
Immerse yourself in a 1930s Chicago plagued by corruption and illegal meat trafficking. In this stealth-tactics game, control Eliot Ness and his team. Exploit the environment, deceive your enemies and strike the mafia from the shadows to dismantle Al Capone's criminal empire.
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About
In Prohibeast, a real-time tactical infiltration game, dive into a corruption-ridden 1930s Chicago plagued by smuggling and black-market meat.
As meat consumption is outlawed, Al Capone expands his criminal empire through a ruthless black market. Faced with widespread corruption, Eliot Ness and his team of Untouchables are ready to strike from the shadows to bring down the mob from within.
Each mission will put your sense of strategy and stealth to the test.
◆ Plan your operations – Choose your approach: stealthy infiltration, silent takedowns, or clever diversions.
◆ Exploit the environment – Hideouts, alternate routes, distractions... Each mission offers multiple solutions.
◆ Outsmart the enemies’ heightened senses – Sharp eyesight, acute hearing, and keen smell… Discover a whole new way to play: infiltration is no longer just about hiding!
As the leader of the Untouchables, take control of Eliot Ness and his team, a group of specialists with complementary skills where each member plays a key role in your infiltration operations:
◆ Eliot Ness – A fearless and versatile leader, able to adapt to any situation and lead even the riskiest missions to success.
◆ Malone B. Clonan – A loyal right-hand man and hardened veteran who favors a more direct, forceful approach.
◆ Frank E. Eager – A methodical and discreet sniper, eliminating targets with deadly precision.
Other specialists will also join your team to help refine your strategies.
Learn to harness each member's strengths and weaknesses to build unique strategies and strike the mob where they least expect it.
Each mission plunges you into the heart of Chicago, in places where crime and corruption thrive.
Observe, plan, and adapt your approach to achieve your objectives without leaving a trace.
From the Loop, Chicago’s iconic district and hub of corrupt power, to the mayor’s mansion where criminal alliances are forged, and the foggy Lake Michigan docks, a major hub for smuggling, each location is filled with dangers and opportunities, demanding tailored strategies to survive.
But more criminal strongholds await, where the slightest mistake could be fatal.
Only the most strategic minds will manage to infiltrate without a trace.
Can you operate from the shadows and bring down Al Capone’s criminal empire?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Japanese +2 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Prohibeast est un jeu avec un potentiel immense grâce notamment à l'originalité de son univers et des capacités de ses héros. Le soucis, c'est que c'est très mal optimisé, que ça pue l'usage d'IA à plein nez, qu'il n'y a pas de VF alors que le studio est français me semble-t-il, que la caméra est hyper lente à déplacer et que c'est rempli de bugs. Bon, je vois bien qu'il y a des patchs quasiment hebdomadaires alors je croise les doigts pour que ça devienne au moins jouable pour moi. Et ce jour là, promis juré, je modifie mon évaluation pour quelque chose de positif !
