
All the passion, beauty & intensity of pro motorsport merging the most iconic cars & circuits with a new benchmark in handling performance.
Modeled estimate, not a reported figure. How we estimate →
About
Project Motor Racing ignites all the passion, beauty, and intensity of professional motorsport.

The Best, Nothing Less
Race across eras in 70 meticulously recreated cars across 13 iconic classes & 28 global layouts.
Cars: From today’s radical LMDh Hypercars to history’s most iconic legends, each vehicle is a licensed masterpiece
Circuits: Scanned for ultimate precision and authenticity

Racing For All
From sim racers to first-time racers, Project Motor Racing delivers:
Single Player Career
Online Racing Modes
In-Game Events
Packed 4-Class Race Experience

Simulation Refined
First Principle Physics: New physics engine delivers unmatched handling realism and high-fidelity FFB
Benchmark-Setting Physics Engine built on mod-friendly GIANTS Engine 10
Factory Driver Program: Every car’s handling painstakingly tested and approved by brand partners and hundreds of the world's top racing pros to assure authentic levels of handling precision
Immersive Sound Design: Motorsport’s ferocity captured like never before

Feel Every Second
“Living” cockpits with visible G-forces, heat-haze, etc.
True2Track
Dynamic Weather Conditions
Adaptive Racing & Drying Line
24-hour day/night cycle

