
All the passion, beauty & intensity of pro motorsport merging the most iconic cars & circuits with a new benchmark in handling performance.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Project Motor Racing ignites all the passion, beauty, and intensity of professional motorsport.

The Best, Nothing Less
Race across eras in 70 meticulously recreated cars across 13 iconic classes & 28 global layouts.
Cars: From today’s radical LMDh Hypercars to history’s most iconic legends, each vehicle is a licensed masterpiece
Circuits: Scanned for ultimate precision and authenticity

Racing For All
From sim racers to first-time racers, Project Motor Racing delivers:
Single Player Career
Online Racing Modes
In-Game Events
Packed 4-Class Race Experience

Simulation Refined
First Principle Physics: New physics engine delivers unmatched handling realism and high-fidelity FFB
Benchmark-Setting Physics Engine built on mod-friendly GIANTS Engine 10
Factory Driver Program: Every car’s handling painstakingly tested and approved by brand partners and hundreds of the world's top racing pros to assure authentic levels of handling precision
Immersive Sound Design: Motorsport’s ferocity captured like never before

Feel Every Second
“Living” cockpits with visible G-forces, heat-haze, etc.
True2Track
Dynamic Weather Conditions
Adaptive Racing & Drying Line
24-hour day/night cycle

Project Motor Racing: Year 1 Bundle
Get your copy of Project Motor Racing plus all Year 1 Season Pass content with the Year 1 Bundle. Complete your ultimate motor racing experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 43% | — | $2M |
| $49.99 | 3Kratings | 53% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 892 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The performance is simply atrocious. Stutters as hell, even on mid-low settings. The sound design is incredibly off, the ffb is just ok. I can't believe a game is even allowed to be reasled in this state. almost 1 year after launch, the state of this title is stiill quite incredibly low.
Realmente estão fazendo um grande esforço para arrumar o jogo. Melhorou muito desde o lançamento conturbado.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +11 more
| $49.99 |
| 793ratings |
| 60% |
| — |
| not modelled |
| $39.99 | — | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Danke, für das freie Wochenende. Ich habe es für mich schon wieder beendet. Hätte ich das "Game" gekauft, so wie ich es eigentlich nächste Woche vorhatte wäre ich mir echt verarscht vorgekommen. Ich fahre öfter in anderen Simulationen und das Ding hier kann nicht ansatzweise mithalten. Performance des Grauens, ich komme nicht mal über 50 FPS obwohl andere Simulationen -die Grafisch besser aussehen hust- locker mit 120 laufen, kleine Freezes gibt es zwischendurch auch mal. Bei der Fahrphysik komme ich mir ebenso verarscht vor, es könnte ein Ableger von Driftgames sein. Frage mich ernsthaft, wie viel die Schmierseife auf der Strecke gekostet hat. Die KI kann zum Start mit kalten Reifen durch die Kurve heizen während meine Karre einfach nur untersteuernd ins Kiesbett rutscht. Update 2.0 wird überall gelobt und ich frage mich warum? Welchen Zustand hatte das Game vorher, das sowas schlechtes trotzdem gelobt wird? Ich bleibe bei der Konkurrenz und danke dem Entwickler einfach dafür, dass er meine Vorfreude auf den Titel schon zu Release vernichtet hat.
I feel this game got a bad rep when it first came out. I got the game after the V2.0 was released. Does the game still have some issues? YES like unreal eng 5 and the really bad looking graphics in the rear view mirror. But, when not looking at the rear view, the graphics look great. Sounds on the cars I feel are really good and so is the handling. As for wheel support I use the PXN V9 and have had no ussies with the wheel when I have it set as the full 900 degree mode. ( not Xinput) I have to say give it a shot it is better then what it started off as.
I've played some crap racing games in the past but by god, this one is up there.. It's an arcade racer at best, the ffb is shocking, the car physics are terrible, how on earth Ben Collins put his name to this i'll never know.. oh wait.. money... best thing is the selection of cars! its mega!
