
Project II: Silent Valley is a linear, semi-open world dystopian visual novel. Play as US Navy Officer Hierophan, joining the docile humanoid weapon Osprey to uncover a conspiracy at the underwater base "Silent Valley" and the hidden truths of his missing friend, Ochira.
Modeled estimate, not a reported figure. How we estimate →
About
Project II: Silent Valley is part of the experimental 计划 Projects series, which consists solely of Chicago Project and Project II: Silent Valley. Both are standalone narratives, and no knowledge of the other title is required to play this game. If characters or names from 计划 Projects appear again in other works by the creator, they should be regarded as separate reinterpretations.

Basic Controls
E / Right Mouse Button: Interact / Talk
E has a larger interaction detection range
Right Mouse Button has a smaller interaction detection range
Left Mouse Button: Confirm / Advance Dialogue
ESC: Exit Current Screen / System Menu
M: Open Game Menu
CG/Video Playback Optimization
You can now choose from three different Windows video playback modes in Settings, allowing you to switch based on your device configuration:
Default / Media Foundation: The recommended default option. Supports hardware decoding and generally provides good performance and compatibility on most Windows devices.
Compatibility / DirectShow: A traditional Windows playback mode that may offer better compatibility with certain video formats or codec environments. If you encounter playback issues with the default mode, try this option.
Streaming / WinRT: A newer Windows playback mode with better support for streaming media. You can also try this option if the default mode causes stuttering or compatibility issues.
If videos in the game experience noticeable stuttering, black screens, or other playback issues, we recommend switching to a different playback mode in Settings to find the option that works best for your device.

In this dystopian parallel America, the “Nodomain Consortium (N.C.)” has overthrown the traditional government. The current United States is divided between two major powers: the militarized "N.C. Government," which controls most regions with an iron grip, and the remnants of the former regime, known as the "Old Government." Beneath the surface of peaceful coexistence, a fierce power struggle is intensifying… In this world dominated by alienation and authoritarianism, how will you, as a reformist, make your choices?

A visually striking near-future aesthetic
A carefully crafted blend of Brutalism, retro-futurism, and Wabi-sabi design styles brings each region to life with its own unique and harmonious visual identity. Complemented by custom-composed regional soundtracks, the result is a truly immersive experience with no repetition.
Deeply developed character ensemble
From a seemingly submissive special ops soldier to a sharp, enigmatic base commander bound by duty, each character hides a layered emotional core and a captivating backstory—waiting for players to uncover.
Rich world exploration