Project Motor Racing: Year 1 Bundle
Get your copy of Project Motor Racing plus all Year 1 Season Pass content with the Year 1 Bundle. Complete your ultimate motor racing experience.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +11 more
Engagement
Hours played at review time, across 119 reviews with recorded playtime.
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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I really like PMR. The car selection is unique with the Dodge Vipers, TVR, Moslers, Lister Storm, Group C, GTE etc etc. Exactly what I want as I grew up in 90s with these cars (modern GT cars are a bore for me, I have high end gear and doing heel toe with the oldschool cars is great). I couldent careless about the negative reviews, its a great driving sim/game. Handling feels like AC Evo/ Raceroom to me and FFB is good on my Simagic Alpha. Only issue I have had is some equipment not working (Simworx GT wheel doesent work but Simworx pedals are good to go). My Simagic stuff is great. I cant wait for more tracks though. Yeah so my verdict is that its really good. Glad to add PMR to me sim collection.
the progression gets interesting
Better and better... Gamepad control isn't bad. Not all vehicles are easy, but that's just how it is. I've found a few that I really enjoy driving with the minimal assists. :) The AI isn't disastrous, maybe not even bad. But there's a lot of room for improvement here. And this could be one of the most important missions of PMR. We have countless simulators, but really smart and good AI is only in iRacing. :) Of course, I understand that it takes time, money and horses, but if they can even get close to it once, that would be brilliant. The goal should at least be to be the best and smartest that is rationally achievable. Smart, varied, even with bold stops and tactics, the AI shouldn't do things like unnecessarily pitting or coming out 3 laps before the end of a long race because it ran out of fuel. It could be that they make mistakes in the pits sometimes. Not often, but it could be. We want authentic races. Living and breathing events. The graphics are pretty good in some places, pretty bad in others. The sky and clouds are pretty bad. Sometimes (example evning) they are beautiful, but we all see they could be better everall. The career is cool, better. I just started it, but I'm sad that there's no option to create a separate custom championship. It would be cool, with tables, statistics. AMS2 has a basic game mode like this, we'd like something like that, but much more impressively developed. I don't think it would be that big of a task. The other thing that would be important is to have the windshield dirty, to have immersion, to have real dynamics. After all, it's just a motorsport game, so let's treat it that way. I think for many of us it doesn't matter that much that we play with the most beautiful game, but the experience should be lasting, memorable... I think it would be good to have more weather "slots", as much customization as possible. No need to exaggerate, I understand that there are priorities, but you also have to stand out from the rest. I think it would be a good idea to be able to shape the AI field within the game. You create your own field, you specify how good someone should be in the 100, qualifying, race, how constant, how bold, how good in the rain, how often they make mistakes, how quickly they eat their tires... So if the existing base is good, then with about a couple of vehicles and more tracks, or something like that, the game will simply be unfathomable. I'm going to go play a little now, because although it's still a long way to go, I think it can already be fun. I hope for the best. :) Plus: I think that different assists would be needed for gamepad control. There are such assists in LMU, ACC and I could list more... Some of the cars are not bad with the existing aids, but there are also real powerhouses here.
I have to give it a negative mainly due to the awful hud!! I have just got it today 28th June 2026. I have played many hours on PC1 and 2. Changeable huds etc. Now on a handheld the hud is so dark the text so small. Worse of all the leaderboard shows too many people so it fills the whole left side of the screen. We need more options - leaderboard 5 cars. Human car as the middle 3rd place car with distance between the cars in seconds and then when any of them finish a lap it changes to their lap time. More options on the colour of the widgets, more changeable widgets for the same thing. It's so bland and eye straining. Even when docked to a 65inch tv in 2k it's still not great. The good bits: I been holding off for a while for the major updates to come. The car handling on controller is good, the ai is sometimes inconsistent in qualifying but in the races so far then been as expected. Minor stuff: The games optimised enough but it needs more work on optimisation. Accessibility needs adding, scaling ingame text for smaller screens ie handhelds need adding.
From what I've read, the game had a rough start, which explains why a lot of the reviews from that era look the way they do. I was a big fan of Project Car games (1, 2), and after putting several hours into this one, I have to say it runs great, the interface is also really good, especially compared to some other games in the genre. My biggest surprise was how well it plays on a controller. There's no noticeable delay or awkward jankiness on turns like I remember from PC or even in Automobilista games. If you're looking for a motorsport/GT/LM racing game that feels good on a controller, this one definitely hits the spot. I can see why the game is popular on Consoles and why so many people recommend it to console players. Thoe the game pushes things a bit more towards the sim side of racing compared to Gran Turismo and Forza Motorsport, while still remaining accessible. Good selection of tracks, nice sound, car feeling. Thoe a lot of the cars are behind paywall which would be my biggest gripe.
I was a bit dubious about buying this game with all the negative feedback and that I use a controller but thought I would hut it and try it and if it was no good I would refund before 2 hours are up. I've played for 2 hours now and I am keeping it. With controller I tried it at default and it wasn't that bad but tweaked it slightly to the settings of https://simracingsetup.com/project-motor-racing/project-motor-racing-controller-settings/ I am now loving it
the game does not recognise my sim racing input devices like my pedals and button box. added to that multiple crash to desktop issues when launching the game and i do not even know what the game play is like because its so bad i never got to it.
It's an OK racing sim, but the force feed back feels a little underwhelming on a CSL DD (entirely subjective). There is a good but slightly anaemic range of tracks and cars. It does have what looks like a decent career mode which is a feature sorely missing from many sim racing games. This presents itself as a full game but it's more like an early access game with paid updates, hence the refund and the thumbs down.
Game has so much potential but the FFB is so bad, I've tried all three hours in the game + hours of forums and there is no good way to remove the absolutely unrealistic and awful oscillation in the wheel. Yes roads can be bumpy but the ffb is so bad, if you even think of taking a sip of a water bottle at 40kph your wheel will begin to shake, I ran this game on the average of 8-9nm and its actually dangerous. I shouldn't have to fist f*ck my wheelbase to make it stable. "bad tune trust me bro" OH no no no.... not only is this an apparently issue in many complaints, the best way to fix it is to just dampen the hell out of the game, then it feels like a boat. Oh and if you run moza, your pithouse will not recognize randomly, you will just lose your feedback settings and if you have a lighting preset for the game it will go to standby after every track session so right after practice and you go to quali, your lights and setup are just gone. This alone made me so tired of playing that I would refund but I have hope in it turning out well, the career seems like so much fun if it didn't want to constantly twist my wheel and damage my wheelbase. Edit: I'd like to add that its a pretty enjoyable time for a solo stint for sure, yes the Ai is not perfect in the slightest, but its a good time, graphics are good, sounds are good, the way to tune a car feels smooth and learnable. Its got some of the specialty car nerd aspects but the feel is so bad I genuinely cannot play.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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