anomaly or mutant...

Among the many mysteries of the Zone, there are also powerful artifacts.
They can grant passive buffs, or when charged with Eather, cast seemingly magical effects.
Some can even be crafted into exotic firearms, allowing you to exploit their secrets in combat!
Be careful, you're not the only one hunting out here...

Be prepared to discern friend from foe out in the field!
Several factions are vying for power out in the Zone. Some looking to control its secrets, others seeking to destroy the very source of its anomalies.
It's up to you to decide who you're willing to work with, or even join should they convince you...
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 200 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
silverfih
An incredible game with solid bones for an early access. The controls are easy to use but allow for smooth gameplay. There's a lot of charm, if you enjoy games like S.T.A.L.K.E.R or Escape from Tarkov you will enjoy this game. The only problem I have with it is that I want more.
Мляя, я маслину поймал(
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 204 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great blend of gameplay, story telling, and horror. Looking forward to the 1.0
8/10 - If they had merch, I'd buy it! This game scratches an itch the STALKER games can't stratch... Furries! (Well I guess technically scalies but close enouuuugh) :3 A fantastic STALKER-like with a map that seems like real thought was put into it, unlike in the vast majority of games I've played. Gunplay is by-far the best part of this game; I'd argue that it's more polished than any game I have *ever* played... And I play a lot of shooters! It still surprises me with how smooth and believable it feels. Combat is just the right amount of punishing on the hardest difficulty (not Ironman, screw Ironman modes lol). As with any STALKER-like, the most important aspect to git guud at is paying attention to your surroundings. Enemies and anomalies can and will kill you as easily as you can kill them, so taking advantage of cover, varying weapons, and running when you start getting overwhelmed are critical. Project Silverfish executes this flawlessly, and the world is just the right amount of eerie, dangerous, and majestic. Factions and the economy feel natural and equipment costs and weights feels surprisingly balanced around the amount of traveling and inventory capacity you have; the main complaint I have with the original STALKER trilogy. Learning about history, the state of the world, enemies, and anomalies is probably my favorite part of this game: The buyable camera item lets you take photos that are saved to your journal and allow you to write any notes in their description. I've been really enjoying writing my own compendium of places, anomalies, and entities from the perspective of my character. Yes, I know there's a wiki, but in a game like this, this would feel like ordering food in when I enjoy cooking and have all the ingredients for what I want: It takes away the joy of experimentation and discovery! Performance and bug issues are almost nonexistent. I can't think of a single time I've found something that didn't seem intentional. Enemy AI could use a bit of work, though; it's too dumb sometimes and excruciatingly clever others... But perhaps this is intended? If so, that's funny, because that's basically illustrating varying degrees of intelligence, and some people may truly be dumb enough to ignore a Cleaner slowly flame-broiling them. Lol I have a couple minor gripes; inventory and menu UI is a bit clunky (map is with the journal??), far too large, and really gets in the way when you're scrolling through a lot of items. I recommend incorporating dynamic scaling, search, sorting for inventories to make it easier to find things in a long list. This could also make enough room to fit the map or journal on the main inventory screen, streamlining it substantially. Secondly, the darkness is far more dangerous for the player than it is the enemies. Perhaps this is intended in order to discourage adventuring at night, but beds are infrequent, and nights are so dang long that I find myself AFKing in a hidey hole all night sometimes if stuck in a dangerous area at dusk. I don't think that enemies without night vision should be able to see and hit you as well as normal even when you are crouching in place and emitting no light. Either that, or allow more beds to be able to be slept in. What would be even more fantastic is if you added more safehouses or the ability to CONVERT certain buildings into one using scrap or something- there are lots of great candidates for these across the zone! Lastly... You can't see any part of your body out of the menu. It's an odd choice. I read on a Reddit forum that this was an executive decision because animating arms is so much work and not that big a deal to enough players. But it is to me, and I know I'm not the only one! I am sure there would be someone out there who would be willing to help the dev(s?) animate first-person arms, possibly even for free. Other than that, Project Silverfish is amazingly polished and I can't wait to see what future updates may bring. :3
If you have enjoyed any of the Stalker, Fallout, or Elder Scrolls games, this is an absolute treat. There is so much to discover and the emergent gameplay is amazing. Does not hold your hand at all, gives you a basic map and you're expected to explore and figure things out. Started out thinking there were a lot of frustrating mechanics, but finding solutions to those problems as you progress your gear feels great. My only gripe currently is that enemies with rifles can basically see across the map and shoot with the accuracy of Godlike Unreal Tournament bots. Until you get gear to match theirs, that can feel a bit frustrating. Recommend Mercy mode for a first playthrough!
[h1]★★★★☆ / ★★★★★[/h1] TL:DR = The gameplay itself is fun. The enemy AI needs a bit of work as they are quite snappy. (2 stack of intimidation and you'll get your first shot off 95%); Peek corners. Otherwise it is a very [strike]infuriating[/strike] fun experience. if you're going to play, I recommend trying out nine lives mode and going in blind on the latest beta build. [b]Die. Explore. Learn.[/b] -- If your a furry and a fan of stalker; As well as having time to commit? This game is quite fun. Is it as refined as stalker? No; There is no in-game player-model currently, despite the customization of your character! Nor any hand animations... this game ain't got none. I do not mind that personally, but it can be a deal breaker for some. Wanna access the in-game dev menu? Hit CTRL+Left SHIFT+ Backspace. I use it to toggle the watermark or mess around with in-game flags. My only 2 gripes with this game currently is that the Day/Night, Concealment, and Noise Level systems are not clearly defined [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3720096587]ANYWHERE[/url] besides a guide posted by somebody else on steam. That and during the day, enemies WILL see you before you can see them... so either use intimidation or rock those NVG's n explore at night; Or crouch in a shadowy corner unmoving. [spoiler]It would be so cool if I could emote or had the ability to sit on things in-game. Especially if the emote draws your character for only the duration of the in-game animation. It would genuinely add so much immersion to your experience. Without it, the body customizability of the game just feels so... [b]hollow[/b]. There is literally no point currently. [/spoiler] [spoiler]Click the word 'ANYWHERE' to go to the guide.[/spoiler]
Excellent. It's obviously not finished, but if you're not bothered by the incomplete story and quest lines, there's enough here to more than justify AAA pricing, so it's a complete steal. A wonderfully tense roadside picnic, which runs flawlessly, and Perdition was so ♥♥♥♥♥♥♥ good I want to wipe my memory and start the game over.
Great game! Ignore the reviews claiming the dev is a scumbag. Pendrake possesses their own position on the passing of a polarizing political pundit, and some pissbaby reviewers think everyone's opinions need to align with their own, so take them with a grain of salt.
[h1]Кайфовый фурри сталкер, всем советую[/h1] Аномалии страшные, зона, не смотря на то что игра в бете, интересная, стрелятся прикольно, + фишка старых игр где тебе из указаний "ну вот там найди это" а где это там ещё придётся выяснить, но не слишком душно, задания обычно указывает ориентиры. Но всё же продукт сыроват ещё, хоть в этом плане на много лучше чем нынешние ААА игры
Active players
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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