
Project Rhombus is a rhythm-based casual action game that combines exciting electronic music with stylish flat design. Hold on as long as possible, blocking the oncoming arrows moving to the beat.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
3 hours for 60 seconds
https://www.youtube.com/watch?v=SAtnRfQG99k&list=PLtTVtSlprh4dHp_MyVhWVJhlQw-J_L0kp&index=19 https://www.youtube.com/watch?v=Br91hWUrmII&list=RDBr91hWUrmII&start_radio=1 https://www.youtube.com/watch?v=jv-laQtaLjE&list=PLtTVtSlprh4fKIvMo1ywqhWHlyuTmgY_7&index=107
Great game. Took some time to get it down. Practice makes perfect.
Не плохо.
Buena música Buena jugabilidad Dificultad Muy Difícil en mi caso pero un 10/10
It's a pretty minimalistic reflex game, but certainly a bang for your (literal) buck. Idea is simple, arrows come from four different directions in rhythm, and you have to catch them by picking set sides. Catching also happens on-beat, requiring a good degree of coordination and timing. Later levels introduce gimmick obstacles that in turn make reads harder. The game gets pretty fast and hectic by the end. There really is not much more to say, it's a simple but well-polished game that is a good way to spend a few hours on. Good recommendation if you like other reflex games, such as Super Hexagon.
眼瞎了,手废了,脑也残了
有点偏音乐向不能射击的塔防游戏--箭头相当于盾牌,用盾牌不让别人撞到基地,坚持若干秒即可。 内容太少,能加一,单买1内推荐入库。 need window mode, chinese, music need +-.
A nice, minimalistic reflex-based game with simple inputs that will make you remember how long a single minute can actually be. Difficulty levels are well balanced. Can make for a lot of fun for less than a euro.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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