
Prismatica is a colorful puzzle game with a brand new twist inspired by Rubik’s Cubes, Sudoku, Dodecahedrons and way too much caffeine.Prismatica's simple gameplay and deceptively challenging puzzles will tickle the brains of both beginners and veterans alike.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like puzle games quite a bit, but Prismatica just does too many things I didn't really appreciate. I did complete the game in its entirety with all challenge stars, and felt like I was playing a flash game the entire time. That's not inherently a bad thing- there are some very good flash games out there, but this just felt... average when compared to an average pool. The only gameplay mechanic is rotating a group of 6 hexes around predetermined centerpoints, to recreate the starting colors. Red touch red, Orange touch red and yellow, and so on. Points where all 3 colors connect are gray instead of the expected white, and only show up late. This mechanic works very well and feels almost like unraveling a Rubik's Cube: but ultimately it came down to solving a few hexes on the edge and working to the other side. The final moves were a matter of fiddling around until it worked, which wasn't terribly engaging. I suppose I could have logically worked out a series of moves that would swap two arbitrary tiles, but I never needed to. There are 48 levels, grouped into 4 groups of 12. At first glance it looks like there are twice as many puzzles as this, with 1 and 1-star: but the starred puzzle areas are exactly the same but with the ability to get the time and move stars (most of which are calibrated WAAYYYY too loosely). Why aren't these always accessible? 4-11 was too large and felt very tedious. I was on autopilot- I guess that's fine for a relaxing puzzle game, but this just felt like a timekiller. I've played other pure puzzle games for far longer without them getting old- Everyday Genius: SquareLogic is literally just Kenken, but there are some novel additions and most puzzles felt different. HexCells is very similar to Minesweeper, but again, the puzzles felt fairly distinct and there were twists added to keep the interest high. Prismatica starts off average in terms of interest and only decreases from there. I played the entire game on mute. Couldn't stand the soundbyte that played on beating a level. Note: this is me not recommending the game. This is not me saying this is a bad game- it's not. But I wouldn't call it good either. It's decidedly average, and that's more than enough for some.
一个还算精美的解谜游戏,要把打乱的色块通过旋转的方式回归正位,难度不大。 困难模式增加了个时间和步数的限制,由于困难模式的成绩完全覆盖简单模式,所以有心三星通关的直接选困难即可。 作为解谜类游戏,这游戏最大的缺点是,打乱的顺序居然是随机的。 所以过不了关多试几次,运气好遇到没怎么打乱的肯定能过关了。
This is a nice, casual game. The game methodology is fairly straightforward. They mix up hexagonal, colored wheels, and then you put them back in order. The hexes are in color (there is a colorblind option as well that includes patterns on the hexes) and the hub of each of the wheels tells you what hex colors go there. There are also mixed colors (yellow and red = orange; blue and yellow = green; red and blue = purple). The mixed colored hexes are, as you’ve probably figured out, for where the wheels overlap. The first two puzzle rounds show you how you will solve the remainder of the puzzles, and then you go through four grades of 12 puzzles. PRO: Very easy to learn, very relaxing and enjoyable. Good graphic representation. CON: No additional downloadable puzzles. Once you’ve gone through the 48 puzzles you can go into the options menu reset so that you can run through them again, but there is not a more difficult level to put to the puzzles. I would have loved to see more combinations. Worth the money? I would say a bit high, but I would like the programmers to give me more content so I would say it is fair enough. Would I pick it up on a Steam sale? In a heartbeat!!
Nice and challenging puzzles. Needs a dark mode though, the bright colors make my eyes hurt after half an hour session.
This game is nice, simple and exactly what you'd expect from the genre. EXCEPT there's really loud and jarring SFX when you win/lose a level.
Interesting puzzle game that twists your brain in weird directions. This game requires your full attention to solve the puzzles so it's not for the occasational puzzle solving while doing something else, the timer and move counter add a bit of competitiveness to solving the puzzles which can be quite complicated so if you are a perfectionist you might have a problem solving the puzzles with perfect scores. The music is nice but the "victory" sound effect is quite jarring and rips you outof whatever "zone" you were in while solving the puzzle. Aside from that the only thing this game needs is a "casual" mode, nothing is more distracting than a ticking timer and a move counter while you are just trying to solve brain teasers.
dropped it almost immediately, terrible experience. I hate rotary puzzles with a passion and honestly have no idea why I bought this many years ago, but the bigger and less personal problem is it works exactly like a lazy mobile port but it was made for pc and only ported to phones later. good old lazy unity launcher for resolutions and windowed mode, in-game settings are separate audio toggles (no volumes) and a color blind toggle, the end. annoying ui sounds, music isn't to my taste but that's again more of a me problem. no tooltips, just icons, a big-ass cursor and very little text. each level was eventually made available in zen mode without time and move limits, on top of challenge mode with both, that's something. and while unnecessary 'this is the level' and shuffle animations can be sped up, they can't be turned off entirely. a huge waste of time and they happen after a simple level reset as well. progress stored in the registry is just the cherry on top. further improvements (and fluff like achievements and cards) were promised 10 years ago, a year after the game came out, so it's safe to say they'll never happen.
a cute lil puzzle game thats provides interesting challenges without being needlessly complicated, so one can enjoy the experience of playing and solving without being weighted down with tedious mechanics. would recommend, the colors are pretty (but not intense enough to hurt your head). haven't spent too much time playing so far, but it was well worth the price.
La la la laaaa la la, la la la laaaa la la An upbeat and fun experience throughout. Bat man would be proud.
Well. The gameplay is pretty much shown in the trailer. It's actually very thought provoking after in introduces multiple hexagons getting moved with multiple colors to align correctly. The sounds are pretty decent I suppose. I don't really listen to the music when I'm playing puzzle games to be honest. The noise after you beat a level is pretty great though. It makes you feel like you accomplished something phenomenal. Only minor issue with the game is the wrong cog may turn sometimes which makes it rather hard to do things quickly unfortunately. Also, if you are anything like me and you get in to the zone and accidentally rotate the wrong cog you might freak out and try to correct it and end up rotating another wrong cog and just completely ruin your puzzle. Thankfully there's a color blind mode because the orange doesn't look like orange and I'm sure color blind people would get a kick out of this game too. $5 seems a little steep to be honest, however the $2 i got it for seems a little on the cheap side since there's 8 worlds with 12 levels each (that I can see right off the bat.) I don't know how much value $5 is to some people and how little it is to some people, but just know it's worth your time to play if you like puzzles
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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