Discover hidden character dialogues, classified documents, and military files during your freeform exploration. Every room conceals forgotten secrets, and your deputy Osprey will provide professional analysis of all materials you collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Reviews
[h1]《计划Ⅱ:寂静谷》:晦涩的政治惊悚冒险[/h1] 虽然《计划Ⅱ》的确采用了“计划”+数字副标题的续作式命名方式,但正如作者所说,《寂静谷计划》与前作《芝加哥计划》只存在世界观与背景设定上的关联,两部作品本身都是发生于不同时间线的独立故事。 而两部作品最相同的地方就是都采用了非架空的现实政治做背景,并且都是在将故事时间线设定在了近未来的第三次世界大战前后,以美国为舞台、美国人为主角展开的“政治惊悚”题材军事科幻叙事游戏。 前作《芝加哥计划》的时间线被设定为2047年,主角是研究AI并且参与化解了2043年的第三次世界大战的女博士,而续作《寂静谷计划》则是将时间线拨回了2025年,以海军中校埃尔凡为主角,继续聚焦于贯穿两部反乌托邦作品的架空政权“N.C.政府”展开剧情。 作为名义上的续作、实际上的“前传”,与前作一样,《寂静谷计划》依旧采用了视觉小说与场景探索穿插的玩法,并且在取消了前作的潜行、追逐内容和原本计划制作的卡牌作战玩法之后,将游戏叙事的核心重点都放在了剧情本身。 不仅如此,相比起前作,《寂静谷计划》在美术上得到了显著升级,并在主菜单、文字游戏与场景探索部分一并采用了更加现代化且易于操作的游戏UI,使整部作品的风格从原本“六块钱的RPG Maker”游戏变成了一部更加成熟的视觉小说佳作,在游戏体验上确实更加优秀。 当然,对于还在观望本作的玩家来说,游戏标签中的“LGBT”只不过是代指了游戏中登场角色所涉及的“BL”、“BG”甚至是“GL”的取向设定,游戏本身并不是恋爱视觉小说,剧情更加接近严肃的政治惊悚题材,重点还是为了向玩家打造一部“半开放式叙事探索游戏”,毕竟前作虽然是女性主角作品,但也没有将剧情核心聚焦在主角的情感关系上。 同时在画风上,考虑到游戏所采用的不设计任何架空国家、而是直接使用现实国家名称的“现实政治”背景,两部作品所采用的如同《我的美味丈夫》一样的中式美系写实厚涂画风虽然对于追求恋爱游戏的玩家来说初见可能不太适应,但对于这两部严肃正剧向的作品来说非常合适。且《寂静谷计划》在角色设计上也只有主角、游戏封面和商店页宣传图采用了过于美系写实的角色风格,部分角色的面部画风在一些CG下依旧采用了传统的日式动漫造型,可以让可能不是太适应整体风格的玩家更加易于接受一些。 所以综合来看,《寂静谷计划》两部曲并不能被归类为简单的恋爱叙事游戏,而是较为优秀的国产美式政治惊悚题材视觉冒险小说。 [quote][url=https://store.steampowered.com/curator/45932802/]欢迎加入: 小红瓶游戏评鉴组[/url] 关注小红瓶,回血在当下[/quote]
This game hooked me from the start with its striking visuals and distinct characters. It brought together thoughtful analysis of its characters' individual circumstances and personalities with the larger politics of their dystopian society, creating quite the immersive world. It brought a fresh take on the topic of Reformism vs Revolution in a corrupt system without being overly preachy or tedious. It really did feel like such a believable alternative to 21st century America, what with its militarized government, sharp class divides, and strict control over its population. Hierophan was intriguing as the main character as it could sometimes get ambiguous on whether his gentle charm is just a reflection of his manipulative emotional abilities, but it's clear that he truly does care for others. Osprey was quite sympathetic as a victimized character but who had a quiet strength as well. Ochira and her lovers I felt sympathetic to, despite their objectionable plans... The visceral pain from Ochira's past trauma led her to be quite the tragic and yet fierce, compelling character. All in all, the characters and their relationships all shined, and I grew quite invested in all of their well-being and their eventual outcomes. Cons for this game mainly lie in the gameplay. I feel like there could have been more puzzle elements (one instance is setting up the receiver) to really pull in the player into the world. In conclusion, this turned out to be a noteworthy entry in dystopian, cyberpunk visual novels. Well done!
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Hours played at review time, across 38 reviews with recorded playtime.
