
Project Highrise is a skyscraper construction and management sim...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About




Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.8Kreviews | 85% | — | $3.4M |
| $4.99−75% | 114ratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty much like sim tower, good game to kill some hours playing
Пока играла несколько раз ловила себя на мысли как же пофиг было разработчику. Ну то есть если в игре есть возможность поднять стоимость аренды на 200%, затем выставить все индивидуальные ценники на 0, а к 12 ночи поднимать их и фармить миллион голды на начальном этапе, то для тебя все сценарии враз становятся песочницами. Но я люблю песочницы, так что советую всем, кто: 1. хочет выпить кофе 2. "блиииин в этом здании негде купить ужин".
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Japanese, Traditional Chinese
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The artistic style is cute, the music is nice and relaxing, and it feels like the best modern successor to Sim Tower that we have to date. I have come back to play this game several times, because I really want to like it. But unfortunately it fails in some very critical areas that make it not fun for me. 1) Adding wiring just feels like a grind and a waste of time, not contributing anything to strategy. I should not have to manually add 5 different types of pipes/wires to every single square in my tower. This is just annoying. 2) Adding floors mimics the original style of Sim Tower, but not in a good way. Any modern builder sim should be able to click + drag to place multiple things in a straight line. 3) A huge part of the game is trying to establish synergy between various constructions. Some things generate noise, and other things hate noise. Some things are smelly, and other things hate smells. Unfortunately, it is not obvious which things generate noise/smells until after you place them and look at the noise / smell views. Additionally, you have to place a construction and try to find a tenant before it will tell you what the general preferences of that kind of construction are. Give me the information up front so I can strategize. Don't make me constantly bulldoze and re-flow everything, it's just not fun.
每个好游戏都值得被铭记
The true successor to Sim Tower! Very cheesy vibes, love the retro graphics which are quite polished and pleasant to watch. Love to see the life taking place step by step progressively, with all different kinds of offices and services and people living and working in the premises. I can't really find any cons in this game, I strongly recommend this title to those who loved Sim Tower and this genre. It is unique.
Pretty fun for like a Sim Tower spiritual successor. There's just so much games out there man... Comparing to like what would you get for $10 or $20 elsewhere. There's specific reason I mention this. So you're building a skyscraper right. But what happens, there is in terms of amenities a correct way to do it and then a cost-cutting way of achieving growth... What it means is, in the ascension of your skyscraper, you basically build all the faciilties but in microcosmic bits, until you reach a certain financial stage then you just build more of the same things you built before, but 'right' this time, whilst renovating and fixing your legacy installations. So at a certain point you get to a 'feels like I've seen it all now' moment.... As the shops that populate amenities for residents etc also feel fairly interchangable. This ties into the game's many DLCs that are available, that I suspect adds this variety of flavor needed in the base game. But at what price? Anyways, there are difficulty settings, so thats nice... You could approach it more as a tycoon/business management game instead of a building/expansion game, trying to make balance to provide desperate upgrades for your building in perhaps a virtualized more competitive IRL market. Good stuff all around. I played like Tiny Tower and Doomsday Prepper and Fallout Shelter and stuff, like these systemic tower-building games, coming from that this is much more fleshed out and interactive. Good stuff all around.
Very challenging but also very fun. Scratches an itch for managent and building games.
I've been looking for a game like this for a while. I'm happy I found it. Requires a lot of strategy and planning.
I usually love all types of management games, but this one, with it's badly laid out UI and often incoherent upgrade requires, can leave a sour taste in my mouth. Still a fun game, but I find myself avoiding going back to it.
I've enjoyed playing this game and finally made it 100% of the way through the achievements. It's a great game if you enjoy management simulators, but I do wish you could speed things up a bit more at times.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 42.3K | 72% | $4.99 | |
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