
Project Highrise is a skyscraper construction and management sim...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About




Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.8Kreviews | 85% | — | $3.4M |
| $4.99−75% | 114ratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
参透了得腱鞘炎的方法
NO and HELL NO. On easy I can never get anything going at all because of two factors in every ####EN game i have tried. I've spent hours restarting and trying. FACTOR 1 MAINTENANCE cost are ridiculous. When starting it takes 4-6 offices to make enough money to support the electric and phone cost. Elevators are 50/each so they way game works elevator from floor 1 to floor 2 is 100 per day!!!!! FACTOR 2 TENANTS WILL BECOME UNHAPPY WAY TO MUCH AND M0VE OUT OVER ANYTHING AND EVERYTHING. RENT, NOISE, NEIGHBOR, VIEW, ETC.... (I GUESS THE F###EN RENT NEEDS TO SET TO ZERO AND THEY NEED TO HAVE FLOOR TO THEMSELVES TO BE HAPPY) Keep in mind all this on easy. Its a game of punishment instead of rewards. I really tried to like this game. NO THANK YOU!!! Not sure when i bought this wish I could have tried it then and returned it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Japanese, Traditional Chinese
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very much a love letter to SimTower, this game comes good! It does a lot of things right, is more forgiving than SimTower and has a lot of fun features to tweak and manage. Have been streaming it now and then, and certainly both this one and community have enjoyed some calm gaming with real estate, services, tenants and commerce!
i like this game. i want to not like it, but i like it. its simple, its genuine, and it doesnt care at all. you could create whatever tower you want with whatever tenants, and the game just goes with it. its a tight economy game, where small mistakes start to snowball until you crash your economy, buts thats part of the fun. its a simple management game, yes, but its a nice one. one of those strange games where you could play one or two hours and be done with it for the day.
Sim tower vibes.
太好玩了,在我心中的基建游戏前三名
Excelent game. I recommend it to people who want to remember the old Sim Tower. This game is the true definition of "simple but complicated at the same time."!
10块钱买的,够值
10 years later, it is still fun
两天狂玩14小时后记录一些tips: [h3] 1.开局 [/h3] 1.1 熟悉了操作后,开了一个档就努力玩下去,不要有完美主义心态一直重开反而会消磨游戏热情。 1.2 游戏的容错率很高的,格子没必要完全填满,留点空隙是正常的。 [h3] 2.前期 [/h3] 2.1 前期不要一下子建很多,根据合同要求和自己想要的布局慢慢加建瓷砖,只要保证收入是正数基本不会破产也不用贷款[spoiler] 但是贷款一次还款成功后有成就拿 [/spoiler],后期钱多的完全花不完。 2.2 可以以实际施工的角度来思考前期布局,定好水电位置(地下的电表水表的位置一定要留好),核心筒,功能分区,订好后尽量不要大改。 2.3 一定要规划功能分区,类似功能的水电需求也是一样的,放在一起不仅能让水电走线更美观也能节省铺设管道的费用。 2.4 [b]标准[/b]体建筑[spoiler] 因为我目前就玩了这一个档 [/spoiler]宽度有限但是高度非常高!前期如果先主攻一个类型的合同的话(办公or住宅)记得留一半给对方。 [h3] 3.中期 [/h3] 3.1 住宅/办公都可以分区穿插住宅/办公服务,这样能有效减少堆积情况。 3.2 餐厅有气味,商业有噪音,两者中间可以用[b]服务[/b]层隔开,这样就不会互相影响。同时住宅/办公有出现噪音/气味等情况也可用这种方式解决。善用满意度显示,住户越稳定收益越高 3.3 [b]影响力[/b]可以优先升级运营(至少我觉得运营最有用hhh),有多的新施工办公室,解锁全部后还可以一键清扫整栋楼的污垢。 3.4 [b]媒体口碑[/b]后面会越来越贵!同时每一个类型的宣传活动全部用过一遍会有一个成就。 3.5 玩到中期觉得布局很乱别放弃,加建楼房用搬家公司整理布局,多建搬家公司,比起驱逐搬家更省钱,搬家公司越多效率越高。 [h3] 4.后期 [/h3] 4.1 游戏的精髓就在于坚强玩下去,所有的成就除了和dlc挂钩的,其他都是和游戏进度有关,只要顺利的玩到大后期,大部分成就都能边玩边解锁。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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