[h1]计划II:寂静谷[/h1] [table] [tr][td][h3]游戏类型:反乌托邦题材的视觉小说 [/h3][/td][/tr] [tr][td][h3]目标受众:视觉小说爱好者[/h3][/td][/tr] [tr][td][h3]心动指数:♥♥♥♥♥♥♥♥♥♡♡[/h3][/td][/tr] [/table] [h3]「剧情概括」[/h3] [b][olist] [*]故事发生在架空的美国,两大势力瓜分整个国家,掌控主要区域的"N.C.政府"实行严酷的军事化管控,与残存的“旧政府”势力对峙,维持着表面和平的假象。玩家将扮演美国海军中校埃尔凡,因为工作原因被调往与世隔绝的深海基地“寂静谷”,同人形武器鱼鹰一起展开调查,揭开隐藏在此处的秘密。 [/olist][/b] [h3]「玩法简述」[/h3] [u]本作为剧情向,玩家需要跟随任务要求推进剧情,通过大量的谈话,在场景中探索调查并收集文本,加深对世界观和人物关系的了解[/u] [h3]「其他部分」[/h3] [b][olist] [*]角色塑造/表现:通过大量的对白和档案丰富了角色形象的立体程度 [*]声乐与沉浸感:BGM顶尖,偶尔有简单的英语短句和语气词 [*]立绘部分:非常有质感,画风很别致 [*]汉化情况:汉化工作非常出色 [/olist][/b] [h3]「闪光点」[/h3] [b][olist] [*]美术风格非常不错,无论是角色立绘、场景还是UI,都非常有质感 [*]文本量很大,有很多政治方面的思考 [*]BGM非常有品,个人感觉是本作最出彩的地方 [*]有云存档和成就系统 [/olist][/b] [h3]「槽点/建议」[/h3] [b][olist] [*]引导较少,主线任务所在位置没有着重标明,有时需要靠穷举法寻找,所幸地图不大 [*]操作有点繁琐,既不支持键盘移动,也不能长按鼠标左键引导路径,只能不断点击移动,但有些地面部分算作了背景,会造成无效点击 [*]和角色的交互也不够便捷,有时必须很准确地点到角色头顶的蓝色光点才能触发对话 [/olist][/b] [h3]「结尾碎碎念」[/h3] 很精致的作品,个人最喜欢的是美术和音乐的部分,操作方面有一些小问题但不算太影响体验。对政治和人性方面的探讨非常有深度,老实说在游玩的时候会感觉有些喘不过气。非常推荐喜欢相关题材的玩家尝试一下 [quote] 晚八不睡,早八不醒,梦里准点测评,迎接美好游戏人生! 欢迎关注:[url=https://store.steampowered.com/curator/46039267/] 睡不醒的早八人 [/url] [/quote]
[h1]协同前往寂静谷,找寻失踪好友,探索失踪秘密[/h1] 《计划II:寂静谷》是款线性半开放世界的反乌托邦视觉小说,画面风格与玩法都很接近极乐迪斯科那种风格,当然没有那种选择需要思考很久选择综合征的选项,玩家将扮演海军中校埃尔凡,与温顺的人形武器鱼鹰协同前往海底基地“寂静谷”解密其背后秘密,找寻失踪好友奥奇拉失踪背后的阴谋秘密。 [h1]游戏画面[/h1] 游戏更偏向视觉小说,游戏画面与立绘风格非常独特,偏向欧美画风,让人比较立体感,大地图上建模初见跟迪斯科相比略显粗糙,游玩慢慢习惯这个不同风格,还是可以接受。 [h1]游戏玩法[/h1] 虽然是视觉小说,但更偏向于rpg元素,属于鼠标左键点击进行移动,右边点击为互动.可能制作组更多笔墨放在讲故事上面,游戏互动方面做的略显粗糙,比如需要与任务标志物互动需要离近才能互动成功,距离太远会没有反应。可以做个自动寻路或标识距离数值。而且许多互动标识不太明显,经常会跟背景地图混在需要找好久才能找到. [h1]不足[/h1] 游戏引导做的不太理想,玩家在进行一大段对话后没有显明的任务引导,需要玩家去查询任务记录手册进行寻找,而且任务地点没有目标寻路标记,只是告诉玩家大概位置,需要玩家自行去寻找。对于路痴不太友好,经常发生我在哪?任务地点在哪的囧态。可能制作组更鼓励玩家探索地图,对于不太赶路的玩家更加推荐四处逛地图。 [h1]总结[/h1] 总体来说,本作偏向极乐迪斯科风格,可接受引导不足需要大量时间找任务目标点外,画风与剧情都是非常在线,以至于不错。非常推荐之前玩极乐迪斯科还没尽兴的玩家体验。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」[/url] [/quote][u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
[h1] 财阀资本掌握着大半美利坚吗?那很写实了[/h1] [h2] 前言 [/h2] 游戏名字是计划2,是承接前作芝加哥计划的世界观,但是在剧情上却没有关联,所以单独玩这一部也完全ok。 [h2] 游戏剧情[/h2] 剧情设定在一个平行世界的美利坚,这里的美利坚政府已经基本被财阀取代,原先的政府势力和财阀【无域财团】分别掌控着美利坚的一部分,双方谁都没法彻底消灭对方,因为保持了一种诡异的平静和平状态。 在这个看似和平的局面下,存在着各种权力斗争和暗流涌动,男主作为海军里的改革派,要和男伙伴一起去揭开寂静谷的秘密。 [h2] 游玩感想 [/h2] 比起前作,画风上有了很不错的进步,每个主要出场人物的立绘都画得很用心,而且风格都是我比较喜欢的手绘风格。文字风格上还是蛮好的,有些地方标点和断句可能读起来略怪。 至于里面的设定,财阀资本控制大部分美利坚我只能说现实里好像也是这样,只不过更极端也是更容易联想到的例子是韩国,所以下意识可能会忽略掉美利坚资本在背后掌控各种东西的事实。 在男男贴贴的同时对于改革、资本、国家这些宏观方面的探讨也还算可以,并不出戏,对于世界观的构造也有着很大帮助。 配音很神出鬼没,你永远猜不到哪一句是有配音的,其中只有很小一部分有配音,会突然出现吓你一跳,但是当你想要认真听的时候又会发现半天都没有一句配音。 有的时候出现也只是几个语气词,像是什么sir~oh~good之类的 移动方式只能通过不停的点击地面来实现,这边我觉得可以加入鼠标左键持续摁住的时候会顺着鼠标持续前进的设计,或者是加入方向键也可以操控人物移动的设计,只有单次点击在操作上感觉不太方便。 [h2] 总结 [/h2] 男男视觉小说,通过鼠标点击移动,互动后触发对话剧情。故事设定在一个架空平行世界里的美利坚,这个国家的政府基本被财阀取代,原先的政府势力和无域财团两方处于相持,而男主海军中校埃尔凡需要作为海军中的一名改革者参与到这个争斗之中,另外一个男主是温顺的人形武器鱼鹰,两人一起探索海底基地寂静谷的秘密。游戏的画风采用了手绘风格,内容更偏向于剧情叙事。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
