
Become an ace doctor, an aspiring architect and a successful manager at the same time. Design your very own hospital, tweak every detail or choose one of the prebuilt scenarios and just jump to the doctor’s duty.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.4Kreviews | 89% | — | $6.5M |
| $24.99 | 170ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]🏆 The Medical Analyst's Verdict: Realism over Rib-Cracking Comedy 🏆[/h2] [b]TL;DR Summary[/b] This is the ultimate hospital management sim for the player who thinks [i]Theme Hospital[/i] wasn't technical enough. [b]Project Hospital[/b] demands you master three distinct disciplines: architecture, logistics, and medicine. Your core challenge is building a highly efficient, multi-story facility, contracting the right insurance companies, and then manually diagnosing complex patient cases by ordering the correct sequence of lab tests and procedures. It has a notoriously steep learning curve, and the user interface and staff AI can feel finicky and counter-intuitive at first. However, the sheer depth of the diagnostic puzzle and the satisfaction of watching your optimized departments run smoothly make the initial struggle entirely worthwhile. If you love deep simulation and intricate systems, and are willing to put in the study time, this is an easy [b]Recommended[/b]. [hr][/hr] [h2]🩺 Core Analysis: The Three Pillars of Hospital Management[/h2] [h3]Pillar 1: The Architectural Challenge[/h3] The building phase is not just decorative; it is a critical game mechanic. A core challenge is designing efficient layouts that minimize staff travel time. For example, failing to place the Blood Collection Room near the Diagnostic Lab or putting your X-Ray machine on the wrong floor [i]will[/i] result in patient collapse due to delays. The design tools are powerful, allowing for multi-story, highly specialized wards, but be warned: object rotation and placement can be frustratingly precise, which is more of a UI quirk than a flaw. [h3]Pillar 2: The Diagnostic Puzzle[/h3] This is where the game shines and truly earns its "Medical Sim" tag. In the optional, but highly recommended, "Doctor Mode," you don't just click "Auto-Diagnose." You receive a patient with symptoms like "fatigue" and "abdominal pain," and must strategically select and sequence tests—from a simple blood panel to a complex MRI—to narrow down the actual disease. Guessing wrong wastes precious time and money. Correctly diagnosing a rare case through logical, methodical testing provides an immensely rewarding, detective-like experience. [h3]Pillar 3: The Logistics and Staff AI[/h3] To thrive, you must become a micro-manager. The staff AI, while functional, will sometimes make questionable prioritization decisions, such as a doctor examining a low-risk flu patient before addressing a trauma case with heavy bleeding. This is a deliberate design choice that forces the player to actively monitor and intervene (e.g., overriding doctor assignments or adjusting staff shifts). The deep scheduling and skill-training systems allow you to fine-tune your staff into true specialists, but they require constant vigilance. [hr][/hr] [h2]✅ Pros & ❌ Cons[/h2] [b]✅ Pros[/b] [list] [*] Highly realistic and detailed medical simulation that surpasses its genre competitors. [*] Deep and flexible architectural design tools for building complex hospitals. [*] The diagnostic puzzle system in Doctor Mode is genuinely challenging and satisfying. [*] Robust system for staff specialization, scheduling, and skill development. [*] Strong replayability through different scenarios, insurance contracts, and challenges. [/list] [b]❌ Cons[/b] [list] [*] Extremely steep learning curve; the tutorials only cover the bare minimum. [*] Staff AI can be illogical and requires constant player micromanagement (not always a "set-it-and-forget-it" sim). [*] User Interface (UI) and object placement controls can be finicky and slow to navigate. [*] Lack of freedom for customizing keybinds is a minor but persistent annoyance. [*] The base game can feel a little sparse without some of the excellent, complexity-enhancing DLCs. [/list] [hr][/hr] [h2]⚙️ Technical Assessment[/h2] For a complex simulation title, [i]Project Hospital[/i] is remarkably stable and generally well-optimized. Frame rates remain smooth even when managing massive, multi-department facilities with hundreds of patients and staff. There are no major, game-breaking technical bugs; the primary "technical" friction points are tied to the inherent design of the AI and UI (e.g., pathfinding logic), which can be frustrating but do not crash the game. It runs well on older systems and has a solid history of stability since its release. [h2]⭐ Concluding Justification[/h2] [b]Project Hospital[/b] is a challenging game for a niche audience: those who value depth, realism, and complexity above all else. It is not a casual experience. It will punish you for poor architectural planning and demand you manually intervene in life-or-death diagnostic scenarios. The commitment required to learn its systems is significant, but the reward is one of the most comprehensive and satisfying management simulation experiences on the market. The highly detailed Pros overwhelmingly justify enduring the steep learning curve and the occasional AI frustration. If the tags "Simulation," "Management," and "Realistic" appeal to you, this is an essential purchase.
