
Project Highrise is a skyscraper construction and management sim...
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
끝없이 건물을 쌓아 올리는 경영 시뮬레이션으로, 단순히 층수만 높이는 것이 아니라 전기, 수도, 소음 등 건물 내부의 복잡한 인프라를 관리하는 것이 핵심입니다. 세입자의 요구를 충족하지 못하면 이탈과 함께 불이익이 발생하므로, 초기 단계부터 동선과 필요 조건을 고려해 설계해야 진행이 수월합니다. 챙겨야 할 요소가 많아 초반에는 다소 까다롭게 느껴질 수 있지만, 섬세한 생태계의 균형을 맞추며 나만의 거대한 마천루를 완성하는 성취감이 돋보이는 작품입니다.
The game reminds me of atmosphere, which you get from reading The Fountainhead (Ayn Rand). The book is about an architect, by the way.
ben ne zaman oynadım bunu amk
great time killer
sehr vielfältige Möglichkeiten Hochhäuser bzw eigentlich ganze Städte zu konstruieren
coming from being a big yoot tower/simtower fan, this was super slow paced. dirty units are hard to spot. lobbies are not intuitive and don't complete if you add to them without stairs available. having to give every room wire/pipe amenities is tedious and annoying, especially when you're low funds - you start a floor and have to wait 4 minutes before you can finish it if you even remember to. I still have no idea how to make a copy room despite unlocking several pathways. I had my ideals and expectations too high and was easily disappointed.
I’m head over heels for this game! It is so much fun with the DLCs and a few mods mixed in. It can be challenging and tough, but at the same time, it can be a super chill experience if that's what you want. I’ve always a soft spot for building games, and this one quickly became one of my all-time favorites.
好
又名上天入地模拟器
great game. One I come back to regularily
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Japanese, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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