### Project II: Silent Valley Review **Project II: Silent Valley** from GoldenBlade is one of those games that immediately caught my attention with its visual style. The graphics are absolutely beautiful, and the overall atmosphere gives the game a distinctive identity that kept me interested throughout my time with it. This is a very story-driven experience, and I mean that literally. There is **a LOT of reading**. If you're looking for a game where you're constantly running, fighting, and jumping from one action sequence to another, this probably isn't going to be your cup of tea. But if you enjoy slowing down, exploring a story, learning about the characters, and letting the world unfold, there is a lot here to appreciate. The game blends visual-novel storytelling with exploration and RPG elements, creating something that feels more focused on its narrative and atmosphere than nonstop action. The dystopian setting and underlying mystery give the story plenty of room to pull you in, while the visual presentation does a great job of making the world feel distinctive. What really worked for me was the combination of **story, atmosphere, and art direction**. The game has a very specific visual identity, and it isn't afraid to lean into it. There are plenty of moments where I found myself appreciating the environment and presentation just as much as the story itself. The biggest thing I would tell potential players is this: **be prepared to read.** This is not a game you casually breeze through while half-paying attention. There is a substantial amount of dialogue and written story, so you need to actually settle in and give it your attention. For me, though, that wasn't a dealbreaker. I genuinely enjoyed the experience. If you enjoy **story-heavy games, visual novels, dystopian science fiction, atmospheric exploration, and games that take their time telling a story**, I definitely recommend giving *Project II: Silent Valley* a look. **My verdict: Recommended.** Beautiful visuals, an interesting world, and a story that rewards players who are willing to slow down and read. Just don't go into it expecting an action-heavy game. Bring your curiosity, your patience, and maybe a comfortable chair. There's reading to be done.
