
Explore a hostile, living world: Uncover forgotten horrors, both man-made and supernatural, as you hunt for powerful weapons and exotic artifacts.
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About

Project Silverfish is an immersive sim, FPS where you rely on your own wits and diverse sets of tools and weapons to survive!
Venture deep into a hostile and mysterious exclusion zone to hunt powerful artifacts, fight horrifying creatures and descend deeper into lost, cold-war era dungeons!
Solve complex mysteries, tracing the paths of other explorers, and digging up terrible secrets once lost to time.
Work to uncover the dark secrets of your people's origins, and humanity's extinction...

Choose between 6 distinct pre-made classes or customize your own Inheritor of humanity's ruin!
With a variety of perk rolls and game rules, you can create a unique experience each time you play!

A massive immersive sim world where you choose how you engage with problems and threats. With a mix of tense gun-play, diverse sets of tools and equipment, and no scripted solutions or hand-holding:
You are in-charge of your own decisions!
You are responsible for your own mistakes...

Delve into dark, hidden dungeons.
Navigate treacherous Anomalies.
Face hideous monsters born of a cursed past.

In The Exclusion Zone, you're not always just a hired gun, you're also going to need to apply detective skills and deductive reasoning to find answers...
Complete Contracts and Missions by exploring the world, chasing leads and finding clues! Sometimes the truth can be stranger than any anomaly or mutant...

Among the many mysteries of the Zone, there are also powerful artifacts.
They can grant passive buffs, or when charged with Eather, cast seemingly magical effects.
Some can even be crafted into exotic firearms, allowing you to exploit their secrets in combat!
Be careful, you're not the only one hunting out here...

Be prepared to discern friend from foe out in the field!
Several factions are vying for power out in the Zone. Some looking to control its secrets, others seeking to destroy the very source of its anomalies.
It's up to you to decide who you're willing to work with, or even join should they convince you...
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 203 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Project Silverfish is a fantastic game for anyone looking for something to play with classic S.T.A.L.K.E.R. style gameplay with its own twist on things. The guns feel good to use, the game runs very well (it never crashing on me was the thing that least resembled STALKER lol), and it features somewhat 'arcade-y' movement compared to most games in the genre (which was a welcome change of pace to me, it feels quite like a source engine game in some ways). The roster of anomalies/enemies/events, while featuring obviously featuring some that are exactly what you would expect (orb that sets you on fire, field of electricity, etc), are interesting and varied and include some nice spooky unique things. I had many moments in the game that made me go "Man, I gotta get the hell out of here." The progression is good too, you'll go from a scavenger using garbage weapons afraid to turn your flashlight on at night to a veteran with powerful weird guns and a satchel full of artifacts launching yourself across the map and throwing ghost grenades at anyone in the exclusion zone that so much as looks at you wrong. The game is early access, and obviously not finished yet and it is very up front about that. You can get out of bounds if you want to (but you can obviously tell you're not supposed to be there), some areas are clearly less finished than others, you will eventually run out of quests to do. But all that said I still put 50 good hours into it before deciding to put it down for now. A public beta was even released recently that I opted into, and after opting into it I saw new weapons and areas I'd been to before expanded on and made more interesting, so progress is very promising. I do have a few small gripes with the game, no game is without them. As others have pointed it it can be a lot easier at times for the enemies in the game to identify you than it is for you to identify them (especially if you don't want to start shooting friendly factions), but I found this was mostly mitigated by experience and gear, and was no longer such an issue once I knew where I was and how to move around in the maps and had some armor that could prevent me from being instantly deleted. I also found that I was going into my inventory more often than I'd like to switch out my utility items (crowbar, lighter, lockpicks, etc), but this is a fairly minor complaint. I very much look forward to coming back to the game after it's seen some updates, and can definitely see this being a game I come back to over and over.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 204 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game. I wish creator luck.
Although i dont really care for extraction shooters and wished this went more in the direction of stalker anomaly, its not bad. I havent had much of a bad experience with it or havent encountered any bugs. Only thing is i wish the map was better to use, im not sure where i am on the map and im trying to find things with no clue where i am supposed to go and the anomalies are hard to see, i dont know which anomaly makes the buzzing sound but i cant for the life of me see it at all. Other than that its not bad.
Very solid stalker type game. Good variation of enemies and plenty of guns to take them on with. Take your time to try out some of the different starts and really pay attention to what faction a guy is in before shooting them in the back of the head.
-went on a long journey to figure out where I needed to go for a quest -got a bunch of sick loot on the way -turned a corner and got turned into swiss cheese -dropped my loot where I died -respawn with only 5 items -start my corpse run back -immediately step on a landmine -lose all my progress -10/10
shows great promise for an early access game; as it stands currently, it can be monotonous once you know how most game mechanics and items work, but that is to be expected for anything if you refrain from searching spoilers about how things work, I find that it is not only rewarding, but engaging as a player; this will keep the game as fresh as possible (dont be like me with a pebble brain and consult the community server for info as it becomes a habit in ruining the full experience) P.S: got jumpscared by a boar at night while trying to sneak around enemies and it probably reduced my life expectancy range by a couple of years at least
If Misery and Fallout had a baby this would be it. Great combat mechanics, more content would be amazing and dev is working on it last I checked. Excited for the future of this game
"It's getting late, I'll save and quit at the next safe area" Narrator: They then proceeded to play for another 5 hours passing through four different safe zones without quitting until outside the window became bright for some strange, indescernable reason.
This might be one of my favorite games of all time, honestly I don't have words to describe how fantastic its lighting is, its terrifying in the best way possible. there's a lot of good challenge and its overall fantastic. if I had the money i would buy it again just to support the devs because ♥♥♥♥♥♥♥♥♥ is it fantastic. best 30 dollars I've ever spent on a game.
amazing all of the great things about adaca and more
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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