This game is still full with bugs and on top of that the whole save system is messed now. If you exit during a level, you have to restart the whole level. What is this? How did you even test the game, devs? This is riddicolous.
垃圾
[h1]《PROHIBEAST》福瑞警探重拳出击,冷硬派美式RTT[/h1] 我不知道以后还要对多少游戏说“这是本年度最令我感到意外的作品”,但《PROHIBEAST》的确是一部出乎我意料的作品。 就像《动物狂想曲》这种现实映射题材的作品本身就在探讨在兽人世界观中肉食动物的食物从哪里来这个连《疯狂动物城》都不敢碰的危险问题一样,《PROHIBEAST》将现实中经济大萧条时代的“黑帮”、“禁酒令”、“私酒贩卖”元素变成了“黑帮”、“禁肉令”与宰杀受害者威胁食草企业家为自己干活的“私肉贩卖”。 游戏采用了《影子战术:将军之刃》以及《赏金奇兵》这样的非军事战术潜行RTT玩法,通过让玩家扮演一群充满正义感的警察记者扯入一桩充满了黑帮、线人、诱饵、走私、警局腐败的经典大案,再次为我们展现了一个和《罪恶都市》《浴血黑帮》甚至是《暗影蜘蛛侠》同年代的冷硬派警探故事。 虽然《PROHIBEAST》的叙事本质上并不是在探讨社会问题,而是单纯把一个禁酒令与黑帮流行时期的冷硬派故事搬到了一个动物世界观中,但这种美国作品非常爱涉猎的题材早已成为了一种美式文化符号。毕竟这种风格上的反串也早在《加菲猫和他的朋友们》的单元故事和《公鸡侦探》系列中就有体现。 当然游戏最令我感到惊讶的并不是题材上的选取,毕竟《盟军敢死队:起源》所处的二战时期理论上也属于“现代”范畴,和本作所处的年代相比,除了在故事上属于《战地3》和《战地:硬仗》的区别外,二者的科技水平基本相差无几。本作真正让人感到惊喜的一点还是因为其选择了上帝视角即时战术潜行这个归属于RTT旗下但是很少有足够代餐的玩法类型。 而玩过《影子战术:将军之刃》的玩家也一定不会对这套被mimimi沿用到了《赏金奇兵3》中的潜行暗杀、勾引敌人、不同角色利用特殊技能战斗的通用玩法感到陌生。而与《盟军敢死队:起源》不同的是,《PROHIBEAST》的关卡流程仅处在中等长度,难度非常低,且低难度的原因主要集中在角色技能十分超模这一点上,比如主角的飞盘技能既能在中近程击倒敌人,还能像武士的清酒一样诱敌,并且几乎不会发出什么声响,完全就是枪械的上位代替。因此虽然本作的敌人点位布局存在着不少挑战,但高昂的角色性能可以让玩家如同开挂一样获得碾压性的游戏体验。 除了游戏体验之外,《PROHIBEAST》本身的质量就非常高。尽管游戏主界面的3D写实动物因为清晰度和滤镜的问题在画风上容易让人感觉是AI生成素材,但游戏全程所采用的美术设计异常优秀。即便游戏中的世界观将所有角色都采用了动物拟人化设计,可本作依旧采用了十分写实的场景建模,不仅完美展现了二战后经济大萧条时期的美式老派现代风格,地图中更是充满了各种细节拉满的建筑与完全动态自然的行人甚至是电车等背景要素。简单来说就是哪怕在没必要的部分,游戏在场景细节还原上也达到了恐怖的程度。而这样唯有人工才能达到如此水平的作品,要说真的使用了AI的话,我肯定是不会相信的。 唯一美中不足的就是在视角缩放上,本作要么缩小到完全俯视视角,要么就是放大到快要接近角色全身特写的程度,并不能调整视角俯仰以呈现一种更加令人舒适的俯视角度。而之所以我对俯视缩放有如此精确的要求,主要还是因为游戏场景中的细节多如牛毛,而画面内容过多导致玩家在游玩的过程中很难正确聚焦角色,如果不能通过把画面放到一个令人更加舒适的角度来缩放视觉大小时,在玩家彻底沉浸在关卡中之前,游戏体验会变得非常难受。 考虑到mimimi的潜行RTT玩法因为叫好不叫座,最终没能挽救工作室解散的颓势,当一款少见的可以作为代餐的类似玩法RTT出现在市面上时,我觉得支持《PROHIBEAST》不仅代表着找到了合适的代餐,更代表着为RTT市场多提供一份支持。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
если вы думаете это типа DEsperados 3 или Shadow Gambit то ошибаетесь . это просто кто то пытается срубить бабла на вас не сильно заморачиваясь над игрой . она тупит . тормозит . короче хорошую идею превратили в отстой
[h3]ボタンを一つ間違えただけなのにぃ~[/h3] [h1]また初めからやり直しになったぁ~[/h1]
Unless the game offers a 80% discount, I dont see a point in playing this. Its incredibly frustrating to continue the game with the loads of bugs. The quick save takes 7-9 sec to save the game, it should have been called the SLOW save. After you reload a quick save there is no guarantee the characters are going to behave as it was before the save. Acheivements do not trigger properly. The voice lines in game are not audible. You can complete the mission even before doing the main objective. Its pathetic. I have all the 8 stages recorded in youtube. I played the game full so you dont have to.
이거 사려는 사람들 언능 도망가세요. 하다하다 빡쳐서 씁니다. 1. 버그버그버그버그 그냥 버그 투성이 입니다. 시체가 돌아다녀서 갑자기 알람이 울리질 않나. 퀘스트 해나가야 하는데 퀘스트 인물이 없어지거나 암튼 이건 개발하다 중지한거라고 봐도 무방합니다. 2. 최적화 최적화 그냥 개나 줬습니다. 아무리 노년 그래픽카드라곤 하지만 최저로 돌려도 20프레임 겨우 찍고 암튼 그렇습니다. 3. 컨트롤 조작도 마우스로 찍었으면 입력이 되야 하는데 안됩니다. 몇번을 알람 울렸는지 모르겠습니다. 결론 앞서 해보기도 아니고 1.0 버전을 이렇게 올렸다? 3만원 돈에 판다?! 하지 마세요. 다른 겜 찾아 떠나세요. PS 번역도 걍 번역기 돌린 ㅈ망입니다.
游戏体验感极差,期望有多大,失望就多大, BUG 太多太多,游戏优化不好
bug层出不穷,手感生硬,玩到第三关实在无法玩下去,站着不动,莫名其妙的被发现,没杀敌人,角色在草丛里,提示我被发现了?我怎么被发现了?被谁发现了?玩的人特别生气。而且这个载入比较奇葩,不像别的潜行游戏是载入保存点,他这个有点像看电影的回退,就是你载入上一个保存点,每次载入的时候都会有不一样的判定,比如敌人视角,或者实体穿模等奇葩的情况。真的是个半成品,抄都抄不明白,影子模式屏幕频繁抖动,看的人眼睛疼,双击奔跑频繁失灵。。。。千万别买,除非5元以内,游戏荒的时候想玩潜行类的可以试试,不然买了就想砸电脑。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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