
Privateers is a roguelite set in a fantasy nautical world. Players are set free into an archipelago where they can become a heroic navy captain or an evil pirate overlord depending on the choices that they make.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Privateers is a fantastic game! I love the little different adventures and the cast of characters that you interact with along the way. If you are a streamer, this game is for you. My stream chat loves to interact with me in this game. I name characters after people in chat, let them chose how we proceed in different missions. The team at Monster Tree games are just as amazing! Congrats to Kurt and Sam...you have a top notch game here!
AKA(Diaelffin) This is an awesome game. Beautiful graphic, Addictive. I lost track of time while playing. So much fun, very enjoyable. Thank you Monster Tree for such a great game.
[b]Farklı beceri ve yeteneklere sahip ekip üyeleriyle çeşitli maceralara girişebileceğiniz bu oyunda; kuş bakışı bir kamera açısıyla oynanışı sağlayabiliyorsunuz. Eşsiz görevlerin eşliğinde birçok yeri keşfederken, karşınıza çıkabilecek düşmanlara karşı dikkatli olmayı da unutmamalısınız. Sahip olduğunuz ekip üyelerinin her birinin farklı özellikleri olabildiği için, savaş sırasında bunları en etkili biçimde kullanarak, çeşitli düşmanlarınızı alt edebilirsiniz.
Privateers is a lot of fun! The action is a nice mix of real-time with a tactical pause. The graphics are stylized and really enjoyable. The story can be funny and unexpected. There are strong RPG components. All of these things and more bundled in a consistent "Privateer" theme (reinforced by the clever travel mechanic) create a fun game! The pacing on the missions is pretty fast, so I found myself always wanting to fit in one more point of interest before stopping. I definitely recommend you check it out!
Amazingly Fun Game - Highly recommend people give it a go
This is Good, Old-School fun!!! Sometimes, "Simple" is downright entertaining and this game fits that bill very well. I really enjoy how easy it is to pick up and play! It has an uncomplicated, fair progression system that doesn't punish you to death. The loot aspect is a lot of fun too! But I have to admit, one of the things that first attracted me to this game is the interactive town buildings (that act as a menu of sorts). That very much reminds me of an Impressions game that I played many years ago named, "High Seas Trader". And now that I own this game, I see how much potential it has & I have great hopes for it's further improvement as it continues to develop. So, if you like simple games featuring the Age of Sail/Pirates, get this game. If you like quest/loot-based games, get this game. If you like a game that's easy to pick up and play, get this game. I think it's a hidden gem and I hope you'll enjoy as much as I do.
Fun game. Easy to jump into, but also easy to say, "just one more adventure." All the game mechanics are easy to grasp, but there is depth. It handles the mix of action, rpg, and a bit of tactical genres well, but not in any intimidating fashion. The artwork is very well done, and sets the world up perfectly, especially in the port town world hub. (Full disclosure though. The artist is a friend of mine. Still undeniable that he did a great job.) Definitely a game to buy. One last thing, I found the tongue in-cheek humor a very nice touch. Fans of old point and clicks will get it.
This game is freakin awesome. Its a pirate-themed party-based roguelike action-rpg, and there's not anything else quite like it. I got pretty far then half my crew got killed by robots, it was amazing. buy it.
I think the devs have explained what the game is pretty well so I am just going to comment on the current state of the game. There is a good foundation here, and as more content and polish is added I can see this being a pretty engaging game to play. It is definitely an early access title but there are plenty of little touches to be found to show that the ideas in the game have a lot to offer. Some key notes: The lighting and shadows are both really nice. The music is pretty catchy and really fits the world. Some of the styling is thematic and impactful, though there are some assets that seem like placeholders. Quite a few different enemies, crew member classes, ships, item types, and that sort of thing. Edit: It looks like development has ceased. The game isn't complete and shouldn't be treated as such.
Privateers is a casual top-down RPG that's really easy to get into and can be fun if you enjoy "pausable combat" (think Aarklash Legacy but less intense), crew management, and the constant drive to seek better gear ala dungeon crawler style. In this game, you play as an up-and-coming pirate captain with a not-too-shabby (negative... I mean negative) reputation and a crew of three pirates, including yourself. You'll then be able to take on various treasure-hunting expeditions or quests where you get to be a hero and help other people with their problems, which usually require some muscle, via the patrons of the local tavern... sometimes for a small... ahem "token of appreciation". Quests are usually really straightforward and simple. Once you reached the quest location, you'll either be asked to talk to certain NPCs or go into some dungeon and kill some enemies. Personally, I find enemies and even special creatures like the kraken in this game to be rather easy to take care of as long as you pay attention to early signs of special attacks (look out for red colored stuff on the ground) and make sure to pause and assign your pirates to move away from the danger zones. That said, I'm pretty sure the game ramps up the difficulty level by quite a bit (naturally, I might add) as you progress because your pirates would have leveled-up and gain higher level items. As you play, you will be able to buy or loot better gear for your crew, and even recruit a new pirate (via the tavern) if you've scrounged up enough gold to buy a bigger ship with a bigger cabin room. However, you may noticed that for the story-driven quests in this game, most of them are actually quest chains and may have many other "follow-up" quests that you can only unlock if you completed the one before it. Plus, while sailing to a certain location, you may also face a random encounter which can range from meeting non-hostile merchants to ambushing pirates or officers from the royal navy out looking for some "extra cash". Depending on the response you take to these encounters, and also during certain dialogue options in quests, your reputation as a no-nonsense, "shiver me timbers" pirate may decrease (becomes positive) or increase (becomes even more negative). Sometimes, it pays to have negative rep but other times, you may wish you had a positive rep instead. So, if you're really interested in exploring every part of this game, you might want to play the game through twice - once focusing on being the most ruthless pirate ever, and the other, a "pirate" whom many would no hesitate to call a "savior" or a "hero". [h1]Bugs[/h1] Since the game's currently in early access, the game does have its fair share of bugs. During one of my encounters, I was supposed to be able to trade with the merchant aboard the merchant ship I bumped into, but for some reason, I can't interact with the merchant and the trade interface just won't pop up. During another encounter, this time... a story-driven one, where I was supposed to save Sarulo the Fishman from his pursuers. I defeated all the enemies and thought that I was supposed to talk to Sarulo again to get my special reward (if there's one), but surprisingly, the entire encounter restarted itself and I had to clear all the enemies again. I quickly realized that I could basically keep farming this encounter over and over just to get some easy XP, cash and loot if I wanted to. [h1]Watch me play![/h1] https://www.youtube.com/watch?v=i8mAW5n4kg4 [h1]Overall[/h1] If you're looking for a pirate-themed casual RPG with some crew management, Privateers is a pretty decent option. I love that I can pause the game during combat and strategize my crew according to the situation at hand whether it is by queuing up an action (can be skill use or movement). However, due to the design of the game and perhaps the difficulty level, Privateers may feel a bit boring to some players over time. To put it simply, the game might not be everyone' cup of tea. Personally, if you do like what you've read/seen so far, I think the game's worth checking out at a discount. [h1]Side Note[/h1] [quote]If you like this review and would like to follow me for more, please feel free to drop by my curator page: https://store.steampowered.com/curator/33780629-The-Midcore-Gamer/[/quote]
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