Pretty impressive. Probably wouldn't have played this if I didn't get a curator key, but I'm rather happy I did. Not exactly pleasant, but quite powerful. Looks at power and it's diseases in this particular dystopia. I got all achievements on the first playthrough, and it doesn't seem there is much non-obvious optional content. You are just along for the predetermined ride, but it can be an interesting experience nonetheless.
[h1]这是一款包装成RPG风格的视觉小说[/h1] 虽说游戏的名字叫做计划II,但看人说似乎只是世界观承接前作,剧情方面已经可以算作是一款全新游戏来看待了。 本作的世界观相当庞大,在这个平行世界下的美国被不同势力割据,一个是占据核心推动军事化关注的N.C,而另一方则是旧政府的残余势力。表面上看,各方似乎维持着一种微妙的和平,但在这份和平之下,军事、政治、资本以及人与人之间的矛盾早就已经纠缠在了一起。 而寂静谷,恰恰就是这样一个世界的缩影。它既是一座军事基地,也是一个封闭的社会。你会在这里遇见军人、研究人员、管理者以及各种拥有不同身份的人,而每个人似乎都有属于自己的秘密。 这也是游戏探索部分比较有意思的地方。它算是线性的半开放世界,以反乌托邦为主要风格的游戏。在游戏里我们的主要玩法就是点点点,然后看对话。但游戏的画风我真的相当喜欢,它所呈现的是冰冷、厚重,却又略带破败感的视觉效果,令人感到有些窒息。 接着来说说两位故事中的主要角色,我们扮演的人名为埃尔凡,是一名海军中校,但他并不是那种典型的“冷酷军人”。相反,他更偏向一个温和、克制,却又背负着相当多东西的角色,他来到寂静谷是为了调查旧友失踪事件。 而另一位是他在寂静谷工作时的副官,鱼鹰——他是寂静谷的“刀”,也是一名经过改造的人形武器,同时也是一名特种作战人员。温顺、服从命令,甚至在很多时候表现得近乎没有自己的意志。 寂静谷,是一座建立在深海之中的军事基地。而鱼鹰,自出生以来便一直生活在这里,并作为这座基地最强大的“武器”被培养着。他当然也曾拥有过与常人无异的渴望,会好奇,会憧憬,也会对某些事情产生属于自己的情感。然而从小接受的传统教育,却早已在她心中筑起了一道牢不可破的高墙——你是武器,不要去想这些。 久而久之,他开始习惯性地压抑自己的情感,习惯将那些不应该存在的念头重新塞回心底。 而埃尔凡的出现又让他早已麻木的内心重新长出血肉,会时不时了解对方的喜欢什么,讨厌什么(没想到是……儿童啊),也会有很多关于服从、自由、身份以及自我意识的讨论。让他逐渐从一个冰冷的武器,成为一个人。 [h2]最后,总结[/h2] 这是披着RPG外衣的视觉小说。它的玩法并不复杂,更多时候就是在寂静谷中探索、调查,然后通过一段段对话去了解这个庞大世界背后的故事。但相比玩法,我更喜欢它营造出来的氛围,以及埃尔凡与鱼鹰之间逐渐发生的变化。尤其是鱼鹰从“武器”重新成为“人”的过程,算是整个故事最让我印象深刻的部分。如果你喜欢反乌托邦、军事科幻以及偏重人物塑造的视觉小说,那么这座深海中的寂静谷,还是值得进去走一趟的。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.1M | 5.7K | 96% | $19.99 | |
| $1.1M | 4.3K | 94% | $19.99 | |
| $321K | 842 | 90% | $14.99 | |
| $298.8K | 1.7K | 80% | $9.99 | |
| $267.1K | 1.1K | 82% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9K | 110 | 95% | $1.99 | |
| $5.9K | 73 | 90% | $2.79 | |
| $5.9K | 53 | 42% | $4.99 | |
| $5.9K | 53 | 68% | $4.99 | |
| $5.9K | 77 | 44% | $5.99 | |
| $5.9K | 134 | 89% | $2.49 |