
You are the first party mech pilot of alien planet colonizers! Project Lazarus is a survival game with rogue-lite elements. Deploy and upgrade your mech to the metal!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Dutch, Polish, Portuguese - Portugal, Simplified Chinese, Turkish*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gameplay : 🧀🧀 Visual : 🧀🧀🧀 Pilihan Rogulite/like : 🧀🧀 Muzik : 🧀 Kesukaran : 🧀🧀🧀🧀 Tempoh panjang game : 🧀🧀🧀 Kesimpulan : - Rasa 'janky'. - Hitbox rasa besar so senang kena hit tiba-tiba. - Pilihan senjata agak kurang variasi. - Progression rasa perlahan amat - Overall rasa mid
This game had interesting ideas, but overall gameplay is pretty boring.
This is a mecha-themed roguelike game.you need fighting by poiloting a mecha to collect more CA(The game currency)to buy more mecha,or waspen.and level up them to make your mecha sthonger.This game vison useing by 3D overhead view.And multiple weapon mounting slots allow for diverse combat styles. i am a science fiction fan.So I feel very interesting when i play this game!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is for fun
I was hoping for a single player The Riftbreaker, without building, but it's really towards the bottom of the action roguelike survivors genre. When am I gonna get a good game with my name in it?!
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Before we begin, you see the GIF? The GIF is sped up, the actual gameplay is slow as ♥♥♥♥ and boring. ------------ You know the game is bad when you forget the name of the game for a long time, only to remember it when someone mentions it in another review on some other game, years down the road. I last played this game in 2023, only have 23 hours in it because I was trying to get all achievements while getting bored to death, unable to refund it. I ended up uninstalling it when the last 3 achievements were left, because they made no sense (something about ranks) and game didn't tell you how to complete them. Gameplay is trash, slow, all mechs are unsatisfying along with generic enemies with zero personality. There are so many mechs and not a single one of them is satisfying to play as. It doesn't help that the whole game has THE trashiest SFX I've heard in a while with laziest weapon particle effects in existence. Should I even bother talking about how generic and lazy the abilities and pick-ups are? They feel like they belong in some trashy mobile freeware. Basically, this game feels like "Baby's first Survivors clone". Not sure why this has Very Positive rating on Steam, but it seems to be a common theme with Survivor's clones. ----------- Oh and this game feels unfinished. From the buggy UI that looks like the dev got bored half-way through, to the achievements which seem to be confusing (Reach Number One rank.. in what? There is no in-game rank like this) and can't be achieved without you wasting time on the forums. Checking the dev store page, there is a sequel to this game which just looks like an update that should've been released for the first game. So the dev actually abandoned this game to package and release the update as a whole new game. That game has like 12 reviews because instead of building a good first game, dev went for more money and abandoned his previous project, pissing off customers. Hilariously, if you look at the sequel, the negative review from "Icon of Sin" guy pretty much describes the first game: https://steamcommunity.com/profiles/76561199098313470/recommended/2821970/ You know why? Because IT IS THE ♥♥♥♥♥♥♥ FIRST GAME.
fun ruined by the stupid amount of brainless grind game feel like abandonned and unfinished : you have an achievement requiering to reach level 170, and that requires to avoid to kill the boss spawning at 20th min (because it'll end the run) after a few minutes, ennemies giving decent exp stop spawning, and you have to manage to maintain the boss alive for something like 80 minutes, clearly the game was abandonned before dev implement a endless mode also, grinding 1.000.000 money in game... artificial increase of playtime data -_-" otherwise, you don't aim for 100% it, you can enjoy 5-6 hours of gameplay and finish the game
Ich schreibe sehr selten eine Rezension, aber bei diesem Spiel musste es einfach sein. Wie man eine Steuerung derart verhauen kann ist mir ein Rätsel! Es gibt so viele Vorbilder wie Vampire Survivors oder Yet another Zombie Survivor, man hätte einfach nur abkupfern müssen. Stattdessen ist jeder der 3 Zielmodi völlig misslungen und unpräzise. Ich habe zig Stunden in anderen Roguelikes verbracht, aber so schwer getan hinsichtlich der Steuerung hab ich mir noch nie. Wenn man manuell zielt, egal ob mit Maus und Tastatur oder Game Pad - ich habe beides probiert - ist das Zielen viel zu unpräzise, wenn man einen Gegner im Visier hat schießt man oft neben dem Cursor. Die automatische Steuerung ist auch nicht viel besser, der Mech dreht sich in irgend eine Richtung, aber nicht zum nächsten Gegner. Das macht das Spiel nicht unnötig schwer, worin ich eine Herausforderung sehen würde, sondern schlicht unfair und damit unspielbar. Leider habe ich die Frist für die Kostenrückerstattung verpasst, sonst würde das SPiel sofort retour gehen. Echt schade, denn die Grafik ist gut und die Idee sowie Waffen sind erfrischend anders als bei der Konkurrenz. Vielelicht wird ein Patch in Zukunft etwas Verbesserung bringen.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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