
Project Nimbus is a high speed mech action game set in a post apocalyptic world. Players control 'Battle Frames' - humanoid battle suits armed with an arsenal of weapons.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
....meh? It was difficult to figure out who the heck I was playing as and the game was just... fine. Didn't regret the purchase but I also don't really feel one way or another about the game. It's cheap but eh? Nothing sticks out about it in my mind.
イージーモードで進めていたところ、ICBMステージがクリアできず諦めました。操作性が悪いなかで制限時間2分はめんどくさ過ぎる。頑張ってクリアしたいと思うほどのものではなかった。 以下BADポイント。 ・かっこよさそうな単語を並べただけのセリフ回し。キャラクター同士の会話がキャッチボールにすらなっておらず、ストーリーと呼べるものではない。 ・自機とカメラの挙動が、ツルツルとした滑りやすい動きで、非常に酔いやすい。ロックオンもすぐに外れる。 ・画面上の重要なUIが全部同じ赤色で、非常に紛らわしい。特にロックオンアイコン、敵の位置を示すアイコン、自機のバーニア効果、敵の爆散、が全て同じ赤い色。ステージによっては夕焼けで背景も赤い。視覚効果が邪魔で戦闘に集中できない。 ・フリー状態からL1でロックオンされるが、ロックオン中に同じL1を押すと解除される。誤操作を誘発するボタン配置。 ・似たような武器が重複(ファンネル、誘導ミサイル、オービット)している。いったい何の意味があるのか。 総評 ロボットに対する愛をヒシヒシと感じる作品ではあるものの、ゲームとして、作品として微妙過ぎる。ニッチ分野だった10年前でも、評価は変わらない。
I beat Project Nimbus on the medium difficulty on February 19, 2026. I ended up dying twice from high burst damage from some named enemies, but I thought medium difficulty felt fair throughout the game. There is a nice blend of Ace Combat's feeling of being an ace pilot and Gundam. I also liked the references I noticed, as someone who recently watched the Mobile Suit Gundam 0079 anime and movies. I opted for the settings combination of Japanese voice and English subtitles, but there were some moments where I noticed the English voice track would play for a couple characters during one or two missions.
Very good mecha game.
Played in UEVR... which works well with a few game settings tweaked. It's ok. As with all these flying around shooting games the idea of it is better than the reality. You're just scanning around you all the time trying to find the target... who's so far away they're a dot. I prefer flying shooters on a path with more environment around you and scripted moments.
If you love the mecha genre this game is for you. If not then just play it anyway because its fun
OK for a few dollar but in the survival mode I spent 20 minutes chasing a boss that has an unlimited supply of energy and magically stays twice as far away as you can lock or shoot. Started to enjoy, immediately lost interest. Games are more fun even when they're difficult if you can at least have a chance. This just got real dumb real quick.
Has ultrawide support, but not for 3440x1440??
5/10
Cheap and cheerful Indie arcade/action game that tries fusing Zone of the Enders with Ace Combat, and doesn't do a terrible job of it actually. It's not deep, and it doesn't pretend to be, but it is quite enjoyable. You can *viably* do combat in first person cockpit view as well. <- this bit's important for me. There's a serviceable single player campaign that's very much in the format of Ace Combat on a limited budget. There are also a couple of extra modes to add replayability, with "Survival" being a simple wave mode, and "Warfront" being more progression/upgrade focused. It's not amazing, but it achieves what it sets out to and is fun. If you like mechs and AC and would like an indie mix of the two, go for it. Especially if you get it on one of its very deep sales.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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