I don't commiserate with the overwhelmingly negative overall receiving. Admittedly, the game was overhyped, and one might ponder why such diligent effort went into effect that feels within limits lackluster; although, it would be fairer to magistrate the game for what it literally is and, in that light, it unquestionably doesn't merit such a negative gross tally. 🎮As soon as i had my settings buzzed in, I took a number of cars for a spin, specifically the BMW M3 GT3 Evo 2025, the Audi R8 LM900 2002, the Mazda RX-7 1989, and the Nissan Z GT4 2023, assessed them on the Spa and Sebring circuits. Each car handled in various ways, nevertheless paradoxically i established the BMW M3 to be the most exigent to drive. It became visible that the traction control system vigor occasionally plays ruse on you when accelerating out of low-tempo corners, even with the corresponding driving aid enabled. In any case, once you’re mindful of it, it’s doable. The sound grade ranges from satisfactory to good or even overly good, when wielding the interior camera view; nevertheless, in the external vision, it deficits deepness. One would desire to hear a bit extra of the variety of audio experience you get when standing trackside at least, from my standpoint, that is what I adore regarding outward views. Take LMU, for example: be as it may I typically play utilizing the interior perspective, I still ardor shifting to the outer view regularly just to savor those audio jewels. I would have cherished to find that same grade in PMR, a game that surprisingly feels more opportune to being played from an exterior viewpoint. Visually, the game can perceive a pinch dated, singularly relating to the track surfaces, which (in my modest tenet) look utterly ugly at times and are hardly ever truly breathtaking. As for the cars themselves, they are mostly skillfully-modeled. As regarding driving aids, the game lacks first-rate granularity in the other aids; for example, both ABS and Traction Control are employed by a simple "on/off" toggle. This averts from making fine-tuned alterations, granting for just adequate of a aiding hand to bestow a boost without the game over-assisting, thereby securing the player maintains topmost sway over the vehicle. I in actuality enjoyed this game and the diversity of vehicles it provides. It is a "simcade" label that would have gained from a further developed force feedback structure for steering wheels, which would have enabled it to better engage with its contenders (even so I remain optimistic that the devs are still active on this characteristic). Having said that, it certainly has a spot for controller players; even on PC, given its varied vehicle register, few games do it finer (both RaceRoom and AMS 2 fall low in this regard). 👍Strengths. - A reasonable number of automobiles - Worthy sound design - The game supports mods, however the support isn't notably immense - A broad notion for the career mode - A fair driving feel on a gamepad, and splendid on a steering wheel (though rather based on the specified car) - Feasible temperature modeling and tire wear down 👎Weaknesses. - Inconsistent handling across different car models - Opposers are not subject to tire warm-up requirements; they are swift and have full grip right from the start - Last-generation graphics - No visual wear and tear system 🏁Summary. It's a remorse that this game has received plenty of negative scolding. However, it shines back my viewpoint of the very spoiled and occasionally toxic sim racing community. I think this game is considerable. I didn't have to occupy hours setting up my steering wheel or any settings, I could just decide on a car, pick out a track, and start driving right from there. First off, I’m altogether content with the physics engine and the way the surrounding environs are rendered plus the driving experience is wicked. Although the majority of people appear to believe otherwise, from where i stand i’m enjoying the game quite a bit. Be that as it may, keep in mind that solitary experiences may vary (pivoting on factors such as PC specs and individual racing talent levels). 🎯6/10
Questo gioco mi fa venire voglia di iscrivermi all ufficio collocamento e cercarmi un lavoro
The thing missing is force feedback the cars on straight feels empty, nothing comes through the wheel, and corners just a bit of ffb just not enough, and downshifts on some cars the sound doesnt exist i have to look to the UI to know if the car downshifted, but the game has the base just need ffb to be actual good, and making different ffb setups to each car is unreal is not a good invite to casual players
"Детальная физика: новый физический движок, задача которого — обеспечить максимальную реалистичность и высокоточную тактильную обратную связь" . . . . Давай по новой Миша, 2.0 не помог, всё х*йня
I am mostly an offline racer, though I've played a lot of iRacing. I'm not good enough at sim racing to properly judge its physics, but it feels good to me and is fun to drive. I like the career mode. It's straightforward without the dramatic flare from Grid Legends or the F1 series, but it keeps me engaged with a sense of progression, which is all I'm looking for in a sim racer. This games performs very well on Linux Nobara 44 with a Fanatec DD Pro and CSL Elite pedals running at 5140x1440. The graphics look good and work well for sim racing. The frame rate is smooth and stable. Everything simply worked straight off. It recognized my wheel and pedals and I am able to run everything just using the XBox style controls on my wheel. The FFB works well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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