
Card Simulation - Monster Life is a role - playing game in which you simulate the survival of slimes, the weakest monsters in a fantasy world, through cards.
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About
Card Simulation - Monster Life is a role - playing game in which you simulate the survival of slimes, the weakest monsters in a fantasy world, through cards.
Game Features
A great number of attribute mechanisms
Meticulous character development
learn skills
Slime evolution branches that fulfill your fantasies
Exquisite auto - battle
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Korean
Reviews
完全侧重于培养的杀时间游戏,一把流程游戏内时间13天,后续可以打无尽,现实时间大概30分钟左右一把。 这是一个非常,非常,非常看运气的游戏。 10天前的数值基本怎么玩都能随便过,10天后数值飞升,到无尽之后更是恐怖。 目前游戏没有任何局外成长 数值提升只存在四维,力量,速度,生命值和防御。 游戏中利用探索得到的素材卡与史莱姆融合进行装备,获得额外特效与属性,相同的素材会在史莱姆体内融合提升稀有度,最高为金色,甚至可以随机装备的词条来自定义perk。利用每5级获得的进化之火,可以让史莱姆进化成不同形态,获得额外技能,最多进化两次(10级获得第二个)。 但是只有一个出资源点,但是却会刷出30种左右的资源或袭击来的敌人。 运气好的局,随机探索出的素材都能是紫色的,运气不好的局,连进化素材都凑不齐。 而敌人和每日结束时的boss战是唯一提供经验的方法,但是不用担心,敌人来得比素材多(?) 同时战斗是回合制的所以速度+力量一直打秒杀的流派是最强的,但是游戏也提供了主升生命值或防御的玩法。 可是太弱了,真的...太弱了,好比在RPG游戏里扮演木桩。 资源极其有限也导致游戏中提供的养小队友打团战也不现实,毕竟只有史莱姆可以升级后获得潜力(直接和素材融合成数值加值)和进化,小队友完全就是一点点的额外伤害或者技能工具人,更不用说目前技能获取只能依靠商店随机刷出并花4个魔素(货币)购买。 我运气很不好,我好痛苦。 但是真的很杀时间,玩着很上头,这就运气游戏带来的好与坏
speed流猫猫爽的一逼
一开始还行,11天突然开始难度增加了,人物不冲着一个两个角色攻击,开始随便打,然后还有对面有个回血的每次最后都被拖死
是bug还是设定,怎么打到10天后面就只掉经验不掉魔素和素材啊,一点成长没有被对面不停成长的怪打死
好玩滴捏
Fun little game, that can feel a bit RNG at times. Hopefully it gets expanded on. The game itself is quite straight forward. The "tutorial" missions you do at the start of each game explains the progression pretty decently. You "win" on the morning of Day 13, and can continue in endless mode where you'll get crushed pretty quickly (at least if you're me). You need to explore and test actions to see what they actually do, which I find is a part of the fun. English language is hidden in the settings menu, which could be confusing to some the first time they are playing. (Setting is saved, so only have to do this once) Main menu has 2 buttons, click the bottom one, then the top left button the right half of the screen in the settings menu. It could use some balancing, as most of the starter traits are quite poor. Usually end up going with 20% increase in a specific stat, as that actually translates to increased power. The others are far too low impact and conditional. Speed/Strength seem to be the most important stats at the moment. Some tips: Spitter fish on top of a Cat Cat tames it, which can then be used with evolution flame to evolve into Cat Slime. Check the materials and their traits by clicking the card symbol in the top right on the main menu, if you want to plan ahead of time which materials to gobble up and which to decompose. If you can't handle some randomness and some weird English here and there, then this game isn't for you. Is it flawed? Yeah, but I don't care because no game is perfect and I am having fun with this one.
好玩的,隔三差五来一局
匹夫速更 二编: 1.更新一次后没有实质性内容更新。 2.盾技能树还会只让人物加盾而不攻击。 3.游戏宣传视频里的内容都没出完。
13天通关,到了11天难度会激增,有几波强力的怪,然后难度恢复正常,需要回血搞好状态。被动要全属性/偶数回合速度/输出/回血,凑独狼天赋加全属性,不要拿宠物,扛不住的,早点进化。通关下来90分钟,都可以退款了,不过我买key退不了,可惜了。不推荐玩,流程太短,不如其他同类卡牌游戏一根毛。
首先,这游戏比较简陋,定位是4399类小游戏,属于是买来杀时间的 其次,游戏内容没有宣传的多。宣传图片里边有解析吞噬,等买来玩发现就分解装备一个选项,开局放史莱姆去探索,基本就不需要取下来了,完全没有宣传图片里那种运营的感觉 然后就是没有图鉴,只有个进化手册,告诉你史莱姆什么材料才能进化,完全没有进化后有什么加强的说明。咱目前是完全不知道猫史莱姆怎么进化,史莱姆拖上去就把猫杀了,做不到组合进化(20号修订:得用鱼驯服猫) 最后,随机性太高了,这么多种装备就只有一个探索点导致爆率完全不可控,要是一直刷怪一个装备不出就完蛋了 咱其实还挺期待后续更新的,因为宣传图片里的很多内容都没有,等什么时候更新到让人满意的程度再转好评(25号了还没更新,估计是跑路了) (26号居然更新了,那就值得再期待一下了)
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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