
Project Hedra is an open-world, low-poly RPG. Create your hero and explore infinite worlds filled with dungeons, temples, and more. Craft gear, potions, and more to aid you on your journey.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Seems to be heavily inspired by Cube World, except the developer doesn't run away for 6 years every time an update drops.
Haven't really been following the game pre early access release just knew it existed for a while now, since I've been looking for a Cube World like game for some time now. Played the Cube World alpha years back and was really addicted with that open-world/active combat/free exploring aspects of the game. That being said, I was really exited when I saw that the Early Access build was released and immediately purchased it. Of course the game is Early Acces and just a few days released, but the Cube World like procedurally generated worlds and quests and little bit more feature rich skill trees got me immediately hooked again and instantly played a few hours and tried out all the classes. None of them felt really useless you can fight pretty much any type of enemy with some dodging and preparing for the fight with enough food you find throughout the world. I personally don't really mind the graphics so thats ok for me. Since I played within the first couple of days after the release there were still a lot of bugs prominent but the developer really does a good job and replying to bug reports and bugs get patched the almost everytime the next day. Right now the game get almost daily bugfixes and looking forward to more content. Overall you can already have a pretty stable singleplayer experience right now it still lacks content (but that was the same with Cube World but you can invest hours into exploring the world and leveling up your skills) but for everyone who liked Cube World it's definitely worth looking at or at least keep an eye on the project and it's future improvements.
This game, while seemingly an extremely ambitious game for this developers first title on Steam is nothing but a huge buggy mess of assets. - NPCs move up 90 degree slopes on mountains near the village and if you want to get or turn in a quest with one of them, you'll also have to jump your way up the ridiculously steep slope to get close enough to hit the E key. - The music loop used in the game is only about 15 seconds long and every time it starts over, you'll hear it glitch out as it starts the loop over. - While traversing the world, you'll fall through the map and see the map above you, only to see the game magically teleport you back up to the surface in a nearby random location. ..Talk about an immersion breaker! - You must hold your camera on any NPC that gives you a quest, or you'll completely miss whatever they are trying to say to you. This wouldn't be a problem if so many of the quest NPCS were not 20 feet above you on a super steep slope as mentioned above. - This game is NOT early access, and there is NO excuse for this game to be in this buggy of a state while still asking a $10 USD price tag for it. - The main problem with this is that it's just not fun. The terribly coded and slopped together assets just don't work well enough to create a fun experience. I recommend that the developer "play" his own game here and ask himself if he enjoys playing it and if he'd pay $10 for this if someone else made it. NOT RECOMMENDED. ..Again, it's a respectable and very ambitious game, but it's just way too buggy and messy to call a "fun" or complete game ready for a $10 asking price.
Definitely a game to watch. Wonderful OST. Little glitchy, classes are a little unbalanced and its a bit grindy as is. Hard to find villages other than the starting one. Fun class skills. Ive been playing this game since it was on itch.io. I wish i could interact with the crafting system a bit more, recipes are needed for everythign and its hard to find merchants. STILL I like this game and the developer is active, looking forward to continued progress!
Honestly too unfinished to justify its current price tag. Even at 5 dollars on sale I felt underwhelmed. As well as that, its last content update was in January, so I'm hesitant to recommend it. It just isn't a fun game experience in its current state.
If you enjoy action RPGs like Elder Scroll or Kingdom of Amalur but want an endless world to explore and don't mind low poly graphics then Project Hedra is for you. I have been enjoying the game but it is not without it's flaws. World generation is not perfect and you may find houses or NPCs under water. Also for me after playing for an hour the game freezes and crashes. The good news is the dev does pay attention to the forums and replies fairly quickly and is actively fixing bugs. Based on potential I would give this game a 7/10. If co op were introduced that wouls be a bonus as well as more itemization and more drops from enemies would be nice. Anywho I definitely recommend this game for all rpg fans looking for procedurally generated worlds to explore. Can't wait to see how the game evolves!
A good RPG with a Cube World Alpha vibe ( procedurally generated worlds and quests ), nice OST, beautifull graphics and an active developper who cares about the community. I absolutely recommend you to try it !
Very cool, has the very unique Cube world alpha experience :p Hopefully this will have a similar success !
A very promizing Cube World clone ! (i.e. the alpha of Cube World, not the current garbage version on steam) The game lacks content atm (which is to be expected from an early access) and is not very good-looking, but aside from that I am really having fun with it. The RPG elements (notably the talent tree/skills) are MUCH better than Cube World, and the combat feels smoother. If you liked Cube World, then give it a try ! It really has the potential to become what Cube World should have been :)
A little hard to figure out...haven't figured out how to use healing items yet. The graphic style is gorgeous...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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