
Project Highrise is a skyscraper construction and management sim...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About




Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.8Kreviews | 85% | — | $3.4M |
| $4.99−75% | 114ratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the kind of game that should come with a clock or a timer built in... not that I would pay attention to it. The kind of game that you can lose over four hours of your life to without even noticing. It has Civ levels of time sink. The only real issues I have with this game, other than how it steals precious time from your life, is the economic balance. Or at least how fine the line is between success and absolute bankruptcy.
It good. Me like playing. Make me not nauseous when playing and not racked with searing gas pain.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Japanese, Traditional Chinese
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ben bunu mobilde oynuyordum hakkını vereyim diye pcde aldım fazla karmaşık olmayan simtower tipi bir oyun planlamanızı iyi yapın çok sorun yaşamazsınız
I've been having a blast so far. Got the main game + all DLCs on sale, and it's got SO much to explore. So many things to connect and worry about -- very satisfying once you finally get it right. Just my kind of management game!
A unique vertical city builder in which you try to satisfy your tenants needs while not going bankrupt.
More advice about the effect of the building before actually starting to build it would be helpful. I hope visual design could be better.
O jogo em si lembra o antigo Sim Tower, mas não diverte como deveria.Tem muita coisa que incomoda: milhares de salas diferentes como pré requisitos das construções e outros objetivos (passeio para cachorro, personal trainer, variedade de cafés...), às vezes você nem consegue encontrar no menu de tão específico e escondido que fica. Outra coisa que enche o saco é ficar ligando água, luz, gás, telefone, ar condicionado pelo andar inteiro toda vez. Ou seja, é muita minúcia. Coisas que poderiam ter: uma opção de aceleração mais rápida ainda, uma barra de pesquisa para encontrar as construções, um atalho para construir coisas para o andar inteiro (piso, cabos e canos) ou para fazer isso automaticamente.
"Build up, and build out." Project Highrise captures the feeling of managing a building very well. While it may not have the most extensive of decoration options, and its generation of buildings, shops, and facilities feels interchangeable, it nonetheless is a fun, interesting experience. The feeling of watching your building slowly grow up and out, and turning it into either a community or a soulless, corporate masterpiece, is very enjoyable.
超好玩,适合一边看小说一边盖大楼,看我的游戏时间,我没乱说哦!
how does this game cost money its a game that's wasting your time its got to be free pls return my money
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 4.1K | 79% | $24.99 | |
| $282.9K | 568 | 82% | $14.99 | |
| $114.5K | 329 | 71% | $11.99 | |
| $10.8K | 53 | 60% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 42.3K | 72% | $4.99 | |
| $3.4M | 7.9K | 79% | $19.99 | |
| $3.4M | 14K | 95% | $14.99 | |
| $3.4M | 7.2K | 87% | $19.99 | |
| $3.4M | 3.6K | 80% | $29.99 | |
| $3.4M | 5K | 85% | $24.99 |