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Latest in each market: best RU #54, worst CN #89 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Russian, Turkish, Ukrainian, Italian +7 more
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
相比于双点医院的“塔防”式经营,Project Hospital更倾向于对医院现实情况的还原,房屋结构、科室排列、诊治病人等等(甚至是一款装修模拟器),各科室趋于稳定后就可以当电子盆栽了,总体来说建议打折时入手
チュートリアル情報量多すぎて訳わからん!!!! となり、一度投げ出したゲーム。 人のプレイや動画を横目で見つつ再トライしたらハマった。 最初は小さなクリニックにしようと思って、小さな土地に小さな待合室と診察室建ててスタートしたけど… 保険会社のミッションこなしていくと、まーーー土地が狭い。 そして土地を広げたら広げたで、上手くいかず… 救急車購入したらめーちゃくちゃ忙しいし、次々と人がお亡くなりになる事態に。 このゲーム上手くできれば必ず救えるらしいので、ごめんね…の気持ちでベッド増やしたり、同線を考えたり… この試行錯誤がとても楽しい。 病院が大きくなればなるほど難易度は上がっていくけど、病気の種類も増えててんやわんやするのが楽しいゲーム。 病院嫌いで、待たされるのめっちゃ嫌だったけど、今なら分かるよ。 steamdeckでも横になりながら出来ます。
Musste eine Patientin mit unklaren Symptomen mehr als 2 Ingame-Tage durch das ganze Krankenhaus jagen und sämtliche verfügbaren Untersuchungen über sich ergehen lassen. Bei der letzten Untersuchung stellte sich heraus, dass sie an einem gestoßenen Zeh leidet. 10/10
I go through phases where I still come back to this game. I like planning hospitals for some odd reason.
Acilin önünde oluşan uzun kuyruklar, muayenede belirgin bulgu vermeyen hastalardan kan istendikten sonra beklemekten sıkılıp gitmeleri, ardından yarın yine gelmeleri, bence yeteri kadar hatta bir oyun için fazla olacak derecede gerçekçi. He Allahtan yoğun bakımda ventilatörlü ventilatörsüz yatak ayrımı yok da acilden travmaya alıp stabillenen hastayı direkt postalayabiliyoruz, yoksa gerçekteki gibi günlerce yoğun bakım yeri bekler entübe hasta :') İşin şakası bir yana, gayet güzel bir simülasyon, belki sağlık sektöründe olmayanlara ilk başta aşırı detaylı gelebilir ama yavaş yavaş, adım adım tüm branşları kurdukça hastane gayet büyüyor ve kamerayı uzaklaştırıp baktığında karınca kolonisi gibi işleyen bir hastaneyle karşılaşıyorsun. Gerçek hayattaki sıkıntılarımızı da bu oyundaki kadar kolay çözebilmemiz dileğiyle :')
Incredible and very realistic game! My mother - who is a qualified nurse - played this game and said it was so realistic that she couldn't believe it!
在医疗类的硬核模拟经营游戏中,project hospital肯定是其中的佼佼者。从一间小小的急诊诊室开始,建设自己的急诊中心、内科楼、外科楼、医技楼、隔离病区,这些每座大型医院曾经或正在发生的改建工作,都在这96×96 的空间中由你掌控。从患者连轴转没时间吃饭上厕所的烦躁,到深夜诊室里明明在玩蜘蛛纸牌还要敲敲打打装出很忙的样子,作为一名在职的医务工作者而言,确实很能激发我的共鸣。乌泱乌泱的患者从四面八方赶来,救护车从亚次元空间接来危重症患者,工作人员的上下班通勤也得到还原,会迟到、会酗酒、会觉得水龙头不干净反复洗手,这些小习惯又cue到了谁。 医院可以扩展面积,甚至也可以向高空发展,如果愿意苦心规划,内部装饰和院区布景也不成问题。如果不想一个个布置房间的内饰,游戏还提供 了预留的模块,从根源上解决马桶为什么会被卡住、电脑为什么摆不了的问题。医生会根据查体结果开出申请单,有了更对应的科室,系统还会自己转病区和患者分流,如果想再给自己找个班上,也可以接管某个病人,教这些鉴别诊断没学明白的笨医生做事。 毕竟是18年的游戏,也不知道制作者是否有在更新运营这款游戏,这款游戏的细节到位,各种乱七八糟的bug也会频繁出现。 1.保洁人员总会刻意去无视某几块地砖的清洁工作,导致永远擦不干净,只能通过重新贴瓷砖来暂时解决。 2.四面八方赶来的病人,会偶尔刷新在未建设区域、辅助科室、甚至就傻愣愣地站在候诊室不挂号也不咨询导医,需要你手动将其更改诊室,手动对其使用面谈,如果在忙着干其他事情没有发现,这些智障还会说自己在这个医院没有得到及时诊断和治疗,进行无理取闹的投诉(瞬间血压飙升有没有)。 3.对医生而言,某几位医生永远想不到用鼻腔检查来排查鼻窦炎,永远想不到用鉴别诊断来鉴别甲乙流,永远在没有进行影像学检查的时候乱下四肢软组织挫伤的诊断。甚至还会出现痰培养查不出结核、CT查不出肺炎、血常规查不出紫癜的情况,查完一圈甚至还不能再次使用辅助检查进行随诊。 总的来说,游戏好玩,bug也多(尤其是患者傻站的bug请务必关注),翻译略显潦草但总的来说不影响游玩。也就网上说说,谁还不想在医院被压榨一天后回家打开project hospital过一把院长瘾呢。
谁在这游戏里下大痲了!!!
I'm on the fence because I love the concept. It's the UI! It feels very old, unintuitive and unfriendly. I really wish they give this a refresh. Just make the UI more friendly, like Sims or Paralives or something easier to navigate. I also wanted to play as a doctor and found that confusing. I'd love to be able to create my own doctor and when I assign patients to me, they are actually assigned to me. I enjoy the Sims doctor career, but really wanted something with a touch of reality, which is why I got this. It's almost there - but the UI!!! Please come out with a Project Hospital 2 with the UI updated. Would get that in an instant.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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